|
Grymme -> RE: Holy War - Afghanistan (4/12/2009 4:53:23 PM)
|
An update on the features of this scenario in being. Have almost all events figured out for this one. Here is the current briefing. _______________________________________________ AFGHANISTAN - The Holy War (1979-1989) 1. BACKGROUND This scenario is a simulation of the war between USSR occupation forces and the Democratic Republic of Afghanistan on one side and the different resistance groups backed by Pakistan, USA and the arab world on the other side. Although the soviet invasion started in the winter of 1979 the scenario starts in 1982. The DRA government have stabilized the sitiuation somewhat, but the insurgency is rising in strenght. There are several resistance group movements that have not yet activly taken up arms against the DRA regime. These are the Mohaz-Melli-Islami, Jamiat-E-Islami, Itehad- E- Islami and the Hezbollah. The Resistance Coalition at the start of the game represents the Jebbhe Milli Nehad, Hezbi-I-Islami (Khalis), Harakat-I-Inqilab-I-Islami and the Shura-Inqilabi-I-Itifaq-I-Islami movements. 1.1 SCALE Units are generally at battalion level with Division or Corps level HQs. Each round is one month long. DRA units are often understrenght with several battalions missing. If USSR units are missing from HQs this is because those units were assigned elsewhere. The names of the weapons and equipment used is changed from generic to such weapons and equipment that was actually used during the war (more or less). It is however somewhat generalized, and there might be some mistakes. Also the Resistance Coalition (with some exceptions) used equipment taken from the government. So the weapons used by both sides are in many cases the same. 2. PEOPLES etc In Afghanistan and surrounding areas there are a plethora of different ethnic groups. The following ethnic groups are included in the scenario. The Tajik live mostly in northern Afghanistan. They fight at 70 % for the DRA regime and produce at 25 %. The Baloch live mostly in south western Afghanistan. They fight at 70 % for the DRA regime and produce at 25 %. The Hazara live in the central mountainus areas of Afghanistan. They fight at 70 % for the DRA regime and produce at 25 %. The Pashtu are the majority people of Afghanistan. They are dominant in southern Afghanistan and Pakistan. They fight at 70 % for the DRA regime and produce at 25 %. The Nuristani live mostly in the Kamdaysh province in the northeastern part of Afghanistan. They fight at 50 % for the DRA regime and produce at 25 %. The Turkmen people live mostly in the Shabarghan, Meyhman and Qunduz provinces in the north of Afghanistan. They fight at 80 % for the DRA regime and produce at 25 %. The Tajik people live in the north of Afghanistan. They in the Herat, Mazar i Sharif and Qual en je Panjeh provinces. They fight at 80 % for the DRA regime and produce at 25 %. The Pachai people live mostly in the Charikar province north of Kabul. They fight at 70 % for the DRA regime and produce at 25 %. All the above are Afghan people, and fight and produce at 100 % for the Resistance Coalition. Fighters from the Arab people fight against units from tje Russian people at 120 % efficiency. Ethnic Russians fight and produce at 100 % for the DRA/USSR regime. American people fight and produce at 100 % for the resistance coalition. 3. RULE CHANGES The range of supply is drasticly increased in this scenario. There is a 25 % penalty after 200 APs. 50 % penalty after 400 Aps, and 75 % penalty after 800 APs. Flak assistance outside own hex is 75% instead of 50%. Paradrop defender modifier changed from 3 to 1. Cost of upgrading SFT equipment changed from 10 % to 50 %. 3.1 WINTER During september, october and february there is 50 % chance of winter weather. Winter is guaranteed in november, december and januari. During winter use of airforces is limited and offensive operations carry a 50 % penalty. Also during winter weather there is a 50 % chance of a severe effect on the Resistance Coalition harvest of opium and other crops. If effected the prize of supplies rise from 3 to 5 during that month. 