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% of Fighters that Fly on CAP

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> % of Fighters that Fly on CAP Page: [1]
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% of Fighters that Fly on CAP - 3/8/2009 2:36:49 PM   
Coach Z

 

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If you put a fighter Unit on Escort - 90% CAP what should be the expected percentage of those fighter planes that fly when their base is attacked?
I have checked all my leaders and even replaced several of them and all have Agressions Ratings of 65+. I have even played with the Max Range, lowering to 1 or 0, but so far the best I get is only 56% (rounded up)! If I can get my Tonys and Tojos up I know I will have a chance against the Allied 4 Engine Bombers, but when there are 3 sentais, all with what I felt were decent aggression ratings, all on 90% CAP, max range 1 or 0, totaling 58 active Tonys and over 60 pilots, only 18 are up flying CAP against an Allied Air Raid against their own base! This is simply the worst and most painful example because although my 18 Tonys shot dwon over 20 bombers, they remaining 100+ badly damaged the air base and destroyed 20+ Tonys on the ground!
I know the Allies have radar at most bases and I dont, but oover my Air Combat TFs my results are much better. If I put 60% of my Zeros on CAP, I usually get close to 60% up when an attack on their TF arrives.
So are these numbers typical for the Japanese Army Air Forces in late (October-Novemeber) 1942?
Any suggestions that may help me?


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RE: % of Fighters that Fly on CAP - 3/8/2009 3:44:57 PM   
Yamato hugger

 

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One reason I like CHS. Japs get a ton of radar in the pool so you can have just about any (or all) base force you want to have radar actually have it. On the other side of the coin, the allies have very few and their replacement rate is low so it takes them a while before their smaller out of the way bases are so equipped.

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RE: % of Fighters that Fly on CAP - 3/8/2009 3:47:45 PM   
castor troy


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as the Japanese you have to be happy if you get more than 50% of your fighters into the air. Radar is the major factor. Without it you lose... and it´s not just that radar gets all - or most - of your fighters into the air, it also enables you to bounce the enemy endlessly or at least for most of the time. And I would say the bounce is worth at least 15 points of experience... if not even more...

As the Japanese, you won´t get radar early enough to see a real difference because when you get it, your usually already toast. As the Allied, you should have equipped your frontline bases with radar sets in mid to late 42 and then you will have the hardcoded bounce on your side, starting to see the same ridicoulos kill ratios you achieved as the Japanese early on.

< Message edited by castor troy -- 3/8/2009 3:49:22 PM >


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RE: % of Fighters that Fly on CAP - 3/8/2009 4:07:43 PM   
Misconduct


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How exactly do you get radar as allies?

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RE: % of Fighters that Fly on CAP - 3/8/2009 4:53:12 PM   
Coach Z

 

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Ok ............ So 50% flying is good, that stinks for me! 

So then how do you counter raids of 100+ 4 Engine bombers?


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RE: % of Fighters that Fly on CAP - 3/8/2009 5:10:08 PM   
castor troy


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quote:

ORIGINAL: Coach Z

Ok ............ So 50% flying is good, that stinks for me! 

So then how do you counter raids of 100+ 4 Engine bombers?




countering 100 4Es isn´t that much of a problem... it becomes a problem as soon as strikes consist of 200+ 4Es. If there are 100 (assume they are unescorted) you need 200 fighters at a base set to 90% Cap, if you´re lucky you see 120 in the air. If it´s stock then the enemy gets shredded. If it´s Nikmod for example you will at best take down 20-25 of them and the rest will kill at least the same number of your fighters on the ground. All that is helping would be low morale of the bomber crews as they would turn back then.

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RE: % of Fighters that Fly on CAP - 3/8/2009 5:11:01 PM   
castor troy


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quote:

ORIGINAL: Misconduct

How exactly do you get radar as allies?



From the pool, the sound detectors get replaced by radar sets. If you have set all your base forces to "do not accept replacements" you can control which unit gets them first, as you can have those units set to "accept replacements".

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RE: % of Fighters that Fly on CAP - 3/8/2009 5:14:02 PM   
Misconduct


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quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Misconduct

How exactly do you get radar as allies?



From the pool, the sound detectors get replaced by radar sets. If you have set all your base forces to "do not accept replacements" you can control which unit gets them first, as you can have those units set to "accept replacements".


oh christ, I have accept unit replacements for ground units and aircraft, probably why I am doing so terrible in replenishments of my air/ground crews right now.

Thats way to much micro management for me, hard enough keeping logistics going let alone all the ground units now.

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RE: % of Fighters that Fly on CAP - 3/8/2009 8:31:54 PM   
stuman


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quote:

ORIGINAL: Misconduct


quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Misconduct

How exactly do you get radar as allies?



From the pool, the sound detectors get replaced by radar sets. If you have set all your base forces to "do not accept replacements" you can control which unit gets them first, as you can have those units set to "accept replacements".


oh christ, I have accept unit replacements for ground units and aircraft, probably why I am doing so terrible in replenishments of my air/ground crews right now.

Thats way to much micro management for me, hard enough keeping logistics going let alone all the ground units now.


Misconduct, imo, a lot of the logistical planning aspects of the game get easier after a few practice rounds using various scenarios. Setting up one's units in a certain way, like the point above, from the very beginning makes managing the game easier in the long run. I didn't realize that turning off replacements could make sense for certain units until well into my full campaign.

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RE: % of Fighters that Fly on CAP - 3/9/2009 2:21:29 AM   
Local Yokel


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quote:

ORIGINAL: Yamato hugger

One reason I like CHS. Japs get a ton of radar in the pool so you can have just about any (or all) base force you want to have radar actually have it. On the other side of the coin, the allies have very few and their replacement rate is low so it takes them a while before their smaller out of the way bases are so equipped.


