RE: May 1942 begins... (Full Version)

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aztez -> RE: May 1942 begins... (10/18/2009 9:41:23 PM)

LoBaron: I think me and cfulbright are using diffrent patch since Wirraway are classed as light bombers thus preventing them doing any CAP missions.

The ground combat option is there so I will give them a whirl if situation comes into play where I need more ground bombings. They actually could be quite useful in that role.

Yeah. His ground combat compositions are thought out nicely. I have no problems with that and as you said read and learn. I know I could do better in that area than again I do need to think too much about since chinese are mostly composed of infantry units.

I think the ground bombardments and few other things are way off in china but what I have read there is no need to tweak since it is working as WAD. At least that is what gathered by looking around the forums. Do I agree this this section of the game is balanced? No, I do not agree at all. Than again it doesn't make much of an diffrence how I feel about it since as said it is working as WAD.

I did post few ideas / pointers on how this theatre could be changed few pages back. I truly stand behind my words here. I think the forts should not start at level 0, the Russian activation option/penalty should be looked at among few things.

Personally I feel the china theatre is step backwards from the classic Witp. Otherwise AE is leap forward for sure.

I think you can gather intel from this AAR and Rob should be taking few notes also. There are things I would do diffrently but that is 20/20 hindsight but that is the easiest wisdom of all.

Live and learn that is how it goes around.

I was going to post few instructions regarding screenshots but seems that you got it working nicely!

cfulbright: I see the same. That plane type is classed as light bomber so no CAP orders. I think we are using diffrent version than some.

I guess this also could be scenario related issue too.

Swenslim: I think you are absolutely correct.

SuluSea: Yeah, it is an light bomber and this has to be an patch or scenario issue. I read that it was classified by development team to be light bomber.

sven6345789: Thanks for the clarification. So, it is scenario issue than. As said I read that they made Wirraways light bombers for a reason.




Rob Brennan UK -> RE: May 1942 begins... (10/18/2009 11:16:37 PM)

Belated Happy birthday from me too , youngster ! i wish i was 36 again [:D]

From what i gather in these forums your far from old matey. Rev Rick's avatar really is him ! [;)]




Smeulders -> RE: May 1942 begins... (10/19/2009 8:41:52 AM)

With about 1000 AV on your flanks near Sian, you might try cutting off the road behind his troops. At the very least, you'll force him to pull units back from Siam. Best case scenario is that you manage to retake the hex and get in a couple of days of your own attacks on nearly unsupplied Japanese troops in Siam, that will hurt.

Same tactic can be used with the unit approaching from the east near Liuchow. If he goes to Liuchow, cut him of from Kweilin and vica versa, any relief forces are a long way away for him there.




Yamato_Blitzer -> RE: May 1942 begins... (10/19/2009 10:14:56 AM)


quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: aztez
Ground combat at Sian (83,41)

Japanese Bombardment attack

Attacking force 180114 troops, 1299 guns, 312 vehicles, Assault Value = 5697

Defending force 155278 troops, 1035 guns, 0 vehicles, Assault Value = 3922


Allied ground losses:
     8037 casualties reported
        Squads: 68 destroyed, 231 disabled
        Non Combat: 180 destroyed, 441 disabled
        Engineers: 10 destroyed, 27 disabled
     Guns lost 77 (31 destroyed, 46 disabled)

--------------------------------------------------------------------------------

Ground combat at Sian (83,41)

Japanese Bombardment attack

Attacking force 180290 troops, 1299 guns, 312 vehicles, Assault Value = 5714

Defending force 148772 troops, 1004 guns, 0 vehicles, Assault Value = 3693


Allied ground losses:
     2632 casualties reported
        Squads: 28 destroyed, 98 disabled
        Non Combat: 85 destroyed, 198 disabled
        Engineers: 1 destroyed, 11 disabled
     Guns lost 38 (17 destroyed, 21 disabled)


