RE: CC5 => Longest Day ? (Full Version)

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Andrew Williams -> RE: CC5 => Longest Day ? (4/25/2009 1:43:49 PM)

It's on the CCMT maps page.. with all the other maps

there has never been a CCMT in a magazine




Senior Drill -> RE: CC5 => Longest Day ? (4/25/2009 3:25:33 PM)


quote:

ORIGINAL: Perturabo

..........

BTW.
Does anyone know if the Senior Drill's Pacific Front mod is still alive?


It is still alive, but in stasis. I still have a few graphics and support documents to do and it does not have any maps or battles. I haven't touched it for almost a full year now, but I guess I should get off my ass and finish up the few things still needed and release it as a data and graphics set that others could finish off with maps and battles. I'll get TLD next week and look at how it might also be transitioned to the CC5 system with operations and campaigns. Other than a strat map, the rest of the GUI should be fairly straight forward using Mafi's tools.

If the unit icon limit in the ScrnGadg and GameGadg files have finally been broken, then I could add US Army and ANZACs for a New Guinea campaign.




Perturabo -> RE: CC5 => Longest Day ? (4/25/2009 8:13:03 PM)

Sounds great[:D]. I hope you're going to release the CCMT version first[:)]?




Erik Rutins -> RE: CC5 => Longest Day ? (4/25/2009 9:43:30 PM)

By the way, we are putting together some additional preview material to showcase Close Combat The Longest Day. Check in on our front page and here Monday and Tuesday for more info.

I can also say that personally I've found the unified Grand Campaign to be a heck of a lot of fun.




Nomada_Firefox -> RE: CC5 => Longest Day ? (4/26/2009 1:27:38 AM)

What about this shot? is the scenario editor? it is very very very bad. Worse than never.
[image]http://www.matrixgames.com/forums/upfiles/2239/255D94275DDA479B8E1C237906D38CFA.jpg[/image]




Tejszd -> RE: CC5 => Longest Day ? (4/26/2009 3:57:17 AM)

The scenario editor screen is a little rough.... But the original screen was designed for a strategic map with only 44 individual maps and now it has 64 individual maps along with a strategic map that is tall instead of wide. Any suggestions? [&:]




Nomada_Firefox -> RE: CC5 => Longest Day ? (4/26/2009 5:29:08 PM)

quote:

ORIGINAL: Tejszd

The scenario editor screen is a little rough.... But the original screen was designed for a strategic map with only 44 individual maps and now it has 64 individual maps along with a strategic map that is tall instead of wide. Any suggestions? [&:]


And......how has WAR a many better scenario editor with 64 maps? I´m sure that it could be better made and if this game uses many from WAR, on war there are more space for maps than on CC5.




Tejszd -> RE: CC5 => Longest Day ? (4/26/2009 6:50:21 PM)

The strat map for WAR was more square thus fitting in the square window. This one is very tall to get in all the beach maps....




Andrew Williams -> RE: CC5 => Longest Day ? (4/26/2009 9:26:15 PM)

We looked at a few options eg squashing the strat map down or stretching it east west and also separating the 3 areas so they didn't touch .... a bit like the CC2 strat map... all the options meant more active real estate but none of these compromises seemed to work as well as the final one you see above.




Nomada_Firefox -> RE: CC5 => Longest Day ? (4/27/2009 1:20:49 AM)

quote:

to work as well as the final one you see above.

It can work well but it remember to some made by one child. When I see the map, I did not remember Normandy, it is more like a strange part from a Star Trek planet.[8|]




Platoon_Michael -> RE: CC5 => Longest Day ? (4/27/2009 1:47:46 AM)

Why not a scroll option?
I'm sure you guys thought of that.




Tejszd -> RE: CC5 => Longest Day ? (4/27/2009 6:55:43 AM)

Scroll bars could be used but then you could not see an overview of the whole strategic map when placing BG's.

Best thing would be to increase the GUI resolution but the effort that would take to make it happen is too much for a re-release.




Marc von Martial -> RE: CC5 => Longest Day ? (4/27/2009 12:26:01 PM)

quote:

ORIGINAL: Nomada_Firefox

quote:

to work as well as the final one you see above.

It can work well but it remember to some made by one child. When I see the map, I did not remember Normandy, it is more like a strange part from a Star Trek planet.[8|]


As you might notice it is a downsized and compressed screenshot. Yes, it looks not nice on the screenshot, the strat map looks way more detailed and crisp in game at full res. And it looks like Normandy too.
Anyway, is is the background for the scenario editor. It's there to give you a complete overview of the whole area and create a campaign or scenario, its main function is certainly not to go to the Louvre.