Well, I'm playing CHS and I'm damned if I can see a radar set Japanese base forces can re-equip with. The only Japanese radars I can see amongst the devices are the 3 shipboard sets referred to as Types 13, 21 and 22 and the Japanese sound detector. Of these, only the Type 13 and the sound detector have a penetration value, which I think is the means by which they're flagged as air search devices. If so this means the Japanese lose out on a big way because the Type 21 was an air search set (but isn't treated as such) and ought to be fitted to all carriers that survive long enough (but isn't).

Moreover, unless the Type 13 replaces base forces' sound detectors the Japanese ground units get zip.

If I've got this wrong can someone please point out to me the relevant Japanese air search device.

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RE: % of Fighters that Fly on CAP - 3/9/2009 12:18:09 PM   
castor troy


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quote:

ORIGINAL: Local Yokel


quote:

ORIGINAL: Yamato hugger

One reason I like CHS. Japs get a ton of radar in the pool so you can have just about any (or all) base force you want to have radar actually have it. On the other side of the coin, the allies have very few and their replacement rate is low so it takes them a while before their smaller out of the way bases are so equipped.


Well, I'm playing CHS and I'm damned if I can see a radar set Japanese base forces can re-equip with. The only Japanese radars I can see amongst the devices are the 3 shipboard sets referred to as Types 13, 21 and 22 and the Japanese sound detector. Of these, only the Type 13 and the sound detector have a penetration value, which I think is the means by which they're flagged as air search devices. If so this means the Japanese lose out on a big way because the Type 21 was an air search set (but isn't treated as such) and ought to be fitted to all carriers that survive long enough (but isn't).

Moreover, unless the Type 13 replaces base forces' sound detectors the Japanese ground units get zip.

If I've got this wrong can someone please point out to me the relevant Japanese air search device.



don´t know about CHS but in stock and other mods the sound detectors upgrade to Type 13.

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RE: % of Fighters that Fly on CAP - 3/9/2009 12:35:04 PM   
Local Yokel


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quote:

ORIGINAL: castor troy

don´t know about CHS but in stock and other mods the sound detectors upgrade to Type 13.

That's encouraging, thanks!

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RE: % of Fighters that Fly on CAP - 3/9/2009 1:05:43 PM   
gladiatt


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quote:

ORIGINAL: Misconduct


quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Misconduct

How exactly do you get radar as allies?



From the pool, the sound detectors get replaced by radar sets. If you have set all your base forces to "do not accept replacements" you can control which unit gets them first, as you can have those units set to "accept replacements".


oh christ, I have accept unit replacements for ground units and aircraft, probably why I am doing so terrible in replenishments of my air/ground crews right now.

Thats way to much micro management for me, hard enough keeping logistics going let alone all the ground units now.


Hey, Misconduct, keep your own moral high: i am as much a newbee as you are. Just keep playing, things will print in our brain one after the others...listen (read) carrefully the advice given here by the "old ones", and you'll learn;
for the example of the radar device, just imagine to take a paper, and write on it the units(and it's location) that you're willing to have a radar. Put the others on "'no replacement"...check from time to time if the unit get the radar, and once it has it, go for another units.
Whenever i want a task to be done, in order to think about it in the huge game of Witp, i write it on a paper (something like "think to unload at xxxx-harbor", or "the 999 div has it's replacement "on", think to turn "off" in a few days"....

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RE: % of Fighters that Fly on CAP - 3/9/2009 2:06:13 PM   
castor troy


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quote:

ORIGINAL: gladiatt


quote:

ORIGINAL: Misconduct


quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Misconduct

How exactly do you get radar as allies?



From the pool, the sound detectors get replaced by radar sets. If you have set all your base forces to "do not accept replacements" you can control which unit gets them first, as you can have those units set to "accept replacements".


oh christ, I have accept unit replacements for ground units and aircraft, probably why I am doing so terrible in replenishments of my air/ground crews right now.

Thats way to much micro management for me, hard enough keeping logistics going let alone all the ground units now.


Hey, Misconduct, keep your own moral high: i am as much a newbee as you are. Just keep playing, things will print in our brain one after the others...listen (read) carrefully the advice given here by the "old ones", and you'll learn;
for the example of the radar device, just imagine to take a paper, and write on it the units(and it's location) that you're willing to have a radar. Put the others on "'no replacement"...check from time to time if the unit get the radar, and once it has it, go for another units.
Whenever i want a task to be done, in order to think about it in the huge game of Witp, i write it on a paper (something like "think to unload at xxxx-harbor", or "the 999 div has it's replacement "on", think to turn "off" in a few days"....





normally it´s not that much micromanagement. For example I never really take a lot of notes. In regards of the Allied base forces (and Japanese ones starting early 44) I first go into the LCU list, then list all base forces, click on "no replacements for units in the list", then go to the most important bases to click on the "base LCU list", filter by eng units and then set them to "accept replacements". It´s all done within a couple of minutes.

just check your pool now and then and you will see if there are radar sets in the pool, if the pool grows, start setting other bases and their base forces to "accept replacements". As I´ve said, it´s not that much micromanagement. Except the radar sets, I usually keep all units on accept replacements, the only exception would be cut off bases that don´t have enough supplies, you don´t want to burn more supplies due to the fact that your units draw replacements.

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RE: % of Fighters that Fly on CAP - 3/9/2009 5:18:22 PM   
Misconduct


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Yeah I reset my campaign based on that problem, I realized all my units in Alaska and Pearl were getting Radar's and elsewhere not. No biggie just another reset with more knowledge now. I had same problem with aircraft replacements and upgrades which I turned off completely.



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