AE is for AFBs (Full Version)

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Yamato hugger -> AE is for AFBs (7/18/2009 1:49:16 AM)

Want proof? Here is the first screen you see when you start up:

[image]local://upfiles/14252/36D266ABED6049ACBD0ADBA3DEC9DF69.jpg[/image]




Yamato hugger -> RE: AE is for AFBs (7/18/2009 1:49:39 AM)

Then this one:

[image]local://upfiles/14252/08C92F97299F4F3FA9F9C5EF650DF5DE.jpg[/image]




Yamato hugger -> RE: AE is for AFBs (7/18/2009 1:50:03 AM)

The save game screen:

[image]local://upfiles/14252/77546DA1DDEA44D7828CA01B434AF9DD.jpg[/image]




Yamato hugger -> RE: AE is for AFBs (7/18/2009 1:50:30 AM)

And finally the loading screen:

[image]local://upfiles/14252/FBDB463DF3E34B8B88E572A018FA7EAC.jpg[/image]




pasternakski -> RE: AE is for AFBs (7/18/2009 1:55:40 AM)

So?

I'm sure you devotees of the Yamato people wrought plenty of JFB havoc on the actual guts of the game.

One of my early endeavors will be to see how capable the editor is at weeding out ahistorical, pro-Japanese silliness.




Reg -> RE: AE is for AFBs (7/18/2009 3:15:50 AM)


What about RE: Modified interface in Admiral Edition? and Subchasers link GUI SKIN ??

You may be doing Subchaser and future modders a disservice... [:-]





UniformYankee -> RE: AE is for AFBs (7/18/2009 3:22:48 AM)

I seem to recall "Pauk" saying that AE = Allied Edition - I guess time will tell.





Rob322 -> RE: AE is for AFBs (7/18/2009 5:07:55 AM)

Last I recall, the Allies won in real life and the Japanese never really had the moxie to compete with things like Allied production. The way a Japanese player "wins" is to not be crushed as quickly as they were in real life.




TheOx -> RE: AE is for AFBs (7/18/2009 5:39:00 AM)

For Japan, "the only winning move is not to play." -Joshua




SuluSea -> RE: AE is for AFBs (10/19/2009 2:30:40 PM)

I always enjoyed your commentary while beta testing this game but after 2.5 months of playing this game I can safely say lets hope you don't sell used cars for a living. [;)]




crsutton -> RE: AE is for AFBs (10/19/2009 2:46:36 PM)

Come on...we all know that the only screens you IJFBs enjoy looking at are the results of betty torpedo attacks.[;)]




Shark7 -> RE: AE is for AFBs (10/19/2009 5:45:05 PM)


quote:

ORIGINAL: crsutton

Come on...we all know that the only screens you IJFBs enjoy looking at are the results of betty torpedo attacks.[;)]


Not really, because in AE is usually 90% shot down for no hits.[:(]




cantona2 -> RE: AE is for AFBs (10/19/2009 6:08:37 PM)


quote:

ORIGINAL: Shark7


quote:

ORIGINAL: crsutton

Come on...we all know that the only screens you IJFBs enjoy looking at are the results of betty torpedo attacks.[;)]


Not really, because in AE is usually 90% shot down for no hits.[:(]


As opposed to 90% hits and all ships sunk [;)][:D]




oldman45 -> RE: AE is for AFBs (10/19/2009 6:12:53 PM)

I wish the Betty's missed that much in my game [:(]




chesmart -> RE: AE is for AFBs (10/19/2009 6:36:23 PM)

Did anybody try to install subchasers modified GUI ? If yes did they work ?




rockmedic109 -> RE: AE is for AFBs (10/19/2009 9:14:16 PM)

YH has a point.  I for one would not mind having one of the loading screens have a pic of a stunningly beautiful Geisha.  Or a more neutral one so none of the fanboys can be upset.....LargeSlowTarget's island girls!




oldman45 -> RE: AE is for AFBs (10/19/2009 10:10:01 PM)


quote:

ORIGINAL: rockmedic109

Or a more neutral one so none of the fanboys can be upset.....LargeSlowTarget's island girls!


I would happily vote for that!!




bradfordkay -> RE: AE is for AFBs (10/22/2009 1:18:02 AM)

How about Babysan??

Points for those who remember her...




