Zaratoughda -> RE: Improvements in the game system? (6/17/2009 8:35:52 PM)
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Inaki... I have the original FTG, HnM, and PWM... and have been watching this one closely and... in PWM I was able to beat the computer Austrians in Mollwitz.... 71 to 4 (at the end my force was at 96% and the computer was at 29%) and, IMO, when Mike Cooney put in the new interface (which is great IMO) in PWM they also got at the AI trying to improve it but..... never finished the job and now you got troops marching back and forth for no apparent reason, facing away from the pending attack (in Mollwitz I hit the Austrian left first and so the rest of the Austrian army turned to face that, leaving them wide open to flank attacks), and overall was a big step backwards from the rather pedestrian but otherwise functional HnM AI. And so, with this AI.... I see the game as being unplayable against the computer and, as you alude to, the leader activation system makes PBEM difficult at best. And thus I expect I am gonna take a pass at this new offerring, despite the fact that Magnus does great artwork and I think at the high level Matrix has made a good call with FTG as a Vol 1, probably British battles as a Vol 2, and probably an ARW topic as a Vol 3, not to mention a reasonable price for the offerring. But, IMO, for this series to fly Matrix has got to do something about the AI (and PBEM system) and the thing is AI programming is something that graphics programmers are typically not very good at. So, whatever. Zaratoughda P.S. Great job on your TOAW FPW scenario.... though I will say having a 1 hex force supply radius combined with no rail repair makes the supply situation... a challange for sure!
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