RE: CC5 => Longest Day ? (Full Version)

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RD Oddball -> RE: CC5 => Longest Day ? (4/30/2009 10:51:00 PM)

*edit* Posted at the same time as Peter and his reply made my post irrelavent and I couldn't delete my own post.




RD Oddball -> RE: CC5 => Longest Day ? (4/30/2009 10:53:06 PM)


quote:

ORIGINAL: Peter Fisla


quote:

ORIGINAL: samarobriva

Weird. To me CC5 could be played up 1280 x 1024 and I have never have experienced change in quality. The screen resolution changes when you reach the tactical screen.
Or is that linked with a compatibility issue with scroll speed and directX ?



The game interface screens I think are done in 1024x768 (at least up to CC4), in the options menu you can choose the resolution of the battle map. if you don't want the game interface to stretch according to the desktop resolution. Go into you video card driver settings and select "Flat Panel Scaling" assuming you have nVidia if you have ATI there should be something similar. So you have a choice to either scale or not to scale. If you don't scale then you will get the CC5 interface screen centered when loaded and the rest will be filled with black border. I prefer to use this as I like the 1:1 resolution to pixel ratio. I hate stretching on LCDs...


Thanks Peter. That works for you? From my understanding the black border was to display all the time. Great if folks have the choice tho.




dodger bullet -> RE: CC5 => Longest Day ? (5/1/2009 12:00:29 AM)


quote:

ORIGINAL: Peter Fisla

quote:

ORIGINAL: dodger bullet
and no options of abandoning guns/vehicles/mortars for their respective units (perfect for momentary taking cover).

can some of the devs respond to these as to enlighten beclouded eyes?



Perhaps I can help, CC is based on ASL...and ASL focus is: you are in command of Squads, you are Infantry Squad Leader. In real life As a Squad Leader, sometimes you get vehicles as support from Higher HQ, these are temporary assets assigned to you for a given battle/mission but you do not actually directly own these assets. You can request their assistance in a given situation in a battle (or based on pre-arranged plan before the battle)...in real life the AFVs work on their own. If say for example an AFV runs out of ammo, or it's main gun is broken the AFV can decide to withdraw from battle on its own and there is nothing you can do about that. This is all based on WW2 history books that I red. Not sure about Mortar teams but I'm guessing it's the same principle. So from Close Combat game perspective if an AFV gets hit and crew bails out you have very limited control what you can do. No Infantry leader has jurisdiction over an AFV crew telling them when to bail out...

Peter

ahh, that's cool. sounds logical, and i thank you for yer extensive reply. but what does that put you when you're commanding tanks?

regardless, if this is true, and it's the reason why they didn't add such options -- wouldn't it be then reasonable to ask for yer men/a.i. to act in their own accord and momentarily abandon their guns/mortars/vehicles if such a scenario like -- bombardment, overrun attacks, grenades, etc. -- come to arise?







RD Oddball -> RE: CC5 => Longest Day ? (5/1/2009 1:03:09 AM)

Definitely something we'll consider.  Thank you.




samarobriva -> RE: CC5 => Longest Day ? (5/1/2009 8:58:05 AM)

Thanks Peter but I didn't have any better improvment.
Running a nvidia geoforce 8800 GTS driver 182.50
Desktop resolution 1280 x 1024
Playing @ 1024 x 768 I have at least a 4 cm black border

I just regret that with the new Close Combat the intoduction and strategic screen are not full screen as I do have with CCV.
Otherwise good job




squadleader_id -> RE: CC5 => Longest Day ? (5/1/2009 10:40:55 AM)


quote:

ORIGINAL: samarobriva

Thanks Peter but I didn't have any better improvment.
Running a nvidia geoforce 8800 GTS driver 182.50
Desktop resolution 1280 x 1024
Playing @ 1024 x 768 I have at least a 4 cm black border

I just regret that with the new Close Combat the intoduction and strategic screen are not full screen as I do have with CCV.
Otherwise good job


Yup...CCMT and CCWAR also does this...display the interface screens at fixed-aspect box with black borders around them. You can't force it to display stretched like CC5.
FYI, CC5 interface (at 800x600) still looks good stretched to 1400x*...even at 1600x*. As long a you keep the aspect ratio (not widescreen) the interface will still look good and not blurry or grainy. I wish there's a patch to enable the interface screens to be displayed streched to full screen like CC5. With bigger interface display...you can see the artwork details much better (weapons, ranks, Team Icons, Patches etc).




