Moss Orleni -> RE: laser guided mortar? (3/19/2009 8:44:20 AM)
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ORIGINAL: STIENER the short of it [ again ] still is there too damn accurate and powerful and IMO [ and serks too ] we need something done about it to make game play better. thats what its all about is game play for gods sake." i dont care if they fix it correctly.......i believe they cant anyways because some of this is hard coded into the game.....so just fix it. You can easily fix this yourself: in the Data Workbook's Weapons sheet, lookup the column J (Time to Fire) and increase its value ... notice the effect. quote:
ORIGINAL: STIENER surely the game designers have played GJS......i know some have because i know some of the design team! look at that mod and put in the mortor data!??? so why is it always a prolonged argument on these threads till we all just give up and say piss on it and go on to another game and company??? Strange, I started using this tactic (picking out open toppeds) in GJS because it was quite effective. I suppose it's often a matter of perception. quote:
ORIGINAL: STIENER and Pak 40 ...try playing a Good CC player who takes 4 or 5 mortor teams and see how you fair??? have you?? IMO, with 5 mortar teams out of 15, in WaR, you will get massacred by a good CC player, even in 15min ... We are near to finishing our H2H GC in WaR (17 turns of let's say 10 battles, so around 170 battles), and looking at the soldier kill statistics, mortars are really not the infantry killers one might think. I'll take a HMG over a mortar any day when playing H2H. Or a heavy barrage of course, if you really want it flattened :o) Moss
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