Jonathan Pollard -> RE: AE is for AFBs (10/22/2009 2:36:39 AM)

quote:

ORIGINAL: TheOx

For Japan, "the only winning move is not to play." -Joshua

I think it actually would have been nice for the game if it had given the Japs at least the option of delaying their Dec. 7 attacks in order to keep the US/Brits out of the war in order to try to clean up China/USSR first. Maybe a scenario like that could be set up with the editor, and playable in a human vs. human format with house rule prohibitions on the Allied player until the Japs decide to strike.




Shark7 -> RE: AE is for AFBs (10/22/2009 3:45:00 AM)


quote:

ORIGINAL: oldman45

I wish the Betty's missed that much in my game [:(]


I wish mine hit as much as you guys say they will. Prince of Whales and Repulse in sights and not a hit one. [:@]




Mike Scholl -> RE: AE is for AFBs (10/22/2009 4:39:59 AM)


quote:

ORIGINAL: Jonathan Pollard

I think it actually would have been nice for the game if it had given the Japs at least the option of delaying their Dec. 7 attacks in order to keep the US/Brits out of the war in order to try to clean up China/USSR first. Maybe a scenario like that could be set up with the editor, and playable in a human vs. human format with house rule prohibitions on the Allied player until the Japs decide to strike.



I don't understand this thinking. Japan had been at war with China (and only China) since 1937. After a spectacular start, they had pretty much been bogged down by 1940. China was vast, it's population huge, and whole divisions were swallowed up just trying to hold the major population centers they had already seized. Japan made virtually no gains in in China during the final 18 months before PH. One of the major reasons the IJA agreed to the attack to the South was in the hopes that it might finally cut China off from outside aid and perhaps bring Chaing to the peace table..., something they couldn't achieve military.

Any game which makes a military conquest of China a possibility for the Japanese is simply not representative of the reality of the time. Tackling Russia simultaneously is an even greater stretch of the imagination. Not to mention that the Allied embargoes were strangling Japan daily, and neither China or Russia offered a solution to those problems. The SRA was a necessity if any military activity was to be maintained anywhere.







Buck Beach -> RE: AE is for AFBs (10/22/2009 5:00:23 AM)


quote:

ORIGINAL: Yamato hugger

And finally the loading screen:

[image]local://upfiles/14252/FBDB463DF3E34B8B88E572A018FA7EAC.jpg[/image]


Do you serve cheese with all that whine? Your going to short out your key board.

I don't know whether they would work or not but Cobra did some fine Japanese opening screens for WITP RHS. The may still be available somewhere.




P.Hausser -> RE: AE is for AFBs (10/22/2009 6:34:01 AM)

quote:

ORIGINAL: Yamato hugger

AE is for AFBs!








@Yamato hugger - of course it is for Allied Fanboys!

I think they knew about it, so they made a handy Editor as well.




In my game now, (late January 1942) I have
24th Division, 25th Division, 41st Division, 18th Division, 6th Aus Division, 7th Aus Division, 8th Aus Division, 1st Burma Division Already in the Field under "moved" commands ... I also have most of them in the same region already!
Adition to this I have multiple Brigades and Regiments to hold the rare..

I also have Air Superiority (by using the 3 AVG Squadrons + some British Hurricane Groups + 6 P39D Squadrons)

I seriously wonder what would happened in PBEM if I dropped lets say 4 of this Divisions on the Philippines, and on the same time landed the 4 others on Northern Malaya ? Btw. I also have the defult divisions on the Philippines and in Singapore at the same time..



I this situation, the "North Malaya Army" + default Singapore Army combined can crush the Japs in Malaya... then walk up towards Burma and join the Burma army in Invading Thailand. Then, the 10? Divisions on the Philippines (the 4 extra + the default ones) can retaken it.
All the US Catalina squadrons can act Navel Bombers (very good at it btw..) then.. by moving in huge Supply convoys (300 000 Supplies) to Manilla, accepting any ship losses... I then think it would be very hard for the Japanese...
Use also the Duch forces for Aviation Support... dump the CV planes if needed to land bases.


I feel that my "fair game" spirit is what's preventing me doing this in PBEM, I did it against the AI at HARD!!! btw!

A scenario limiting the Allies more would been better, the OOB's may be correct but one could moved more Allied units into (R) commands, and by so doing increasing making the time it takes for the Allies to react more realistic.

So yes, it is a Allied Fanboy Game!




TheElf -> RE: AE is for AFBs (10/22/2009 7:02:30 AM)

You guys realize YH was banned for breach of trust after posting Dev Forum conversations here on this forum for all to see right? He hasn't been seen since, though I imagine it is likely he lurks. Why is this thread still on the front page?




