dth -> RE: Calling All BG Civil War Designers! - Grand Scenario! (12/6/2008 1:31:33 PM)
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Barker/Dave, I've been working on this Strategic version in TOAW and BG Civil War. Both have their advantages and disadvantages. The TOAW has the ability to setup the detail units by division and the BG Civil War scenario is limited with the units. Also I can create the naval units/details better with the TOAW version. The thing I like best about the BGCW version is the casualty/victory report and the leader capabilities. In the TOAW you don't get the casualty report nor do you get any leader advantages. This is why I've trying the Grand Scale Scenario in both programs. My biggest desire would also to be able to create such a Grand Scale Scenario with PG2. As there are map limitations, this idea is dead for the moment. I truly believe that could be one of the best all-time classic games, on a Grand Scale, if it only had that capability. To date, I still haven't found anyone who can open-up the PG2 maps beyond their small 44 x 39 (?) size maps. Till then, I'll keep working on my second choice...the Civil War Grand Scale Scenario. Thanks for the input guys. I'm trying to workout the movement for rail, naval transport and landing areas. I'm also having limitation problems with the Gunboats vs. Naval units. They only can go in water areas and not rivers so I either need to make major rivers full water hexes or limit gunboats to ocean movement. I would also have to give units water movement capability in column formation to allow for naval transport. Question is how much movement should they be allow in the 1 week scaled turn? To eliminate full costal deport, I will put non-movement hexes along the costal hexes and only leave the port hexes/cities open for movement. In the TOAW, this problem is fixed with gunboats only moving on river areas and naval movement done only in deep water hexes. In addition, units can only do sea transport when units depart from a harbor hex. This is what I mean about the pros/cons of the two programs. BRD!
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