pzgndr -> RE: Impressions of this game (12/13/2008 1:44:16 PM)
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quote:
I believe that the game needs a complete overhaul and needs to be redone from scratch, but I now that this is by now totally impossible, so I would settle for a mp that would offer at least the same degree of playability than vassal or cyberboard… A complete overhaul, in what way?? VASSAL supposedly has everything the pbem gamer already wants/needs: original map, classic EiA OOBs, strict adherance to the original rules, etc. If that's all some players want, then that's already available. But it is no doubt a PITA to exchange email files back and forth among several players in various locations and time zones. So what exactly is this lofty "degree of playability" all about? How is it that VASSSAL might be more playable than what the current EiANW offers? Beyond being just another pbem software package, which is relatively uncomplicated, a computer game version of the boardgame should provide more. At the top of this list is AI; a competent computer opponent is necesary for decent solitaire gaming, as well as having a decent opponent to fill in for when less than seven human players are available. Game options for things like real fog of war, where the computer can honestly mediate between players, would provide some valued added. Game options for different rules/options should be available in both EiANW and other pbem software, so that's nothing new. But a complete overhaul? Completely change the game, or change the EiH stuff back to EiA? With the editor and forthcoming scenarios, we should begin to see more classic EiA OOBs and scenarios; that's easy. But to significantly change gameplay, which is already pretty close to the original gameplay, then you're proposing to change the game itself into something different. There's already plenty of angst that this game isn't pure gospel EiA, as if that means something. If one wants a new game redone from scratch which is designed as a computer game for computer gamers, then Crown of Glory or some other PC game may be the ticket. The challenge of taking a classic board wargame with all of its inherent face-to-face player interactions and trying to bang such a square peg into the computer game round hole is bound to generate criticism, as it has. EiANW, once it is truly completed with all planned bug fixes, addition of new scenarios and game editor, robust game options to choose between EiA and EiH, AI improvements and other game enhancements, should be fine. It should not need a complete overhaul.
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