Hard Sarge -> RE: Scatter Order (3/15/2009 1:51:08 PM)
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ORIGINAL: Wayn Reinbold My experience with BTR is based on playing a campaign as the axis against the computer in about 2000. and a scatter order would have been realistic If as follows 1 aircraft are cought on the ground the pilots should be able to abandon their aircraft, and not just sit in their aircraft and be killed. losses are much better for planes on the ground, units about to take off, still have pilots in them, but, those not flying, or getting ready to, do not, but pilots can still be killed during a AF attack, but mostly, it has been toned down 2 returning aircraft are crossing the line of an incoming strike, they should be able to be ordered to seek refuge at the closest available airfield trouble is the game engine, it is pretty much, you take off from A, you land at A, one of the things Harley has wanted to do, when he gets a chance is to try and rework how this is modeled, but that is backseat right now 3 the same applies for Night fighters that have Intruders above their airfield, and not be lined up to get shot down. Intruders where not that effective that they could shot down many aircraft landing at the same airfield. got to disagree, the LW just went ahead and landed, they had systems in place, to try and let the pilots know if Intruders were in the area, and they had there own way of coming in to land when known, and lots of LW planes were lost to the Intruders, they even worked out plans to take off when Intruders were over the field what do people think or has this situation been considered in the latter upgrades to the old game and also in the re-release?
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