4. LOCATIONS, TERRAIN etc The Canyon hexes represent difficult to pass through mountainsides. They are difficult or impossible to move through, except for irregular moving units. Villages, Towns, Citiesm Capitals and Major Capitals doesnt function as airfields in this scenario. Airfields are specificly marked on the map. The following afghan cities have airports: Herat, Shindand, Farah, Kandahar, Ghazni, Bagram, Jalalabad, Qunduz, Mazar I Sharif and Chagram. There is also the Bagram Airfield north of Kabul. The USSR also controls airfields in Kushka and Termez. The Pakistani government frequently clashed with USSR and DRA air units during the war. They also in some respects provided cover for the insurgents in the border area. The Resistance Coalition therefore controll airfields in the Pakistan cities of Peshawar, Quetta and Nok Kundi. Airfields can be built. However they are really expensive. They cost cost 400 EPs, 15PPs and 500 Supply to build. There are two types of road in the scenario Dirt Road and Surfaced Road. Surfaced Road is better, but cannot be expanded. Dirt Road cost 100 EPs to build 5. UNITS and classes of units SFTs in the scenario are generally the same as in the normal game. The names of the SFTs are to reflect the equipment historically used, but the description is generally not changed. So that the underlying SFT type can be identified. There are however some changes. Mullahs This SFT works as a staff, but with some changes. It has no need for supply, moves at at irregular speed and can incite uprising in the provinces. A Mullah has good hide points. The cost of a Mullah is 500BP. Military Advisors This SFT works as a staff, but with some changes. It can prevent uprisings and perform Intel OPs. It also moves at irregular speed. Military advisor have good recon and hide points. The cost of a Military advisor is 1000BPs. Special forces The special forces are the USSR/DRA equivilent of guerillas. They move at irregular speed and have high hit points, initiative, kill value, recon, hide points etc etc. They can also paradrop. Special forces cost 500 BPs to build. Local guerillas This SFT cannot be built it appears as a result of uprisings in provinces or cities. They move like irregulars and have no need for supply but otherwise behave like normal infantry. MI-24 Hind This helicopter unit bombard much like tactical bombers but moves a little less. It can transport 5INF and have very good recon value. They are not as affected by winter weather as other aerial units. It cost 2 500 BPs to build but requires less supply than other air units (30 instead of 50). Irregular units (irr) This class of units behave like normal units but move at 10APs/hex regardless of terrain difficulties. It can (with a couple of exceptions) only be built by the Resistance Coalition in cities inside Afghanistan. BM-21 122mm MRL This self propellered multiple rocket launcher moves on wheels and can carry 5 INF each. It works as lvl2 artillery and cost 3 000 BPs to build. Pack animals This irregular class SFT have a higher LANDCAP than horses, but is otherwise identical. It cannot be researched or built by the USSR/DRA. Antonov transporters Like normal transporters but have a slightly longer reach and cost more supply (50) than normal. Goverment units (gvt) This class of SFTs are the ones buildable to the DRA government. They are like other units except they cannot be upgraded. MIG, SU and TU class air units. These are the fighters, divebombers and strategic bombers. They move at 40 % of the normal movement cost and need 50 supply each (as opposed to 30 in AT). TU class units cannot be built by the Resistance Coalition. AA Guns (ex ZPU-2 AA Gun) These SFTs have a 2 AA range on lvl 1-2. lvl 3 has a 3 range and lvl 4 a 4 range. They operate at 75 % efficiency outside their own hex. Cia Operatives These SFTs work as lvl 4 Staff. They can paradrop, have engineer points, move like irregulars and have good hide and recon values. If more than 30 CIA operatives squads are lost during the game the US suffers severe political embarrasment which gives the USSR political prestige. In such case the USSR/DRA recieves 5 PPs. Special personalities In the scenario there are some historical personalities depicted. They generally work as very good staff. Some move at irregular movement speed. Some have quite high staff or combad modifier values. They cannot be built or replaced. FIM92A Stinger This irregular moving SFT cannot be built. It arrives only as the result of events. It moves like irregulars but otherwise behaves like lvl4 AA guns. 6. EVENTS There is a lot of events in the scenario. Some are reoccurring and some ar once per game events. UPRISING IN PROVINCES If there are more units containing Mullahs than Military advisors in any certain province there is a small chance of large uprising in that province during that month. When an uprising occurs there appears a large number (usually between 6-12) of guerilla units in the province. DRA/USSR INTRUSION INTO PAKISTAN