Assaulting units:
   4th Ind.Mixed Brigade
   1st Ching An Tui Brigade
   4th Cavalry Brigade
   13th Indpt Infantry Regiment
   60th Infantry Brigade
   35th Division
   12th Tank Regiment
   13th Ind.Mixed Brigade
   8th RGC Route Brigade
   2nd Ching An Tui Brigade
   8th Ind.Mixed Brigade
   59th Infantry Division
   17th RGC Temp. Division
   37th Division
   15th Division
   12th RGC Ind. Brigade
   28th Engineer Regiment
   41st Division
   11th Indpt Infantry Regiment
   110th Division
   53rd Infantry Brigade
   26th Recon Regiment
   3rd Division
   54th Infantry Brigade
   7th Mongol Cavalry Division
   9th Ind.Mixed Brigade
   12th Indpt Infantry Regiment
   7th Ind.Mixed Brigade
   6th Division
   26th Engineer Regiment
   15th RGC Temp. Division
   8th Ind.Hvy.Art. Battalion
   1st Mortar Battalion
   52nd Ind.Mtn.Gun Battalion
   51st Ind.Mtn.Gun Battalion
   North China Area Army
   2nd Ind. Mountain Gun Regiment
   5th Ind.Hvy.Art Battalion

Defending units:
   95th Chinese/B Corps
   94th Chinese Corps
   90th Chinese/C Corps
   27th Chinese Corps
   1st Construction Regiment
   14th Chinese Corps
   48th Chinese Corps
   76th Chinese Corps
   1st Chinese Corps
   38th Chinese Corps
   47th Chinese Corps
   40th Chinese Corps
   2nd Construction Regiment
   36th Chinese Corps
   4th Construction Regiment
   3rd Prov Chinese Corps
   33rd Chinese Corps
   42nd Chinese Corps
   2nd Chinese Cavalry Corps
   57th Chinese Corps
   53rd Chinese Corps
   77th Chinese/C Corps
   95th Chinese/C Corps
   85th Chinese Corps
   80th Chinese Corps
   29th Chinese Corps
   63rd Chinese/A Corps
   30th Chinese/B Corps
   13th Chinese Corps
   96th Chinese Corps
   9th Chinese Corps
   92nd Chinese Corps
   15th Chinese Corps
   30th Chinese/A Corps
   61st Chinese Corps
   60th Chinese/A Corps
   34th Group Army
   39th Group Army
   7th Group Army
   10th Chinese Base Force
   3rd Group Army
   14th Group Army
   2nd Group Army
   15th Group Army
   31st Group Army
   18th Group Army
   15th Chinese Base Force
   Jingcha War Area
   8th Group Army
   4th Group Army
   1st War Area
   24th Group Army
   4th Chinese Base Force
   36th Group Army
   2nd War Area
   Red Chinese Army
   56th AT Gun Regiment



I mostly take things as they come but i think there has to be a bit of thought put into the
land combat routines.
iirc in WWII the percentage of fatalities due to artillery bombardement was quite low
- not even counting in that the Japanes did not have the cream regarding those weapon types.

with artillery a destroyed/damaged units ca. 1:3 like you experienced in Sian is a bit off,
what do you think? speaking of it: similar feeling to shock assaults...
i guess there could be a small tweak neccesary in an upcoming patch.


on the other hand he DOES have a few ART units hanging around there. [X(]
And i like the mix of units erstad is putting into action. Very good all around composition
i really learn a lot reading your AAR. [:)]


I'm assuming it has something to do with lack of supply and poor quality in chinese troops. it must...




Yamato_Blitzer -> RE: May 1942 begins... (10/19/2009 10:49:02 AM)

Happy birthday Aztez!

Not to poke fun but I'm dreading turning 36. I turned 22 last year and I felt old just turning that age, i'm serious, absolutely dreadful.

The fact that he's going for NZ might be a good thing, He's not going directly for OZ when he could. Thus squandering time and denying himself those resources for good. Because it won't be long before you're to strong for him to continue with the offensive. So hopefully he does go for NZ instead of OZ.




Swenslim -> RE: May 1942 begins... (10/19/2009 1:13:32 PM)

I think japan player stretching his lines to much. What point to have NZ if allied side can take Solomons and Rabaul and cut all forces at NZ?