Peter Fisla -> RE: CC5 => Longest Day ? (5/1/2009 3:06:47 PM)


quote:

ORIGINAL: dodger bullet


quote:

ORIGINAL: Peter Fisla

quote:

ORIGINAL: dodger bullet
and no options of abandoning guns/vehicles/mortars for their respective units (perfect for momentary taking cover).

can some of the devs respond to these as to enlighten beclouded eyes?



Perhaps I can help, CC is based on ASL...and ASL focus is: you are in command of Squads, you are Infantry Squad Leader. In real life As a Squad Leader, sometimes you get vehicles as support from Higher HQ, these are temporary assets assigned to you for a given battle/mission but you do not actually directly own these assets. You can request their assistance in a given situation in a battle (or based on pre-arranged plan before the battle)...in real life the AFVs work on their own. If say for example an AFV runs out of ammo, or it's main gun is broken the AFV can decide to withdraw from battle on its own and there is nothing you can do about that. This is all based on WW2 history books that I red. Not sure about Mortar teams but I'm guessing it's the same principle. So from Close Combat game perspective if an AFV gets hit and crew bails out you have very limited control what you can do. No Infantry leader has jurisdiction over an AFV crew telling them when to bail out...

Peter

ahh, that's cool. sounds logical, and i thank you for yer extensive reply. but what does that put you when you're commanding tanks?

regardless, if this is true, and it's the reason why they didn't add such options -- wouldn't it be then reasonable to ask for yer men/a.i. to act in their own accord and momentarily abandon their guns/mortars/vehicles if such a scenario like -- bombardment, overrun attacks, grenades, etc. -- come to arise?






At the core of Close Combat game you are still Infantry Squad Leader, just because the game allows you to fill up all the slots with AFVs doesn't make you Panzer Leader :) I guess the developers can make decision to either not allow fill up all the slots with AFVs (like it was done in Close Combat 2) or give you direct control over AFV/ordnance weapons crews, in which case you are more like KampfGruppe Leader. My feeling is since Close Combat series is based on Avalon Hill Advanced Squad Leader boardgame(Primary focus is infantry with AFVs providing support)...so you are Infantry Squad Leader and that explains why you don't directly control your AFV/ordnance crew.




Peter Fisla -> RE: CC5 => Longest Day ? (5/1/2009 3:20:56 PM)


quote:

ORIGINAL: samarobriva

Thanks Peter but I didn't have any better improvment.
Running a nvidia geoforce 8800 GTS driver 182.50
Desktop resolution 1280 x 1024
Playing @ 1024 x 768 I have at least a 4 cm black border

I just regret that with the new Close Combat the intoduction and strategic screen are not full screen as I do have with CCV.
Otherwise good job


Hmm...ok so you are comparing Atomic Games CC5 with Matrix version of CC5. I don't have the Atomic Games CC5 version installed so I don't know how that one worked. However I do know that Matrix Games CC3,4,5 have all the game interface screens fixed at 1024x768 and the battle screens you can choose resolution. I have laptop with 1920x1200 which is 16:10 resolution wide screen and don't have any stretching because I disable that feature on my graphics card...I just don't like it. If you use CTR meaning the regular monitor you won't have this problem because the cathode ray tube can adjust for the resolution change. LCD can not because it is fixed a certain resolution. One way to get around this would be to create interface screens for each resolution which would be too much work.




samarobriva -> RE: CC5 => Longest Day ? (5/1/2009 4:09:25 PM)

quote:

ORIGINAL: Peter Fisla
LCD can not because it is fixed a certain resolution. One way to get around this would be to create interface screens for each resolution which would be too much work.


The only thing is that I'm still running CCV on this computer and I don't have any problems with the strategic map. So the problem is not my video card nor my LCD.
That's something else

[image]local://upfiles/20380/FF080895009D44C2B355AA023597CDB3.jpg[/image]




Zakhal -> RE: CC5 => Longest Day ? (5/2/2009 4:21:48 PM)


quote:

ORIGINAL: JudgeDredd


quote:

ORIGINAL: TheReal_Pak40

sigh, this is upsetting. I was hoping they would remake ABTF before this one.

You know it amazes me that the finest of the bunch (A Bridge Too Far) has been ignored in the remake of this series...totally baffling.

Of course I know others preferred the third iteration, fourth etc...but whenever I see this series mentioned, more often than not the ravings are with regard to ABTF...imo the best of the bunch.

Too bad...I'm sure they'll get round to it, but I'll keep my money close to my chest until then.

Mind you, I never played 4 and 5. 3 pissed me off so much and 2 was sooooooooooo excellent, I didn't bother with the other two...so maybe I'm missing something...but I would still have rather had a remake of ABTF before any others.

And don't anyone dare disagree with me! [:@]

They are obviously saving the best for the last. All the work done to these other conversions is going to add up to teh ABTF.




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