RE: So, lets hear form someone who bought it (Full Version)

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Sarge -> RE: So, lets hear form someone who bought it (12/20/2009 3:25:36 PM)

Actually I was thinking reducing the unit art by 50% , I agree Magnus' artwork is fantastic but is lost due to resolution, pixels whatever………. I‘m hardly a expert ?

All I really need is a clear view of facing and formation, but retaining the current 3d view point let the modders take it from there.[;)]


[image]local://upfiles/8678/F6F9BD48F08042F797899B6B958721CC.jpg[/image]




Sarge -> RE: So, lets hear form someone who bought it (12/20/2009 3:38:52 PM)

quick mock up




[image]local://upfiles/8678/3F3EB1966A1B40339AE74375F1EF6DBB.jpg[/image]




Magnus -> RE: So, lets hear form someone who bought it (12/22/2009 4:04:21 PM)

Yes the units could be resized like you have shown there Sarge, you could put a whole small regiment or say 6 units within the same animation square so to speak.




Tim Coakley -> RE: So, lets hear form someone who bought it (12/22/2009 10:29:07 PM)

An issue with this is that the game is set to have each unit made of 8 individual figures.




Sarge -> RE: So, lets hear form someone who bought it (12/23/2009 12:58:12 AM)

I was going to cut the line into 1/8 , lining up the images on screen is quit the task …..[X(]




Magnus -> RE: So, lets hear form someone who bought it (12/23/2009 9:37:54 AM)

Maybe it could be possible to increase the hex size even further, thus allow us to have say 16 individual units within one batallion compared to 8 we have now. That would look really good. The scale of the graphics wouldn´t need to be changed, just that we could fit more into each hex instead, say more buildings and such. Now the hexes is 128x128, if we could use 256x256 instead that would look really good.




PrinzHenrich -> RE: So, lets hear form someone who bought it (12/23/2009 5:38:18 PM)

Great idea! This would look fantastic and units of 16 men it is over top my dreams. I wouldn't worried about that battalion need drummers, flag bearer, commander and then left only 5 men for privates.
In 16 figures we can added this three and the number of privates wouldn't be small and (maybe battalion gun? could be included?) ... 




Magnus -> RE: So, lets hear form someone who bought it (12/23/2009 6:07:05 PM)

Yes batallion gun would look awesome too to add.




TheGrayMouser -> RE: So, lets hear form someone who bought it (12/30/2009 2:55:45 AM)


quote:

ORIGINAL: Titanwarrior89

Thanks for the info but Ive been using the wheel. Still hard for me to make the troops out sometimes.
quote:

ORIGINAL: Sertorius1

Titanwarrior,

Use your up and down keys to adjust the map size. The "T" key resets the map at 1:1.

You can also use a wheel mouse. you can spin the wheel and it will adjust the size of the map.





I am not sure if you already figured this out , took me a while to do so, but appears my mouse wheel only allows for maybe 5 different zoom levels... I was originally a little disapointed w the graphics as none of the zooms did it for me.. However the arrow keys allow for much greater levels of zoom and now I am quite happy w the graphics.




Gunfreak -> RE: So, lets hear form someone who bought it (1/5/2010 6:13:39 PM)

Hey, I didn't want to join yet another forum, but I'm seriously torn wether to buy or not to buy
I like the turn based aspect as I think it reminds me of miniature wargaming.
But the graphics just look so old, I normaly don't care, but if the graphics realy are so bad you have problems seeing which way the units point, well thats a problem.


quote:

ORIGINAL: Tim Coakley

Sumter,
future games will be able to load maps/scenarios from this game.

I am looking at AWI as one of the next games...I think you will like it.


I would be very intresed in a game about the AWI, if it models miltia and american units right




Magnus -> RE: So, lets hear form someone who bought it (1/6/2010 4:33:07 AM)

Maybe we could add 3D bases to the units, this way they would be easier to see against the terrain if some people have problem with that.