AND/OR IRAN If more than 150 powerpoints of DRA/USSR ground units enter Pakistan and/or Iran at any time this causes an international displeasment with the USSR involvent in the war. As a sign of the political advantage this offers the Resistance Coalition they get 5PPs per month the intrusion continues. UPRISING IN MAJOR CITIES The Resistance coalition can pay political points (6PPs) to try and incite uprisings in the five major cities in Afghanistan. Kabul, Jalalabad, Kandahar, Herat and Mazar-I Sharif. There is If succesfull the uprising damages the infrastructurure of the city and also rallies local guerilla that appears in the city or vicinity of it. HEZBOLLAH The Hezbollah movement is different than the other guerilla movements in that it is based in Iran, and that it will not join the rebellion unless politically pressed by the Resistance Coalition. Hezbollah morale starts at 0 and the Resistance Coalition can pay 2PPs to raise the morale of the Hezbolla. Once the morale reaches 50 the Coalition can start to try and pursuade Hezbollah to join the war. JIHAD 20 months into the scenario (or some three years after the invasion) supply and recruits from all over the muslim world was starting to seap into Afghanistan. On round 20 the Resistance Coalition recieves the Jihad Action card. This very expensive card (60PPs) can be used to confer a local Loya Jirga and declares a Jihad (Holy War) against the USSR invaders and DRA government. The call for Jihad reaches volunteers from all over the Moslem world and volunteers gather at Peshawar, eager to join in the fight. The Resistance Coalition gain access to the arabic volunteers in Peshawar. They control 10K of production. SOVIET POLICY CHANGE This event occurs when USSR/DRA losses exceed 4 500. The Termez area joins USSR and are not a part of DRA any more for reinforcement purposes. Over the course of the war USSR have suffered severe losses both in men and material. After hard discussions in the Politburo the members come to the decision to halt further USSR reinforcements into Afghanistan. The units that are stationed there remain pending a final decision on the USSR politburo for Afghanistan. CIA OPs HQ DEPLOYED After a couple of years of increasing resistance to the soviet occupaders the US started to take an interest in the war. On the 21 month of the scenario a CIA operations HQ with 50 CIA operatives arrives in Peshawar. CIA AIDS MUJAHEDDIN WITH STINGERS After months 24 there is a 10 % chance each round that the Mujaheddin recieve a batch of 5 stinger missiles at the HQ closest to Peshawar. AFGHAN-SOVIET TREATY OF HELP AND SOCIALISM On the month one year after the scenario starts USSR/DRA recieve an actioncard with the option of signing a treaty of help an socialism. Signing the treaty establishes a USSR depot near Kushka. But it also enrages the Afghan population which can cause the Resistance Coalition morale to go up 2%. MILITARY COUP As USSR/DRA losses increase there is a increasing risk of a coup occuring in the DRA government. If a coup appears the DRA president is replaced and all DRA forces have a 50 % chance of a severe readiness loss. There is no risk of a coup untill USSR/DRA losses exceed 1 000 qt. RESEARCH Research is more expensive than normally. The USSR/DRA cannot research or produce Pack animals, Irregular units or Mullahs. The Resistance Coalition cannot research Strategic bombers, "Tankdestroyers" cannot be researched beond lvl2. 7. VICTORY CONDITION Each urban hex inside Afghanistan (and some in Pakistan and Iran) is worth 1 VP. The USSR/DRA government starts with 73 VPs. The Resistance Coalition start with 11 VPs. 8. REINFORCMENTS Each round the USSR forces in Afghanistan recieve 2 squads of special forces in the HQ closest to Qunduz. 9. SCENARIO VARIANTS 9.1. USSR political advantage Checking this option USSR recieves 5PPs each round 9.2 Resistance Coaltition politicical advantage Checking this option the Resistance Coalition recieve 5PPs each round 9.3 Local guerillas Unchecking this option stops the chance of local uprisings in provinces. 9.4 USSR reinforcements With this option checked the USSR will recieve certain reinforcements under certain condition. - If the USSR/DRA VPs fall below 64 the USSR recieve the elite 5th Motorized Guard Division and the 44th Fighter Bomber Regiment in Termez. (HQ, 1 Art Bat, 4 Inf Bat, 1 Arm Bat, 2 Fgt-Bmb wings). - If the USSR/DRA VP fall below 59 the USSR recieve the elite 84th Motorized Guard Division with aviation support in Kushka (HQ, 1 Art Bat, 4 Inf Bat, 1 Fgrt-Bmb wing.
|
|
|
|