n01487477 -> RE: The Japanese Economy (11/5/2009 9:48:47 AM)
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quote:
ORIGINAL: SqzMyLemon I thought about starting a new thread to ask this question, but this is the place to be for finding out about running the Japanese war economy [8D] When expanding the Japanese economy, is it better to focus on Oil/Fuel with more oil producing/refining capabilities, or production upgrades to HI/LI to create more HI points and supplies? I anticipate bringing in oil/fuel assets from the conquests in the DEI obviously providing I got it home, but just looking at my early supply situation that seems to be where I see possible short comings in the future. I've just started a PBEM game as the Japanese, so interested in seeing what others may suggest. My first inclination is HI/LI and some small refining upgrades to smaller plants. Crazy? Thanks in advance, I have to say I am learning tons from the forum and the collective knowledge of everyone willing to share their thoughts and expertise. The learning curve is getting a little smaller everyday. A great group of people here! Not crazy at all, although I'd be neglecting any repairs or expansion into LI. HI gives you more bang for the buck so to speak. I'd look into increasing the smaller HI plants in Japan and then some other strategically placed where there is enough fuel production and resources to cover the production. I had the total production figures (potential on map - SRA) for the GC, but it seems to have been misplaced at the moment. Obviously fuel production is also of importance, but that can be normalised once the SRA is captured - but you should check out how much Oil/Fuel production capacity exists on map, and not go beyond that for HI expansion. Luckily the GC is very easy to manage HI production as you are already in surplus, even with Pilot training. In the beginning, I tend to deal with some very small changes in HI/ORef, the planes / engines etc and around Feb start looking at my other Ind. expansion. Given that I haven't already wasted too many supplies. This game is all about supplies/logistics, the Allies have a load, we (JFB's) don't & must use them sparingly. Even some of the game mechanics about the 20K threshold, poses more problems for the Japanese. "You can't always get what you want", Jagger knew that .. make note of what you need and can achieve within the economic framework you develop. There isn't one way to skin a cat ... make small changes, take note of the numbers in game / tracker / staff and plan where you want to be in 12 months time. This game isn't about quick fixes or solutions in some ways and economic policies take time to implement and reap the rewards. Good Luck. BTW - I haven't started a game yet, cause I'm still programming Tracker and playing WITP, but I know the process well enough to suggest looking at Mike Solli's posts / AAR until I get a game going [;)]
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