Sumter -> RE: So, lets hear form someone who bought it (1/7/2010 3:44:44 AM)

I find the facing of units to be a bit difficult to discern in the editor, but not when actually playing the game.  I really dislike the idea of adding bases.

Magnus, any chance of getting the wooden forts back?




Magnus -> RE: So, lets hear form someone who bought it (1/7/2010 4:30:02 PM)

I´ll hear with Tim, maybe we could add them again.




Tim Coakley -> RE: So, lets hear form someone who bought it (1/7/2010 6:44:12 PM)

Sumter,
do you mean the wood fort, or the old redoubt (covering half a hex) graphic?

I will have to check my files at home, but I thought we moved the old rebout graphic to the "buildings" file to be used as an alternate graphic for forts.




Magnus -> RE: So, lets hear form someone who bought it (1/7/2010 11:15:47 PM)

Yes we moved the redoubt to the buildings file replacing 4 hexes of wooden forts.




Sumter -> RE: So, lets hear form someone who bought it (1/8/2010 7:07:59 AM)

I don't have the game open at the moment, but as I recall the redoubts now pop up when you click on the wood forts button.

I'm not sure about others who play the game, but I enjoy having access to as many representations of military engineering as possible.

I must say that the new redoubt arrangement both looks good and works effectively.

Thanks for your efforts.






Tim Coakley -> RE: So, lets hear form someone who bought it (1/8/2010 1:53:13 PM)

Sumter...when using the "wood fort" type in the editor, click the hex multiple times. It should cycle through to give the "old redoubt" image.

At work again, so I can not test this...but that was the intent.

Tim




jackx -> RE: So, lets hear form someone who bought it (1/8/2010 4:22:42 PM)

(I only got wooden forts that way, which is why I've updated Reichenberg to hexside-redoubts only)

Regarding the earlier discussion about visual clutter and difficulty discerning units, reducing the number of # per unit helps, particularly when you want to take stock of a complex situation that you haven't seen unfold from the start.

My biggest issue with the interface is with stacks - as the information given on mouse-over is inconsistent, sometimes it's the top unit, sometimes the bottom unit. Not a gamebreaker by far, but it can get annoying when there are many stacked hexes...

For those wanting smaller units, that shouldn't be too hard. I remember mod packs for SMG that doubled/quadrupled/quintupled the # of visible soldiers by having several small soldiers as part of one sprite, the same should work with HnM, provided the basic size of the tgas isn't too restrictive.

Edit: Gave it a try, but the individual images are already so small that cutting their size in half again makes them really blurry and indistinct. :/



Edit2: Played around a bit with the soldier positioning, and came up with what I think is a fairly neat single-rank-line look. Looks sleeker and more elegant IMHO, and while the kneeling front rank was a nice feature, the whole 2x4 block looked way too chubby and blocky to represent a line.

Main problem so far is that the unit will eventually be down to the two command figures when it takes heavy casualties... not sure if some clever numbercrunching with men/figure could be used to prevent this (afaik, setting men/figure too high leads to the game automatically reducing the # of figures).

Anyways, here's what it looks like, I had to borrow Austrian officers and drummers for the Saxons as they lack their own, but for a concept, it should do.

[img]http://jackx.wippiespace.com/HnM/projectSR/singlerank_small.jpg[/img]




AlAmos -> RE: So, lets hear form someone who bought it (1/8/2010 7:48:06 PM)

Tim,

You're correct about cycling through to get to the fort graphic.




jackx -> RE: So, lets hear form someone who bought it (1/8/2010 8:04:04 PM)

Did some more testing on the forts:

Editing an existing scenario (as I did with Reichenberg) yields only wooden forts - creating a new one lets you place nothing but redoubts using the "wooden fort" option.

Using the "building" option, I'm unable to get forts both editing pre-patch, and creating new scenarios.





PrinzHenrich -> RE: So, lets hear form someone who bought it (1/9/2010 2:56:29 PM)

Quite good. But I would rather see 16 men at the double size hex. Imagine two lines of 6 men with (2x6 =12 with Flagbearer) one battalion gun (13), officer on the horse (14), drummer (15) and NCO (16).


