RE: WitpStaff questions and suggestions here please (read the first post!) (Full Version)

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Nomad -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/9/2009 1:47:50 PM)


quote:

ORIGINAL: michaelm

For some reason, this program does not like new save games started with patch02's scenario files.

It doesn't however seem to affect games in play, only newly started ones from what I have tried.


Is there going to be any resolution on this? I wanted to start a new game with the new data but Staff will not load a save turn without error.




findmeifyoucan -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/9/2009 3:44:19 PM)

Hmmm, I am not getting any errors with the last Beta patch 1094b but haven't tried the new patch 2 official update yet. Did you guys try reloading the patch update? Sometimes the file gets corrupted in the download.




Nomad -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/9/2009 4:02:06 PM)


quote:

ORIGINAL: findmeifyoucan

Hmmm, I am not getting any errors with the last Beta patch 1094b but haven't tried the new patch 2 official update yet. Did you guys try reloading the patch update? Sometimes the file gets corrupted in the download.


Is this with a new game? I have no problem with old games, but whey I try a new game I get the error.




n01487477 -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/9/2009 4:06:36 PM)


quote:

ORIGINAL: findmeifyoucan

Hmmm, I am not getting any errors with the last Beta patch 1094b but haven't tried the new patch 2 official update yet. Did you guys try reloading the patch update? Sometimes the file gets corrupted in the download.

Did you initialise the DB under an earlier version ? I just checked with a new DB and patch2 ... no dice. But if I revert to an earlier version save and initialise I'm ok ...
I'm sure Marcus will get around to a fix sometime.

--Damian--




Chad Harrison -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/9/2009 5:22:39 PM)

Just wanted to confirm that I am having the same problems with WitPStaff and Patch Mk 2. I thought that it was just on my end, so I got myself a clean install of both AE and Staff. The problem persisted though.

As was pointed out above, this appears to only be with new games created after Patch Mk 2. I can still open old games created before the patch, but not any after.

The screenshot below is of the actual error message.

Hope this helps.

Thanks

Chad

[image]local://upfiles/8898/AFABB6B2F29049D7BD14A32E90C54F67.jpg[/image]




roeddog -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/9/2009 11:52:08 PM)

I too am getting the same exception message ref'd above on a new 007 campaign.




Barb -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/10/2009 12:08:50 AM)

I would say that something in Patch 2 is not quite what it was under previous versions and WITPStaff cant get over the change [:)]




scott64 -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/12/2009 6:07:08 AM)

I have the same issues with trying to start staff after upgrading to patch 2. [:@][&:]

[image]local://upfiles/14027/B808BD8E62A04E989E68B15F16E8691F.jpg[/image]




michaelm75au -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/12/2009 11:01:38 AM)

Finally after much trial and tribblation ...

The reason why witpstaff is failing to handle the updated scenarios:

The Convoys (and Mobilizations) can now carry aircraft to be added to the pool in the same manner as army devices.

This is a new feature added in patch 02.
However, it is not understood by this tool.

Thus it is falling over when it finds these entries in the save.
It seems to have no issue loading the database with these same entries (assuming it doesn't just drop them).

The OutOfBound number is the a/c number + 2000 from the slot in the Convoy or Mobilization item.




Chad Harrison -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/12/2009 12:45:56 PM)


quote:

ORIGINAL: michaelm

Finally after much trial and tribblation ...

The reason why witpstaff is failing to handle the updated scenarios:

The Convoys (and Mobilizations) can now carry aircraft to be added to the pool in the same manner as army devices.

This is a new feature added in patch 02.
However, it is not understood by this tool.

Thus it is falling over when it finds these entries in the save.
It seems to have no issue loading the database with these same entries (assuming it doesn't just drop them).

The OutOfBound number is the a/c number + 2000 from the slot in the Convoy or Mobilization item.


Thanks for the reply Michael. Is there going to be a hotfix for it? Is it something we can correct on our end?

Thanks in advance.

Chad




michaelm75au -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/12/2009 3:05:35 PM)

This tool is not part of the AE game development per se.

The tool is under control of woos and it will be up to him to issue a fix separately to the normal game releases.





Nomad -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/12/2009 4:02:22 PM)

Unfortunately, woos has not logged on for over two months.




Woos -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/14/2009 7:45:00 PM)

After having being told by e-mail that there is a problem,

> The Convoys (and Mobilizations) can now carry aircraft to be added to the pool in the same manner as army devices.

Yep, these convoys seem to be LCUs. At least the LCU reading crashes when it tries to determine quickly (i.e. internal array instead of query to the database) whether a device is static or not.

Added a range check (which will also means that aircrafts will have no loadcost if in an LCU). Now I just have to find out if there are more things, which witpStaff doesn't like.

And I thought by now everyone would be using WitpTracker.

> Unfortunately, woos has not logged on for over two months.
Not playing the game anymore. Became a bit too much micro.

And then there is still a lot of code from Graymane lying around which I need to integrate to get the Event interface to be really useful. Wil have to wait for the Christmas break.




khyberbill -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/14/2009 8:17:57 PM)


Thanks Woos. WITPTracker is a little too intense for a person that only plays allies.
Merry Christmas




SireChaos -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/15/2009 9:11:22 PM)

I think the following should work as a provisional workaround: you create second installation of WitP-AE, which you do not update to Patch 2; you use this installationīs WitP Staff to initialize new databases as needed for your post-patch games in the original installation, then copy those database folders into the WitP Staff folder of the original installation.




michaelm75au -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/16/2009 8:46:51 AM)

Better solution would be to go into editor and remove the planes from the convoy-type units, and save as a new scencario.

