Disappearing Aircraft - NO John3rd or QBall please (Full Version)

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FOW -> Disappearing Aircraft - NO John3rd or QBall please (2/23/2009 8:19:31 PM)

OK

It's Feb 42, BigB v1.5 PDU on.

7th BG has been upgraded to LB-30s and shipped to Papaete on it's way to SEAC. 48 a.c and pilots unload. The plan was to fly to Oz as they repair via PagoPago to Rockhampton. In this shot you see I've moved the first few a/c to Pago Pago.
Six days later and the unit is down to 18 a/c and 48 pilots - a/c are just disappearing from Papaete (a rate of 5 per day). No Op losses / destroyed on ground - nothing! Nothing is on board a ship as I can see all the pilots in the fragments.

Any ideas anyone???????


[image]local://upfiles/30433/19CD848991134D8F909C743D4B8D0ECB.jpg[/image]




FOW -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/23/2009 8:20:17 PM)

Here is the status 5 days after the first.
The day after this screenshot the a/c at PagoPago had flown to Rockhampton (7 a/c) and Papaete was down to 7 airframes [:@]


[image]local://upfiles/30433/9AB6CE757B144B30B8750A2EDA1FF66B.jpg[/image]




FOW -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/23/2009 8:21:31 PM)

As you can see from the air losses screen NO LB-30s have been lost


[image]local://upfiles/30433/4A13AC44DACE449882BE2D5E150624A4.jpg[/image]




Wolfpack_MatrixForum -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/23/2009 8:36:47 PM)

There are a few on a lone AK at Papaete this turn. It wasn't a full squadron only 7 aircraft(1 active 6 damaged). I did this as Pago Pago looked to be invaded in the next couple turns. This is the current status when the Japs returned the current turn before Steve or I did anything....




[image]local://upfiles/11186/9B2F62D9241A491F9A8D77544963401E.jpg[/image]




Barb -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/23/2009 9:50:19 PM)

This happened to fragments - had something similar with AVG after interception of pesky Japs. some 15 planes got damaged and as I dont wanted the whole group to sit there and call air attack on them I moved them out. after few days the group was down from 77 to 71 planes.

Planes go to pool I think so no loss with them. Just curious if supplies got returned [:D]




rtrapasso -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/23/2009 11:04:22 PM)

This happens sometimes... for some reason at least SOME (not all) of the aircraft get returned to the pool... some of them vanish, but the majority seem to show up in the pool later*... it is extremely hard to track, because often there is a turn or so before they return to the pool... unfortunately, i have no idea why it happens, or how to cure it, but it is a known bug. [:(] [:@]


*EDIT: at least, as best as i could determine when it bit me. About 2/3 would show up in the pool within a turn or so.




FOW -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/24/2009 12:17:43 PM)

Those 7 at Papaete are now down to 2 when finally loaded on AK.

Thats 35 a/c lost in 7 days - I need to check the pool before the losses, 14 in there at the moment.
With a replacement rate of 1 (Yes ONE) per month thats THREE years production lost [:@][:@][:@].

This has only affected the large fragment at Papaete, all the other fragment have been unaffected.
Hopefully the AK will make it past KB patrolled waters and join up in Sydney where I will, god willing, have an air unit of 13 a/c and 48 pilots




afspret -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/25/2009 6:02:02 AM)

IIRC, you need to give your unit some type of mission, even if the number of serviceable a/c is 0. Also make sure when you have any fragments of an air unit that they also have some type of mission. Its been my experience that doing so will prevent this from happening.

Also, don't the LB-30s (or B-17Es, which the 7th starts with) have the legs to hop all the way across from the West Coast to the SEAC?




Yamato hugger -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/25/2009 10:35:40 AM)

The airplanes leaking problem is literally on the top of the list to be fixed in the next patch. Since I make that list I should know [;)]

Well actually its 5th on the list, but the other 4 ahead ot it are quick-fixes.




FOW -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/25/2009 12:33:14 PM)


quote:

ORIGINAL: afspret

Also, don't the LB-30s (or B-17Es, which the 7th starts with) have the legs to hop all the way across from the West Coast to the SEAC?


Only if your Japanese opponents leave you the islands to hop across [;)]




rtrapasso -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/25/2009 12:38:14 PM)


quote:

ORIGINAL: FOW


quote:

ORIGINAL: afspret

Also, don't the LB-30s (or B-17Es, which the 7th starts with) have the legs to hop all the way across from the West Coast to the SEAC?


Only if your Japanese opponents leave you the islands to hop across [;)]


You could always do what the Allies actually did - hop them through the USSR (yes, it did happen by arrangements with the Soviets... US planes got interned if they showed up without invitation, though.)




FOW -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/25/2009 10:52:44 PM)

quote:

ORIGINAL: rtrapasso

You could always do what the Allies actually did - hop them through the USSR (yes, it did happen by arrangements with the Soviets... US planes got interned if they showed up without invitation, though.)


does that work in the game - I've never tried it?




Yamato hugger -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/25/2009 10:58:32 PM)

I believe it does, never tried it myself but I have heard enough people talk about it.




jcjordan -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/25/2009 11:15:10 PM)

Yes it works but while they're at a USSR base they can't do any missions just xfer thru. I do it all the time when I want to send air units to China or SEAC from WC or Can




rominet -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/27/2009 7:07:47 PM)

This known bug can have some advantages sometimes.
For example with air CV groups.
After a recompletion of this kind of air group, you may have too many aircraft for the CV.
It is the case when you can not make an "upgrade-donwgrade" of the group.
A (21) Zero group on Hiryu for example can appear like a 21 ready plane plus 16 in repair plane so impossible to put on the CV (37 pilots).
But the turn after, there are only 11 plane in repair, and after one day, 6, and 1 so it is ok to go on board. The pilots are never lost.
From my own statistics, when you lose 5 plane a turn, 2 or 3 are put in pool, the others are definitively lost.




rtrapasso -> RE: Disappearing Aircraft - NO John3rd or QBall please (2/28/2009 12:47:09 PM)

quote:

From my own statistics, when you lose 5 plane a turn, 2 or 3 are put in pool, the others are definitively lost.


This is about what i got... around 30 - 40% of the aircraft vanished entirely, and the rest showed up in the pool... i had a bit of trouble tracking exact numbers since the type effected had something like 2.5 aircraft being made per turn...

the way that the game handles this "odd number" of 2.5 seems to be you always get 2 aircraft, and the third aircraft has a die roll, so you never were quite sure if how many aircraft in the pool were from replacements/manufacturing, and how many were showing up due to the glitch...




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