n01487477 -> RE: What A Great Game (7/15/2009 2:30:58 AM)
|
As another of Nemo121's current whipping-boys, I'll second Hartwig's post and that of Andy... quote:
just to manage expectations and try and lower the mounting expectations bar all I guaranteed was an AI no worse than stock <starting to get scared by punters expectations of a Nemo level sneaky AI> I have nothing to do with the development of AE, but it is pure fantasy to think that a game of this scope and magnitude is going to play anything like a Human opponent, esp with the calibre matching my arch Nemesis. There hasn't been a programming breakthrough recently or a new language invented or likely to be in the near future that can define our or his[;)] cognitive processes. But I'm sure a person such as Herwin has better insight here... still (and no offence to Herwin, you might not understand what he is talking about in its technical complexity). Just think how long it took coders to teach a computer to beat a good player at chess. There are many brilliant ppl playing this game, and I'm sure that many of them will look at the AI and the scripting capabilities and create some amazing mods and scenarios with challenging AI. Hell, with Nemo's permission, I'd like to define some of the things he's pulled on me over the last year of gameplay and see if I can get the AI to manage just a part of it. BTW, I want to thank the developers for having the foresight to reveal the scripting side iirc. Furthermore, I've read about ppl talking about the toning down of capabilities of both sides, a good Japanese and Allied player will always challenge that paradigm, and remember Stock is just a template for a better mod [;)] No offence to the team who have put a lot of effort into the OOB's. I guess ultimately, we will find out soon enough, and I think there will be enough for both AI and PBEM players to have lasting enjoyment from what seems to be a new game, rather than just an upgrade. Cheers
|
|
|
|