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JuanG -> RE: Tora, Tora, Tora! (5/14/2009 6:57:50 PM)
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quote:
ORIGINAL: Jim D Burns quote:
ORIGINAL: Panther Bait Ummm, wouldn't it stand to reason that in an atypically more devastating naval attack (as stated by the design team this attack was atypical) that flak losses would be lower than usual? Meaning the damage was worse to the ships because the flak was unusually ineffective? Or even the opposite, a lucky combination of early hits severely reduced later flak and therefore later waves of attack craft were more effective than usual? If the design team knows off hand, what is a typical range of Japanese air losses that you are seeing the PH attacks? Right, but my point was/is Pearl was a unique event in the war. In game all attacks are treated the same, so the results we see for the Pearl attack will be the same kind of results we will see for all attacks (unless they've added something new to the engine). So that said, the Pearl attack should probably always be worse than historical, as historically it was a total surprise, but the game should treat it as a normal attack if the game can't differentiate the Pearl raid from other attacks that occur in game. If the average result is what Terminus posted (10-40 shot down out of 300+ attackers), then we can assume all attacks in game will see total surprise levels of losses instead of historical *wartime footing* levels of flak losses, which were much higher than Pearl. Jim Actually, thats what the little 'December 7th Surprise' option simulates. Which means that this isnt representative of all air strikes in game, or even of all PH strikes - as with all random processes, sometimes things get skewed one way, this was just one extreme of the possible outcomes. One question - when its stated that some of the data wont be shown in the final version, does this mean only the 'Ship Manuevering' data, or also the 'Time to intercept' data too? Looking forward to following this.
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