[image]local://upfiles/28676/46DE3C20FF6341C28299317A7515E0A0.gif[/image]




Rosseau -> RE: So, lets hear form someone who bought it (1/22/2010 8:02:38 PM)

Good discussion here. For what it's worth, been playing HPS Punic Wars. Graphics are probably worse than H&M, and gameplay is just boring, or is it me? Does anyone like that game?




Magnus -> RE: So, lets hear form someone who bought it (1/22/2010 11:41:00 PM)

I agree 16 men would be optimal like you have shown PrinzHenrich.




jackx -> RE: So, lets hear form someone who bought it (1/23/2010 12:34:19 PM)

yeah, PH's setup looks nice, however, that'd also require a bit of extra coding, I think. At least I'd want to the gun to be indicative of battalion gun status, and not just a visual gimmick. Command casualties would have to be handled separately as well, I think, or there should be an option to "never display unit with less than x men",  so that a badly mauled unit is neither completely devoid of rank and file, or command.

What I like best about is though is that it effectively means a 4x increase in hex size, and thus will make the armies look a lot less blocky.




PrinzHenrich -> RE: So, lets hear form someone who bought it (1/23/2010 2:21:41 PM)

Of course this mounted officer can be also simple foot officer, so they won't much changes in the machine of the game. This artillery figures is also added as a good looking for rest. Battalionguns should be smaller and with maybe two men ....
I threat all this as a view of posibility of 16 men (less will also avaible) units only as a graphic.



[image]local://upfiles/28676/99815FB261C24E44ADA12B6106CA83CF.jpg[/image]




AlAmos -> RE: So, lets hear form someone who bought it (1/24/2010 4:51:43 AM)

With 16 figures per unit, units in smaller actions could be set to a 10:1 ratio with reduced ground scale. Convoy attacks, picket fights, scouting, etc. Could be fun.

al




jackx -> RE: So, lets hear form someone who bought it (1/24/2010 5:42:15 PM)

My concern is with the graphics being functional, i.e. a gun in the unit graphics indicates the presence of battalion gun(s), which can of course be lost during the course of a game, and would thus require the graphics to change at the appropriate time.

It already bugs me a lot that in most stock scenarios, virtually all units involved in combat will have lost their colours by the end of it, due to the way unit graphics are set up and casualties are handled.

An easy fix for this would be adding a "never less than x men on display" option, in addition to the "never more than y" which we currently have. That way, you could start with 16, and regardless of casualties, you could still have an officer, the colours, and 1-2 soldiers left, even when you've had an 800-man battalion reduced to ~100.




AlAmos -> RE: So, lets hear form someone who bought it (1/24/2010 7:01:21 PM)

Jackx

Losing the flag is an easy fix. Make the standard bearer your first figure, since it is the last one lost.




Magnus -> RE: So, lets hear form someone who bought it (1/24/2010 11:06:57 PM)

I think if we could increase the the hexsize by coding, graphics wise we wouldn´t have to increase it since we could still use say 4 hexes for one hex graphically. I would like to see larger batallions, up to 32 or even 64 figures for one batallion including batallion guns, officers, mounted officers, sergeants. I´ll ask Tim if this would be feasible. At least it would look great no doubt about that.

Also casualties would look very neat, first volly would have felled say 4-5 units that stands in line. 32 figures minimum for a batallion. What would you guys think about this? Of course this would mean one hex would be 4 old hexes or something like that. The map size would have to be at least doubled, the max map size that is. This would also allow me to increase the scale of the buildings and trees and terrain without much effort. We would have something that looked like Cossacks 2 in scale, well almost if you get my idea.




Magnus -> RE: So, lets hear form someone who bought it (1/24/2010 11:15:48 PM)

Hmm I heard before people suggesting to add new artillery pieces to the game. I think a howitzer would be very neat to add. Anymore kind of artillery you would like to add?




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