That way you have the benefit of the other changes




coxville -> RE: WitpStaff questions and suggestions here please (read the first post!) (12/18/2009 4:24:11 AM)

quote:

I think the following should work as a provisional workaround: you create second installation of WitP-AE, which you do not update to Patch 2; you use this installationīs WitP Staff to initialize new databases as needed for your post-patch games in the original installation, then copy those database folders into the WitP Staff folder of the original installation.


Just tried this by using my unupdated version on my other machine and achieved same error. Could just be how I tried it I suppose but couldn't make it work at my end. will probably wait for the patch.

thanks for the advice though, worth a try

Chris




Woos -> witpStaff0.8 fixes problem vs. WitpAE patch 2 (12/21/2009 1:26:48 AM)

Hello,

a 'hotfix' is available from http://85.214.61.75/witp/witpStaff0.8.zip . The files within the zip file go into the tools/witpStaff directory (i.e. overwrite witpDecoder2.jar and insert the other ones).
This is actually an intermediate version, so the event window might show strange things (not only "might", I know that it does). Also only minimal testing: It loads first and second turn from Allies and IJN side.

As most releases with a new version number it changes the database schema. This time it might actually try to fix your old database, but no tests have been done whether that works. Better delete and create a new one.

BTW, SireChaos, your solution most probably will not have worked. The problem was during loading of the savegames, not during database initialization.

Have a merry Christmas




pompack -> RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 (12/21/2009 2:55:08 AM)

Woos

Thank you so much for rushing this fix through. [&o]

I got it up and running with no issues at all




Rainer -> RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 (12/21/2009 4:29:59 PM)

Works.
The only drawback was that I had to load all saves one by one.
Batch load ran out of gas with "Couldn't write to DB / out of memory".
No big deal with only 14 saves so far.

Otherwise working nicely as far as I can see.
Cheers
Rainer




Gary D -> RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 (12/21/2009 11:53:05 PM)

Woos thank you and Merry Christmas to you too!  I love the feature in Witpstaff that shows me all the units that I have neglected to take out of strat or move mode, China and Oz were suffering without your efforts! [:)]




pompack -> RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 (12/27/2009 12:20:18 AM)

Whoops!

Suddenly I am locking up when I hit the Logistics Tab. Every other function is working fine. Any ideas on how to get it back other than flushing the database?

EDIT: Did a cold restart of the computer and that fixed it.




MorningDew -> RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 (12/28/2009 12:49:50 AM)

Ditto. Working like a champ for me.




razanon -> RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 (1/3/2010 10:14:08 AM)

Couldn't execute the following command:
INSERT INTO "Ships" VALUES (999,0,'Dublon ARD',2,-1,NULL)
There is a problem with Ship Dublon ARD as follows:
Couldn't write things to the DB due to java.sql.SQLException: Integrity constraint violation - no parent ShipClassMustExist table: ShipClasses
java.sql.SQLException: Integrity constraint violation - no parent ShipClassMustExist table: ShipClasses
at org.hsqldb.jdbc.Util.sqlException(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.fetchResult(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.executeUpdate(Unknown Source)
at de.retsiemuab.witpDecoder.a.b(Unknown Source)
at de.retsiemuab.witpDecoder.b.b.c(Unknown Source)
at de.retsiemuab.witpDecoder.b.b.a(Unknown Source)
at de.retsiemuab.witpDecoder.b.p.b(Unknown Source)
at de.retsiemuab.witpDecoder.c.a(Unknown Source)
at de.retsiemuab.witpDecoder.gui.aV.run(Unknown Source)
at org.eclipse.swt.custom.BusyIndicator.showWhile(Unknown Source)
at de.retsiemuab.witpDecoder.gui.bt.a(Unknown Source)
at de.retsiemuab.witpDecoder.gui.X.widgetSelected(Unknown Source)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at de.retsiemuab.witpDecoder.gui.aR.a(Unknown Source)
at de.retsiemuab.witpDecoder.Main.main(Unknown Source)


I cant find DUBLON ARD that ship doesnīt exist. anyone have same problem??




n01487477 -> RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 (1/3/2010 10:45:34 AM)

Look in the editor it is ship slot 999, class 2202 - ARD-3K. For some reason it's not working, I'd try deleting the DB and starting afresh to see if it is a file error...

--Damian--




razanon -> RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 (1/3/2010 11:55:43 AM)

i tried many times, i think the only solution is to change the game's database.




razanon -> RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 (1/3/2010 12:14:21 PM)

i can erase that ship from database, and save it to the original campaign?




n01487477 -> RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 (1/3/2010 12:17:14 PM)


quote:

ORIGINAL: razanon

i can erase that ship from database, and save it to the original campaign?

Sure, that won't cause any problems to the campaign ... I just hope there are no more errors later in the DB, that witpStaff hasn't come across so far. Good luck




findmeifyoucan -> RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 (1/11/2010 2:54:02 PM)

There is a new Hotfix patch 3 out. Does anyone know where I can find it?




Rainer -> RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 (1/11/2010 6:00:15 PM)

Find this thread

Patch 02 Hot fix 3 (build 1097) (#78 on page 3)

in Tech Support.
I also recommend not to put your question into a thread which has no relation whatsoever with your question.




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