Yamato_Blitzer -> RE: May 1942 begins... (10/19/2009 1:36:59 PM)

quote:

ORIGINAL: Swenslim

I think japan player stretching his lines to much. What point to have NZ if allied side can take Solomons and Rabaul and cut all forces at NZ?

I know, I think he's trying to cut off OZ completely [&:], which is wasteful that way and is also wasteful for time if he hopes to attempt OZ. If he does get NZ he won't hold the gained advantage for to long to make any real impact[&:]. I'm hoping it's victory disease and he trys going for OZ and NZ. I don't know either way it seems like a pretty blunderous exercise at this point...THIS IS GOOD NEWS AZTEZ!...hopefully it isn't some sort of feign.




aztez -> RE: May 1942 begins... (10/19/2009 3:59:14 PM)

Rob: Thanks! You are not that far of 36!!! As for RevRicks avatar, well no comments!

Smeulders: I have actually thought about moving troops behind his advance only thing is that I do not have enough of them.

First it is hard to time the movement orders from diffrent hex and these troops need to enter the hex simultaneously. Other thing is that he has 3 units there which in my estimate would indicate 700-1000av worth of infantry. Take the 3x terrain bonus and better supply levels and I doubt we would achieve anything but just lose our flanks for nothing.

He is also threatening Ankang so that ties down my troops there too.

I know it would be a good move to do but I would need 2500-3000av worth of troops to pull that off with chinese units.

The Liuchow area might be an diffrent story though but it is not certain thing either. I will check it out when the next turn arrives. (I already did send him the last turn)

Good ideas though! Only troop strenght is the problem here.

Swenslim: That is most sensible answer for those bombardment results. Personally I still feel these were very harsh figures. I think he will refrain himself from doing constant bombardments. What is the fun with that when that is pretty only thing he needs to do here. That is an solid PBEM gamer right there. I would do the same and maybe I can pay back the courtesy later on.

The NZ adventure seems odd to me too but I think he might be serious with this unless ofcourse this is delibarate decoy here. I doubt we have to wait long to find this out. The only reason I see him doing this are those allied reinforcements in terms of aircraft.

Basically I could move the NZ HQ into Oz and that is that.

Yamato_Blitzer: Thanks. I hardly even remember those +20 age days. Well, to be honest I do and lets just say those were quite busy times in many ways,

I think he is going for NZ and personally I wonder what is the main goal here. Either way I'am moving units into mainland area (Auckland and Wellington) from other parts of the country. This might cost me some PP but I can mount serious defense with these troops or at least I hope I can.

Other possibility would be to evac those troops currently at Fiji into NZ. That would cause a lot of dilemmas to him. This decision needs to finalized quickly. I have the ships to do this so that is not the problem with this option.

He did recon Townswille last turn so who knows what he is up to but Darwin seems 99% sure target since the signit tells us so. Last turn he started his Koepang campaign.

Maybe he is feeling some sort of an victory disease here. He has had a lot of success with this PBEM so he might feel free to grab some more.

I thik he can capture NZ though but even that loss doesn't mean Oz is blockaded. Actually it is impossible to blockade it if you don't capture the whole Oz with new off map system in place.




aztez -> RE: May 1942 begins... (10/19/2009 4:00:03 PM)

Burma (may 14th - 15th 1942)


Japanese reached Lashio and conducted two separate ground assaults here. The combined british and chinese defenders held out the initial assault.

--------------------------------------------------------------------------------

Ground combat at Lashio (62,46)

Japanese Deliberate attack

Attacking force 18729 troops, 146 guns, 112 vehicles, Assault Value = 529

Defending force 19957 troops, 138 guns, 80 vehicles, Assault Value = 288

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 183

Allied adjusted defense: 724

Japanese assault odds: 1 to 3 (fort level 1)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
471 casualties reported
Squads: 1 destroyed, 15 disabled
Non Combat: 1 destroyed, 30 disabled
Engineers: 1 destroyed, 13 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Vehicles lost 2 (0 destroyed, 2 disabled)


Allied ground losses:
768 casualties reported
Squads: 7 destroyed, 31 disabled
Non Combat: 3 destroyed, 75 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Vehicles lost 3 (0 destroyed, 3 disabled)


Assaulting units:
38th Division
12th Engineer Regiment
3rd Ind.Hvy.Art. Battalion
21st Medium Field Artillery Battalion

Defending units:
BFF Brigade
16th Indian Brigade
1st Burma Division
200th Chinese Division
221 Group RAF
107th RAF Base Force
102nd RAF Base Force
106th RAF Base Force
1st Burma Auxiliary AA Regiment
103rd RAF Base Force
108th RAF Base Force
Burma Corps
109th RAF Base Force

This advance is heavily supported by IJA bombers and fighters.