Buck Beach -> RE: AE is for AFBs (10/22/2009 7:09:51 AM)


quote:

ORIGINAL: TheElf

You guys realize YH was banned for breach of trust after posting Dev Forum conversations here on this forum for all to see right? He hasn't been seen since, though I imagine it is likely he lurks. Why is this thread still on the front page?



I absolutely didn't know that. Thank you I will be guided accordingly.





P.Hausser -> RE: AE is for AFBs (10/22/2009 7:24:59 AM)

quote:

ORIGINAL: TheElf

You guys realize YH was banned...




I did not know that Yamato Hugger had been banned either.

I fail to understand why you inform us about him being banned.
When you say above that Yamato Hugger is banned, does this then mean that we should not post in his threads ?




Well, Yamato Hugger I hope you will be back soon. I played UV, and WITP for long time before I signed up at this forum, but I have always been a "reader" of it, and your posts have always made a lot of seance to me...

I always saw you Yamato Hugger as a Pioneer within the testing, (officially testing of AE and un-officiall of WITP). IMHO you seemed to be the most "balanced" tester, so it makes me very sad to here that you are gone.

I feelt confident that AE would be "realistic" from a operational perspective (using more restricted commands, to force Allied to use PP... to delay the Allies to more realistic time frames)... and I saw you Yamato Hugger as a tester who could give the game development team more "balance" and that your presence there would aid the development to make AE a better game, and more realistic.
I used to decline all thoughts I used to have about AE being for Allied Fan Boys... until for a few days ago when I completed a series of testings, taking me through more then 150 hours of constant testing. (I wanted to make a mod... so I tested a lot)
I want to make a Mod, by using the Editor to limit the Allied reaction time, as I think IMHO  this is the biggest problem of AE.

I hope you Yamato Hugger will be back soon.
  




Jonathan Pollard -> RE: AE is for AFBs (10/22/2009 7:31:59 AM)

quote:

ORIGINAL: Mike Scholl
Any game which makes a military conquest of China a possibility for the Japanese is simply not representative of the reality of the time. Tackling Russia simultaneously is an even greater stretch of the imagination.

Then you should credit seydlitz for a very stretchable imagination. He seems to be doing reasonably well in his PBEM AAR which features an attack on the USSR.
http://www.matrixgames.com/forums/tm.asp?m=2228497

But I agree that historically unlike in the game, China would have been very difficult to defeat, because of the reserves which Chiang Kai-Shek was keeping for use against the Communists which would have been released if the prospect of defeat materialized. GGWAW does a better job of simulating this by having Chinese production increase if the Japs advance too far inland.

quote:

Not to mention that the Allied embargoes were strangling Japan daily, and neither China or Russia offered a solution to those problems. The SRA was a necessity if any military activity was to be maintained anywhere.

I agree, but was it a necessity on Dec. 7 '41? How about 3, 6, or 9 months after Dec. 41? Most historians credit the Japanese with a 1 year fuel surplus reserve. A strike against the USSR would have drained Soviet resources from the crucial summer 1942 campaign which may have allowed Germany to win there, forcing significant diversion of Allied assets from the Pacific to Europe. Plus, if you don't use your navy for anything, you don't use too much of your fuel reserves during that time period.








Fishbed -> RE: AE is for AFBs (10/22/2009 8:15:08 AM)


quote:

ORIGINAL: Jonathan Pollard

A strike against the USSR would have drained Soviet resources from the crucial summer 1942 campaign which may have allowed Germany to win there, forcing significant diversion of Allied assets from the Pacific to Europe.


I don't know. Frankly? There was even more room to trade in the far East than in the West. Had Japan struck in the Far-East, considering a more important Soviet involvement in Siberia, I believe war may have been even shorter... The IJA was simply not up to the task of undertaking modern warfare anywhere else than in the heart of the jungle or in China, especially not hundred of miles away from any source of supply in the middle of Siberia.




CV Zuikaku -> RE: AE is for AFBs (10/22/2009 9:13:14 AM)

Back to the subject- I agree with the YH. When you load this game it really feels like "Allied edition". Why was so hard to put some colourized japanese pictures in there? Of some IJN ships, or planes, or ground crews or geishas?




castor troy -> RE: AE is for AFBs (10/22/2009 9:33:26 AM)

There may be lots of Allied pics in the game but calling it an Allied Fanboy Edition because of that is over the top I guess. And I don´t really think that YH was 100% serious anyway.




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