JuanG -> RE: Alternate WNT Scenarios (8/10/2009 3:45:10 PM)
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Ill keep the He100 in mind, but it wont make the next version atleast. Likewise, sorry for missing Guadalcanal/Coral Sea scenarios, my internet died before I could upload them. Note that these are for VERSION 5 - To be released as soon as my internet is properly working... Naval Device Changes All naval guns, DP guns and naval AA guns revised. Coastal guns (SP and DP) also revised. Land based AA unchanged. Naming system revised slightly. -Due to inconsistencies in the naval devices, I redid all of them using data from a combination of sources (mainly BigGun by Rick Robinson, some calculations of my own, and checked this data against known values from NavWeaps.com and NA&B by Steven Lorenz) -I extended this to include a better model for the AA weapons as well -I may also redo the 'Soft Attack' values of the naval guns to something better than effect/10, probably based on HC shell weight and explosive weight -Examples of data before and after changes is included at the end of the changelist Ship Class Changes Several ship classes had incorrect devices assigned, and some had incorrect data in other fields. -Most Japanese prewar DDs had incorrect 5in/50 mount types. This has been corrected, and means that several of these classes do not mount DP weapons. -Japanese Akizuki class DD had incorrect endurance value, this has been changed to 8300 (from 5000). -Shinano class CV redone, as the current version was useless - thus the only thing anyone would have done is stopped it. -Nagato class belt armour corrected, to 295 (from 270). -Various minor errors fixed, as posted in the AE Naval Issues thread. -Reduced PT boat manueverability values, making them somewhat easier to hit with light surface guns (Full Mod only) Aircraft Device Changes (Full Mod only) All aircraft guns and cannon revised. Changes subjects to further alterations. This was done as the relative firepower of most weapons seemed unreasonable. -Most LMGs set to effect 1, accuracies to be revised -Most HMGs set to effect 2, accuracies to be revised -Most 20mms set to effect 4, accuracies to be revised -Most 30mms set to effect 6, accuracies to be revised -Most 40mms set to effect 8, accuracies to be revised -Most 75mms set to effect 10, accuracies to be revised -Other weapons set to appropriate effect/accuracy values -Range values may be subject to revision -Changes ongoing Aircraft Changes (Full Mod only) Changes based on reported errors in AE Air Issues thread. In addition to this, the following aircraft were added; -F2G-2 'Super Corsair' (CV Capable) -F8F-2 Bearcat -A7M1 Sam -A7M3 Sam -B7A3 Grace -N1K4-J George -N1K4-A George (CV Capable) Location/LCU Changes Some fixes based on reported errors in the AE Land Issues thread. Examples of Naval/DP Guns before and after - format is; Name - Effect/Penetration/Accuracy/Range now (Effect/Penetration/Accuracy/Range before) 16in/50 Mk7 - 2700/790/20/42 (2700/825/20/37) 16in/45 Mk6 - 2700/700/20/38 (2700/725/20/37) 16in/45 Mk5 - 2240/675/15/36 (2240/725/15/35) 14in/50 Mk7 - 1500/620/18/37 (1500/700/12/36) 14in/45 Mk8 - 1500/570/16/34 (1500/700/12/34) Just from looking at the old data for these USN Big Guns, its -really- clear to me that theres somethingh wrong with the stock values. I wont post the full list of changes, unless someone really wants it, as its easier just to go in and look at them in the editor.
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