macgregor -> RE: Scenarios WISH LIST (8/8/2009 9:52:36 PM)
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ORIGINAL: Curtis Lemay If anyone thinks that Norm developed TOAW "from scratch" or "by himself", they're mistaken. First of all it is filled with legacy code from earlier products like "Age of Rifles" and earlier. It's an archaic mismash of hand-me-down stuff that now gives Ralph fits. And while it was being developed, Norm had the help of a vast staff of folks at Talonsoft back in their prime. Poor Ralph just gets to pick over the leavings part time. Fascinating... Poor Ralph. It's nice to know what's going on. Sorry if I caused a ruckus. What if it really is so arcane that it really benefits to be done from scratch?(or sections at any rate) I'm loath to appear as back-seat driver(though obviously not enough to refrain) since I have no programming skills, but I imagine you do and are involved. My thought is that if there's a team leader who has envisioned this final product in detail, he could delegate to other programmers specific tasks. Certainly there could be a way to negotiate some help from the TOAW community no? There appear to be programmers all over the place. A little proofreading and I'd think the game could be constructed in sections, not unlike a ship. The forum here, as well as Ralph's blog appears to wander adrift a bit however as if not really sure where to start, perhaps because all the while the primary task has been to map out the code. Regardless, we've been waiting for over 5 years now. Have we no right to be anxious? Forgive me for thinking that communication can solve everything, but I think at the very least, more communication is needed.
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