Tim Coakley -> RE: Bill Trotter's AAR at The Wargamer (6/22/2009 7:35:05 PM)
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I will try to answer these below: 1-Terrain influence in the combat: is like in HPS titles??? terrain add or rest defender/attacker force??? defend villages or fortifications is easy with small forces??? cavalry has malus attacking units in woods, village.... -----Terrain does affect combat with modifiers by formation/terrain type/unit type 2-The game has 10 battles, ok, in the captures y see where you can select the battles, when you select the battle then you can select play the full battle, variants or tactical situations??? in the preview i read about 40 scens. -----10 battles are included...all have more than one scenario. The scenarios are a mix of the full attle, portions of the battle, and variants. 3-Can you isolated enemy units and force then to surrender with out fight or with fight??? -----A surrounded unit that routes will surrender and be eliminated, but it must be attacked. I have notes about surrenders and over-run rules for the future. 4-Exactly what is the turn mecanic??? -----Not sure what you mean by this. 5-You can give orders to a commander and wait that him dont send soldiers to dead??? -----not sure about this one. 6-what is better, vainilla ice cream or chocolate ice cream??? [:D] -----Have a scoop of each! quote:
ORIGINAL: Hexagon Thanks for the information Tim, is good know that the engine supports battles from... Roman Empire to... american civil war (or more up or under hehehe), if the game form a good mod comunity (OOB creators, map creators and Artist) we can see Mexican American War, wars of liberation in South America (conquest of the new world???), Carlist Wars... and more like in the old Age Of Rifles[sm=00000939.gif]. And now more questions hehehe. You talk about future volumes (the nap volume sounds fine) but i want to know if the new volumes have as you say new improvements in the engine (i think that add ammo limits is a good improvement and a campaing system and a way to play in the same battle more than 2 players.....) these improvements can be added to old volumes??? (well, edit battles is a good option but i am realistic and with the option to add it to scens is enough). Well, now i am a 75% in the bar of "buy the game, buy the game, BUy THE GAAAAAAMEEEEE" i wait for more information hehehe. PD: well, i dont buy now at the first shoot because last time that i do it i buy a 30 euros plastic base for my drinks and with digital download i dont have a replacement for it [:D] EDIT: Sorry questions [;)] 1-Terrain influence in the combat: is like in HPS titles??? terrain add or rest defender/attacker force??? defend villages or fortifications is easy with small forces??? cavalry has malus attacking units in woods, village.... 2-The game has 10 battles, ok, in the captures y see where you can select the battles, when you select the battle then you can select play the full battle, variants or tactical situations??? in the preview i read about 40 scens. 3-Can you isolated enemy units and force then to surrender with out fight or with fight??? 4-Exactly what is the turn mecanic??? 5-You can give orders to a commander and wait that him dont send soldiers to dead??? 6-what is better, vainilla ice cream or chocolate ice cream??? [:D] Thanks for the attention
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