Imphal is building up nicely. Next turn there will be some 800av worth of quality troops and terrain bonus here is nice.

I also did receive some 100 P40E's at Aden last turn. These fighters will be moved into frontline action ASAP.

[image]local://upfiles/15617/532286EA105045B8B761FF9EED9C5B99.jpg[/image]




aztez -> RE: May 1942 begins... (10/19/2009 4:01:36 PM)

China (may 14th - 15th 1942)


The first assault againts Sian was made by the IJA army. This battle was huge in numbers and thus resuted to monsterous losses for both sides.

--------------------------------------------------------------------------------

Ground combat at Sian (83,41)

Japanese Deliberate attack

Attacking force 186470 troops, 1309 guns, 498 vehicles, Assault Value = 5730

Defending force 145889 troops, 985 guns, 0 vehicles, Assault Value = 3619

Japanese adjusted assault: 1572

Allied adjusted defense: 2320

Japanese assault odds: 1 to 2 (fort level 4)

Combat modifiers
Defender: forts(+), leaders(+), disruption(-), experience(-)
supply(-)
Attacker: disruption(-), fatigue(-)

Japanese ground losses:
18863 casualties reported
Squads: 123 destroyed, 1062 disabled
Non Combat: 77 destroyed, 1125 disabled
Engineers: 5 destroyed, 120 disabled
Vehicles lost 81 (1 destroyed, 80 disabled)


Allied ground losses:
21908 casualties reported
Squads: 246 destroyed, 747 disabled
Non Combat: 389 destroyed, 1175 disabled
Engineers: 23 destroyed, 100 disabled
Guns lost 39 (16 destroyed, 23 disabled)


Assaulting units:
110th Division
7th Mongol Cavalry Division
11th Indpt Infantry Regiment
2nd Ching An Tui Brigade
1st Ching An Tui Brigade
9th Ind.Mixed Brigade
4th Cavalry Brigade
3rd Division
54th Infantry Brigade
15th Division
4th Ind.Mixed Brigade
13th Indpt Infantry Regiment
17th RGC Temp. Division
37th Division
60th Infantry Brigade
26th Recon Regiment
53rd Infantry Brigade
7th Ind.Mixed Brigade
13th Ind.Mixed Brigade
12th RGC Ind. Brigade
6th Division
28th Engineer Regiment
12th Tank Regiment
35th Division
8th Ind.Mixed Brigade
8th RGC Route Brigade
41st Division
59th Infantry Division
26th Engineer Regiment
12th Indpt Infantry Regiment
15th RGC Temp. Division
North China Area Army
2nd Ind. Mountain Gun Regiment
51st Ind.Mtn.Gun Battalion
8th Ind.Hvy.Art. Battalion
1st Mortar Battalion
52nd Ind.Mtn.Gun Battalion
5th Ind.Hvy.Art Battalion