Nomada_Firefox -> RE: CC5 => Longest Day ? (4/27/2009 2:44:46 PM)

quote:

Best thing would be to increase the GUI resolution but the effort that would take to make it happen is too much for a re-release.

If it was too effort for a re-release, why are they selling it with the price from a new game?

quote:

As you might notice it is a downsized and compressed screenshot. Yes, it looks not nice on the screenshot, the strat map looks way more detailed and crisp in game at full res. And it looks like Normandy too.
Anyway, is is the background for the scenario editor. It's there to give you a complete overview of the whole area and create a campaign or scenario, its main function is certainly not to go to the Louvre.

Sorry but the problem is not the shot, it is the design from land, it does not remember to Normandy, I recomend you look one global map from Normandy. About the shot......you could add one with a better resolution, specially when you show first a preview small image. The strategy map from my mod Invasion Normandy made many years ago was better.




Fred98 -> RE: CC5 => Longest Day ? (4/27/2009 11:31:18 PM)

The screen shot above is not the strategic map. it is the scenario editor.

The strategic map can be seen here:



quote:

ORIGINAL: SeanD

Preview content:

http://www.wargamer.com/article/2693/close-combat-the-longest-day



-




Andrew Williams -> RE: CC5 => Longest Day ? (4/27/2009 11:40:01 PM)

[image]http://www.wargamer.com/files/articles/2693/20090427095540.jpg[/image]




Pzt_Serk -> RE: CC5 => Longest Day ? (4/27/2009 11:56:20 PM)

What is the exact GC lenth? Do german BGs include the 12SS (Panthers and Tigers) and 17SS as well as the Lehr?

Looking at the scenario editor, I think I can see 901 and 902 Bgs from Lehr.

Also, were you guys able to fix the host advantage regarding notification of immob and damaged vehicles?

Cheers,




Anthropoid -> RE: CC5 => Longest Day ? (4/28/2009 2:50:47 AM)

That looks pretty cool.

Hey, question for you guys: how did the Germans know the allies were gonna land at Normandy? Or did they not know? If anyone can recommend a good book on that issue and the planning and execution of the Normandy invasions I appreciate it.




Andrew Williams -> RE: CC5 => Longest Day ? (4/28/2009 4:01:57 AM)

Overlord by Max Hastings




Anthropoid -> RE: CC5 => Longest Day ? (4/28/2009 4:41:50 AM)

Thanks Andrew! And my Uni library has it too! :)




Marc von Martial -> RE: CC5 => Longest Day ? (4/28/2009 7:35:32 AM)


quote:

ORIGINAL: Nomada_Firefox
Sorry but the problem is not the shot, it is the design from land, it does not remember to Normandy, I recomend you look one global map from Normandy.


It is Normandy turned clockwise 90 degres in order to make it more ergonomic to use. The shape is also very very slightly abstracted for the very same reasons. This is something every map is, even your "global" map of Normandy. Which map projection system do you actually refer too?
We all know how Normandy looks, rest assured.

quote:


The strategy map from my mod Invasion Normandy made many years ago was better.


So what's your point? You complain about the scenario editor map not the strategy map.




Marc von Martial -> RE: CC5 => Longest Day ? (4/28/2009 7:37:41 AM)

quote:

ORIGINAL: Joe 98

The screen shot above is not the strategic map. it is the scenario editor.

The strategic map can be seen here:

quote:

ORIGINAL: SeanD

Preview content:

http://www.wargamer.com/article/2693/close-combat-the-longest-day



Once again The Wargamer managed to compress images beyond recognition [8|]

The strat map that is up there is also shrunk to make it fit, it is not the full detail level.




nietsche -> RE: CC5 => Longest Day ? (4/28/2009 9:15:08 AM)

I would like to say thanks to the people who contributed maps etc for free ... and the ideas that help breathe new life into the game :)




GoodGuy -> RE: CC5 => Longest Day ? (4/28/2009 9:56:24 AM)

quote:

ORIGINAL: Anthropoid

Hey, question for you guys: how did the Germans know the allies were gonna land at Normandy? Or did they not know? If anyone can recommend a good book on that issue and the planning and execution of the Normandy invasions I appreciate it.


Hitler himself had a gut feeling and came up with the idea that the Allies may attempt a landing in Normandy, as the Bretagne or even Brest region could be ruled out, but his high command generals and the Supreme commander in the West, Rundstedt, "favored" the Calais region, due to the short distance to the British coast. Hitlers reasoning was that the Allies could opt for the "unexpected" and pick the most distant coast line. He then dismissed his own idea later on and favored Calais as well, driven by increasing Allied airstrikes and faked radio messages pointing towards Calais.

