FreekS -> RE: Problem (12/15/2008 10:03:07 AM)
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Russell, 1. This is what I would need to do to ensure the full strikes launched in ANW: I will need to eliminate all redundent strike missions from all my scens. However this will not lead to the intended Time-on-Target in either 3.6 or ANW, in 3.6 it will generate a series of 4-ship planegroups and in ANW it will depend on having equal numbers of different weapon types assigned (i.e. need to edit the loadouts of all scens and therefore also rebuild all formation air patrols, as they are reset when you edit the loadouts). If I do this also then I can get intended Time-on-Target in ANW but not in 3.6. So my conclusion is I need to do a lot of work to get partially the intended behaviour that I already had in 3.6. And is there actually a benefit of this new strike logic? (Why does ANW treat multiple identical missions different from 3.6? What's the benefit?). 2. I don't understand what the actual bug is you describe above; my observation was that with 24 planes (4 Harm, 8 Walleye, 12 Harpoon) assigned to the strike on the Battlecruiser, three airgroups started launching at the same time, and started flying to the target as soon as they were formed up (Harm first, x min later Walleye, x min later Harpoon, reflecting it takes x min to launch an additional 4 planes). Personally I don't see how you are going to be able to change this (and I worry about what consequences such a change would be if you did). So once 3.9.4 has been released, then I would like to understand what I need to change in all my scens. At the moment, with the possibility of further changes in strike logic coming (in 394) I won't modify my scens. 3. Now, on you last point, I sort of understand some benefits of your idea for 3.10 to make missions configurable through an ini file. It sounds interesting (and very difficult to oversee the consequenses of). I think it needs a separate thread for people to discuss it. It would be nice to understand the list of configurable parameters and the possible impact of all. Also if it is done through the ini file, then would players not need to have the same ini-file settings as the designer to get the intended mission behaviour? I cannot think this stuff through with the little info I have. Now of course feel free to limit that discussion to the CCC group, but have they not been the group to support you introducing these new features that we have been repairing? Freek
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