Defending units:
2nd Chinese Cavalry Corps
53rd Chinese Corps
95th Chinese/C Corps
42nd Chinese Corps
3rd Prov Chinese Corps
13th Chinese Corps
63rd Chinese/A Corps
29th Chinese Corps
76th Chinese Corps
14th Chinese Corps
30th Chinese/A Corps
57th Chinese Corps
48th Chinese Corps
9th Chinese Corps
38th Chinese Corps
15th Chinese Corps
1st Construction Regiment
27th Chinese Corps
40th Chinese Corps
4th Construction Regiment
77th Chinese/C Corps
95th Chinese/B Corps
61st Chinese Corps
47th Chinese Corps
90th Chinese/C Corps
85th Chinese Corps
1st Chinese Corps
80th Chinese Corps
33rd Chinese Corps
92nd Chinese Corps
94th Chinese Corps
30th Chinese/B Corps
96th Chinese Corps
36th Chinese Corps
60th Chinese/A Corps
24th Group Army
Jingcha War Area
14th Group Army
2nd Construction Regiment
15th Chinese Base Force
4th Group Army
36th Group Army
39th Group Army
Red Chinese Army
7th Group Army
4th Chinese Base Force
31st Group Army
2nd Group Army
2nd War Area
34th Group Army
1st War Area
10th Chinese Base Force
3rd Group Army
18th Group Army
15th Group Army
56th AT Gun Regiment

...ouch! Nearly 20 000 destroyed/disabled units for both sides. That is an grandscale destruction here!

I would love to flank him here but I doubt I have enough forces. As said in previous post those 3 units are propably worth of 700-1000av infantry. With the terrain bonus I would need 2500-3000av worth of infantry to succesfully do this move. I don't see an point doing this unless I'am sure I can actually do the job.

I bet we can see these assaults continue within few days time.

There were also couple minor engaments reported. These happened near Ankang and Liuchow.

--------------------------------------------------------------------------------

Ground combat at 82,43

Allied Deliberate attack

Attacking force 2037 troops, 1 guns, 0 vehicles, Assault Value = 1008

Defending force 824 troops, 2 guns, 67 vehicles, Assault Value = 18

Allied adjusted assault: 79

Japanese adjusted defense: 16

Allied assault odds: 4 to 1

Combat modifiers
Defender: terrain(+), leaders(-), disruption(-)
Attacker:

Japanese ground losses:
51 casualties reported
Squads: 8 destroyed, 0 disabled
Non Combat: 13 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 15 (15 destroyed, 0 disabled)
Units retreated 1



Defeated Japanese Units Retreating!

Assaulting units:
59th Chinese Corps
39th Chinese Corps
93rd Chinese Division
77th Chinese/A Corps
28th New Chinese Division
1st Chinese Cavalry/ Corps
1st Chinese Cavalry/ Corps
39th New Chinese Division
77th Chinese/B Corps
33rd Group Army

Defending units:
8th Recon Regiment

--------------------------------------------------------------------------------

Ground combat at 73,55

Allied Shock attack

Attacking force 12234 troops, 69 guns, 0 vehicles, Assault Value = 409

Defending force 8800 troops, 72 guns, 11 vehicles, Assault Value = 251

Allied adjusted assault: 114

Japanese adjusted defense: 541

Allied assault odds: 1 to 4

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+), disruption(-), supply(-)

Japanese ground losses:
302 casualties reported
Squads: 0 destroyed, 8 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 0 destroyed, 1 disabled


Allied ground losses:
1316 casualties reported
Squads: 3 destroyed, 101 disabled
Non Combat: 2 destroyed, 87 disabled
Engineers: 1 destroyed, 10 disabled


Assaulting units:
64th Chinese Corps
86th Chinese Corps

Defending units:
21st Ind.Mixed Brigade
4th Ind.Mixed Regiment

These two battles were relatively minor if you compare them to what happened in north.

We will fight on and lets see what the next rounds of engaments bring in terms of casualties.

[image]local://upfiles/15617/6A28AA28B2684D7196F029A9FDF097FF.jpg[/image]




Rob Brennan UK -> RE: May 1942 begins... (10/19/2009 11:24:41 PM)

quote:

I would love to flank him here but I doubt I have enough forces. As said in previous post those 3 units are propably worth of 700-1000av infantry. With the terrain bonus I would need 2500-3000av worth of infantry to succesfully do this move. I don't see an point doing this unless I'am sure I can actually do the job.


Actually you need a heck of a lot less than that ..why ?

Consider how supply works , can trace in or out of a contested hex but not through one.

So all you really need to do is occupy the hexes feeding his big troop blocks and voila , no supply gets through. he has to kick you out of there not the other way round. Many WitP japanese agressors fail to understand this (or forget) and china can really hurt japan by doing this.

