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mack2 -> RE: Empire Total War (2/25/2009 9:47:50 AM)
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The Special Edition stuff is all publisher/distributor/retailer driven, the devs get told to add 7 units into the game by the publisher (who pays the bills), the publishers turn that into a special edition, maybe a collectors edition as well (with a few random pieces of crap), and sell it for $10 or $20 more. As for the steam haters.. try offline mode. If your pc is so crap you can't run a progam that only takes maybe 30,000 k of memory, and your internet is so poor you can't patch games (try the "do not download updates button), then maybe modern games aren't for you. I have 27 games installed via steam, and 8 which aren't installed, and I've never had a problem with it. Yeah, you might get launch day issues, but try having some patience. Now as for the actual game. I became interested in the game (and preordered it) from the new Naval action (I'm 14 books into the Aubrey/Maturin series, and recently finished playing a age of sail mmo), but going via the demo, it's not flash hot. It has pathing and formation issues (I tried to get my ships, who had passed the enemy in opposite direction, to turn around and get back in the same direction, 2 of them hit each other and a 3rd hit the enemy flagship), as well as some less than perfect behaviour (ships changing sail/speed when not told, ships that should be firing by doing slight turns to get their guns into position, instead just sitting there getting pounded). I think the full version and modding will help in this regard. The land battles were extremely surprising. I really wasn't expecting that level of graphical quality, and at least IMO, looks like the full version will be challenging and AI able to punish errors. In the main version of the demo, once you head over the river the AI enables, and it moves it forces to counter you moving over the river (if you go the full front attack you are charging into half a dozen units + 8 x 24lbr cannons, suicide), and after you get the hang of the interface, you can end up in really fierce, close range gun battles, as well as having alot of tactical scope for how you do so. There is also alot of modding availble for the demo itself, including deployment, unit size, play as america, activate rank firing, activate certain tactical abilities, for the land battles. Some go so far as to change the unit compositions, and I think you can also change it to the actual tutorial map as well, which is more open. Mods for the naval battle include activating a 2nd naval mission, and also being able to completely change the makeup of the 2 sides in the default battle, in scope from a 1v1 Surprise vs Acheron duel, to a Trafalgar near recreation with 20 ships a side. Oh, there is also ways to improve load times (unpacking certain files), which also is required for the demo mods. I didn't find them that long anyway. I do get one annoying bug, where the text doesn't show up properly, but that might be a GPU driver issue.
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