Thresh -> RE: speeding up play (12/7/2008 7:35:21 PM)
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quote:
ORIGINAL: Dancing Bear Todd I'm not sure what you are saying. Are you are saying that the game can never be playable beause players drop out, (usually when they are losing), and there is nothing that can be done within the game itself? (it is a game with winners and losers after all). Or are you defending the game, by blaming the players? Not at all. What I will say is that the definition of "playable"i s subjective. What I am saying, and have said, and will always say is this: The game moves as fast as the slowest player playing the game. It does not matter how many phases are made simultaneous, combined, or what have you. If I am Britain, I am not at war, my Navy is fine and I am building my army, sure, I could load my turn and be done with one,maybe two clicks and an email. Then I have to wait for the next guy, which could be 24 hours, or could be a week. How does speeding up in game play help that? quote:
I think for losing players, the game can be very tough. Imagine you are not doing well (and perhaps this has never happened to you), and you want to get back up on your feet. But because the game turn around is so slow, it takes a months of real life time to dig yourself out of a hole. That's a depressingly long time to be logging on daily just to see each time that you are still losing, where's the fun in that? And seeing that your still losing faster is better how? quote:
By the way, it is funny you should mention more players drop out as England. In my limited experience it is the same. What is the deal with England? Does everyone play it so poorly or is it a tough nation to win with? England is hard to recover from an early loss, especially if Austria and Prussia cannot get their act together and France gets on a cycle. I've been beaten early on by the France-Spanish coalition, and the only thing that helped was France got into a war of attrition and ended losing conditionally to Austria and Prussia. Austria and Prussia didn't need as much money as they would have had they would have had they lost, so I was able to build my navy up to something respectable. But that took some time and patience, and after a hard loss that's not something many players have. Todd
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