AI script question (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition



Message


BeastieDog -> AI script question (6/14/2009 1:50:01 PM)

How flexible will the AI be in responding to an ahistorical Japanese opening? For example, if KB stikes Manila instead of PH will the AI respond accordingly or does it assume a PH opening attack?




Andy Mac -> RE: AI script question (6/14/2009 2:58:17 PM)

The AI is scripted to mostly deal with LCU triggers so base x falls or line y is crossed by an LCU - it doesnt react at a strategic level to carrier raids alone other than to use local forces already there.

So if your ahistroic opeing involves attacking new Cal on day 3 with LCU's or landing at karachi or landing on Mersing then the AI will react




herwin -> RE: AI script question (6/14/2009 3:49:46 PM)


quote:

ORIGINAL: Andy Mac

The AI is scripted to mostly deal with LCU triggers so base x falls or line y is crossed by an LCU - it doesnt react at a strategic level to carrier raids alone other than to use local forces already there.

So if your ahistroic opeing involves attacking new Cal on day 3 with LCU's or landing at karachi or landing on Mersing then the AI will react


Interesting. I'm planning to port my War Plan Orange scenario over immediately. (It's easy to port--redeploy the PH strike forces to Kure and replace Yamamoto with Yonai.)




Andy Mac -> RE: AI script question (6/14/2009 7:24:36 PM)

no




Andy Mac -> RE: AI script question (6/14/2009 7:42:25 PM)

[:D][:D] But attacking India NZ Aus or the Jap HI will not necessarily have the same answer




Andy Mac -> RE: AI script question (6/14/2009 8:20:56 PM)

Um sorry I dont understand the question sorry




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.125