The next huge bonus to this is the downfall of anyone who has all thier eggs in one big agressive stack (aka land death star) . Land movement system works similarly to supply i.e cant move from one contested to another. Therefore he cant just pull out a few divs from sian to open his supply lines again. So unless he has more uncomitted combat units closeby he can't supply sian , you bombard it for as long as poss and when hes really suffereing attack back. end of problem in china !

I;m sure it wont be as simple as that in practise as i've crucified at least 2 japanese players in china in WitP by doing this (they upped sticks and never contacted me again sadly :() .

So unless AE has changed ground rules fundamentally this should still be possible. I was going to wait and do this vs LoBaron [:D] but i feel you could do with a potential winning plan in china [;)]... Bang goes my secret china strategy .. whoops.

Actually now that hex ownership isn't 'remembered' by the computer , split up a corps or 2 and surround sian so he has no way out(war torn batered ones will do just fine ) , all else can be thown into a wooded roadblock so he has the x3 penaly to face, not you.

Who knows , you may be on the verge of a stunning victory here , OR i just lost you the war in china .. either way its fun to watch [;)]




Smeulders -> RE: May 1942 begins... (10/19/2009 11:59:14 PM)


quote:

ORIGINAL: Rob Brennan UK

quote:

I would love to flank him here but I doubt I have enough forces. As said in previous post those 3 units are propably worth of 700-1000av infantry. With the terrain bonus I would need 2500-3000av worth of infantry to succesfully do this move. I don't see an point doing this unless I'am sure I can actually do the job.


Actually you need a heck of a lot less than that ..why ?

Consider how supply works , can trace in or out of a contested hex but not through one.

So all you really need to do is occupy the hexes feeding his big troop blocks and voila , no supply gets through. he has to kick you out of there not the other way round. Many WitP japanese agressors fail to understand this (or forget) and china can really hurt japan by doing this.

The next huge bonus to this is the downfall of anyone who has all thier eggs in one big agressive stack (aka land death star) . Land movement system works similarly to supply i.e cant move from one contested to another. Therefore he cant just pull out a few divs from sian to open his supply lines again. So unless he has more uncomitted combat units closeby he can't supply sian , you bombard it for as long as poss and when hes really suffereing attack back. end of problem in china !

I;m sure it wont be as simple as that in practise as i've crucified at least 2 japanese players in china in WitP by doing this (they upped sticks and never contacted me again sadly :() .

So unless AE has changed ground rules fundamentally this should still be possible. I was going to wait and do this vs LoBaron [:D] but i feel you could do with a potential winning plan in china [;)]... Bang goes my secret china strategy .. whoops.

Actually now that hex ownership isn't 'remembered' by the computer , split up a corps or 2 and surround sian so he has no way out(war torn batered ones will do just fine ) , all else can be thown into a wooded roadblock so he has the x3 penaly to face, not you.

Who knows , you may be on the verge of a stunning victory here , OR i just lost you the war in china .. either way its fun to watch [;)]


I'm afraid you're incorrect, at the very least concerning the movement off troops, as long as he controls the hex-side leading from Siam to the South, he will be able to bring back divisions to break up any blocking troops, I also suspect he'll be able to trace his supply through the hex as long as he controls both hexsides leading along the road.

Aztez, how good is the recon you have on those three units guarding the road ? He has an awful lot of good troops in Siam, so maybe those left are of lesser quality (Have the two units that got beaten out of Siam retreated further that you know off) ? On the other hand, you said you opponent is pretty careful, if so he won't be using Chinese units to guard important hexes. You could go and have a look with one weak corps though, if he sees the arrow going to his rear, he might just pull back some troops for extra security, if not, well Chinese troops are expendable.




LoBaron -> RE: May 1942 begins... (10/20/2009 6:46:50 AM)

Hey Rob! Please continue to hand your Evil Plans to aztez! My veteran Manchurian spy the famous Szechuan Duck has
is eyes and ears everywhere (i have been told that "Duck" is an acronym for "Dumb UnCoordinated & KIA" but i dont speak
any Manchurian dialect so this could also mean something totally different...and anyways im drifting off topic...) [:D]


The way i understand this it works like this:

Each hex has 6 sides that can be owned by a side. so in fact between two hexes there are 2(!) hexsides, one for each hex.

