castor troy -> RE: % of Fighters that Fly on CAP (3/9/2009 2:06:13 PM)
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ORIGINAL: gladiatt quote:
ORIGINAL: Misconduct quote:
ORIGINAL: castor troy quote:
ORIGINAL: Misconduct How exactly do you get radar as allies? From the pool, the sound detectors get replaced by radar sets. If you have set all your base forces to "do not accept replacements" you can control which unit gets them first, as you can have those units set to "accept replacements". oh christ, I have accept unit replacements for ground units and aircraft, probably why I am doing so terrible in replenishments of my air/ground crews right now. Thats way to much micro management for me, hard enough keeping logistics going let alone all the ground units now. Hey, Misconduct, keep your own moral high: i am as much a newbee as you are. Just keep playing, things will print in our brain one after the others...listen (read) carrefully the advice given here by the "old ones", and you'll learn; for the example of the radar device, just imagine to take a paper, and write on it the units(and it's location) that you're willing to have a radar. Put the others on "'no replacement"...check from time to time if the unit get the radar, and once it has it, go for another units. Whenever i want a task to be done, in order to think about it in the huge game of Witp, i write it on a paper (something like "think to unload at xxxx-harbor", or "the 999 div has it's replacement "on", think to turn "off" in a few days".... normally itīs not that much micromanagement. For example I never really take a lot of notes. In regards of the Allied base forces (and Japanese ones starting early 44) I first go into the LCU list, then list all base forces, click on "no replacements for units in the list", then go to the most important bases to click on the "base LCU list", filter by eng units and then set them to "accept replacements". Itīs all done within a couple of minutes. just check your pool now and then and you will see if there are radar sets in the pool, if the pool grows, start setting other bases and their base forces to "accept replacements". As Iīve said, itīs not that much micromanagement. Except the radar sets, I usually keep all units on accept replacements, the only exception would be cut off bases that donīt have enough supplies, you donīt want to burn more supplies due to the fact that your units draw replacements.
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