mr.godo -> RE: speeding up play (12/4/2008 3:34:38 PM)
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quote:
I will say this again and I will stand behind this forever! The main cause for PBEM game delay is someone going away on vacation, sick, job change, holiday, etc. ALL of which a thousand hours of programming would not fix (It doesn't matter if diplomacy is run at the same time, you still cannot proceed without Turkey's diplomacy and if Turkey is on vacation then you're waiting). The current system makes itself susceptible to temporal patterns. If player A lives in the eastern timezone and is online from 7pm to 9pm and player B is on pacific time from 7pm to 9pm, as long as player A goes before player B, there's no problem (provided player A doesn't take 2 hours to finish their turn and move it along). If player B goes first, then that adds an entire day to a phase. How often will that ever happen? I had been playing with danes, swedes, americans, canadians and germans. For diplomacy to take a week wasn't ridiculous, it was the norm! While we can expect the game to last years, the dismissal of considering simultaneous phase resolution is one of the main reasons this game is never going to get any better in terms of time. If it takes each player 5 minutes to play their phase, that means you cannot finish a general phase in any less than 35 minutes. And if it takes a couple players longer, say an hour each, to process their phases, it elongates the window of opportunity for the players to complete the diplo phase within a reasonable amount of time. quote:
If there is any room for improvement it would be here. I agree with this. Diplomacy and Eco are the only phases I would ever allow this for. Then why aren't you? Think of it in terms of adding dependancies. What if you couldn't complete your phase until you had a confirmation email from each player? Would that slow things down, speed them up or make no change? Russia dip ready: england ok, france ok, prussia ok, turkey ok, spain ok, austria ok .... russia dip sent France dip ready: england ok, russia ok, prussia ok, turkey ok, spain ok, austria ok .... france dip sent This is the same as having non-dependant game phases dependant upon other players. Keep in mind, however, that in my scenario, order matters. England dip ready: russia ok, france ok, prussia on vacation. waiting for prussia. prussia ok. turkey afk will be back tomorrow. turkey ok. spain ok. austria ok ... england dip sent Simultaneous phases shouldn't be optional. They are crucial.
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