Rommel wasn't sure, but he wanted to prepare for both possibilities and tried to strengthen the defensive positions on the beaches and cliffs in Normandy - he ordered to lay massive mine fields right on the beaches, some 1.5 million mines had been layed.

Due to lack of support from Rundstedt and difficulties with supplies (regarding allocation of workforce and/or material - i.e. a massive workforce had been deployed to build a coastal fortress at the Spanish border {Bayonne} and a massive battery in Calais and other locations, but Normandy defenses still needed improvements at the time of the actual landings; establishment of additional coastal gun batteries progressed slowly), Rommel - who was in charge of improving the coastal defenses - found that Normandy was a wild mix of heavily fortified areas and areas which "only" had a few tank traps (czech hedgehogs) and mostly trenches and barbed wire. He ordered to build thousands of additional obstacles and tank traps, he designed special obstacles (which were underwater obstacles - with mines attached to blow up incoming LCs) and he ordered to build more trenches and MG nests. Rommel knew all these installations still wouldn't create massive holdups, unless he was allowed to commit the tank reserves. He planned to have them either dig in at or near the beaches, or deploy them right behind the coastal defenses, to commit them where needed. Rundstedt and Hitler did not agree there, the majority of these reserves were held back in Calais area, the minority way south of Normandy, too far to get there on D-Day.

EDIT: I should add that it seems like Hitler took over a role as a kind of moderator, as he highly respected Rommels expertise, but putting Rommel in charge of the coastal defenses created an odd command structure, as, in theory, Rommel was the direct subordinate of Rundstedt (which Rommel regarded as "old school" general), although Rommel was ordered to take orders from Hitler/OKW only, - this created arguments about who would have certain responsibilities/rights between the 2 commanders. Hitler decided to arrange a compromise between these two parties, by splitting up the tank reserves, but with the majority being stationed way off the Normandy area (Calais/Caen and way south of Normandy).

Rommel found that his vague anticipation became true, when he got the news on D-Day, but he was still somewhat surprised that the Allies really dared to pick the most distant coast - it was quite risky and the Allied aerial recon/bombardments turned out to be less accurate/effective than expected.




Nomada_Firefox -> RE: CC5 => Longest Day ? (4/28/2009 12:07:26 PM)

Now looking wargame preview, I understand because the scenario editor screenshot is a disaster, somebody has taken it with a screen too dark and we do not see well the left of the map. [sm=fighting0056.gif]

But I have one question, has the longest day only a 4 days GC? I suppose that they have many turns, perhaps 20 turnos per day but.........can we edit it and add 20 days on game? if it only runs with 4 days, the mod possibilities for more operations will be zero.[:(]

quote:

So what's your point? You complain about the scenario editor map not the strategy map.

It is the same, I used without problems the strategy map on scenario editor. It is my point and like your remade CC5 on my mod you play only the beaches and the towns around them. [:'(]




Marc von Martial -> RE: CC5 => Longest Day ? (4/28/2009 4:21:37 PM)


quote:

ORIGINAL: Nomada_Firefox
It is the same, I used without problems the strategy map on scenario editor. It is my point and like your remade CC5 on my mod you play only the beaches and the towns around them. [:'(]


Well it is not the same in our case. Additionally the map is bigger then ever, so your point is moot.
Your second sentence, sorry I do not understand what you mean.




Nomada_Firefox -> RE: CC5 => Longest Day ? (4/28/2009 5:18:15 PM)

On my second sentence I want ask this.

How many days of grand campaign has the game? on scenarioeditor screenshot we only see four days. Can we make a grand campaign with many more days like on WAR?




killkess -> RE: CC5 => Longest Day ? (4/28/2009 7:31:43 PM)

Im very interisted in this latest CC variant...

But before buying please Matrix tell us what changes have been done on the vehicle modelling? Ie is it now possible to drive backward for retreating or is it still only possible to drive forward? Imho this was a realy showstopper in tank-fighting so far.

Are maybe covered arcs or something equal covered now?

Thx in advance
killkess




Korzun -> RE: CC5 => Longest Day ? (4/28/2009 7:44:44 PM)

Dear Killkess,

have you ever used the "sneak button" before? I.e. click some point behind your tank and it will move backwards (which only works with sneak and move). This is pretty basic CC knowledge.




JudgeDredd -> RE: CC5 => Longest Day ? (4/28/2009 7:45:20 PM)

I thought reversing had been in since CC3? You just gave a Move command and as long as the distance wasn't great, the tank reversed...I thought? [&:]




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