For the Sian situation this could mean the following imho:

Lets look at Sian and the SE hex of Sian:

Current situation:

Sian hex is contested, the hex SW of Sian belongs to Aztez, the hex SE of Sian to erstad (thats what I read from the screenshot)

Aztez owns every side of the Sian Hex besides the SE side because thats where erstad entered from (and so this side belongs to erstad).
Basically this means that Aztez could move his units anywhere EXCEPT in the SE direction as long as the Sian hex is contested.

For erstad the situation is the opposite, he only owns the SE side of the Sian hex so again, as long as the hex is contested his only valid
path out of the hex is the SE direction (thats the 82,41(?) hex i guess).

So what changes when aztez tries to outflank the Japanese by entering 82,41 from the side to cut off the supply/retreat path?

Aztez moves in from the W to cut off the troops located in Sian:

as far as i understand it following happens:
the hexside of 82,41 (or whatever the thing SE of Sian is) changes ownership to China from the direction aztez entered, in this example from east (so the W side of this hex) 
and the hex status changes from Japanes ownership to contested.

So the effect is that erstad cannot move W because this is the only side owned by aztez.
Every other direction should be possible even while the hex is contested.

Aztez on the other hand can only exit the hex through the W side again, thats the only side he owns, again, as long as the hex is contested.

The end of story is that basically by this move nothing changes for the Sian hex, erstad still owns the SE side of it and could exit there at will.

Im not totally sure i got this right but it looks sound to me and Szechuan Duck nods and smiles (...and yes i know this doesnt mean anything in
Asia...)

Supply tracing would be blocked i think but that is another story and im exhausted by all those hexes...








Rob Brennan UK -> RE: May 1942 begins... (10/20/2009 5:22:35 PM)


quote:

ORIGINAL: Smeulders


quote:

ORIGINAL: Rob Brennan UK

quote:

I would love to flank him here but I doubt I have enough forces. As said in previous post those 3 units are propably worth of 700-1000av infantry. With the terrain bonus I would need 2500-3000av worth of infantry to succesfully do this move. I don't see an point doing this unless I'am sure I can actually do the job.


Actually you need a heck of a lot less than that ..why ?

Consider how supply works , can trace in or out of a contested hex but not through one.

So all you really need to do is occupy the hexes feeding his big troop blocks and voila , no supply gets through. he has to kick you out of there not the other way round. Many WitP japanese agressors fail to understand this (or forget) and china can really hurt japan by doing this.

The next huge bonus to this is the downfall of anyone who has all thier eggs in one big agressive stack (aka land death star) . Land movement system works similarly to supply i.e cant move from one contested to another. Therefore he cant just pull out a few divs from sian to open his supply lines again. So unless he has more uncomitted combat units closeby he can't supply sian , you bombard it for as long as poss and when hes really suffereing attack back. end of problem in china !

I;m sure it wont be as simple as that in practise as i've crucified at least 2 japanese players in china in WitP by doing this (they upped sticks and never contacted me again sadly :() .

So unless AE has changed ground rules fundamentally this should still be possible. I was going to wait and do this vs LoBaron [:D] but i feel you could do with a potential winning plan in china [;)]... Bang goes my secret china strategy .. whoops.

Actually now that hex ownership isn't 'remembered' by the computer , split up a corps or 2 and surround sian so he has no way out(war torn batered ones will do just fine ) , all else can be thown into a wooded roadblock so he has the x3 penaly to face, not you.

Who knows , you may be on the verge of a stunning victory here , OR i just lost you the war in china .. either way its fun to watch [;)]


I'm afraid you're incorrect, at the very least concerning the movement off troops, as long as he controls the hex-side leading from Siam to the South, he will be able to bring back divisions to break up any blocking troops, I also suspect he'll be able to trace his supply through the hex as long as he controls both hexsides leading along the road.

Aztez, how good is the recon you have on those three units guarding the road ? He has an awful lot of good troops in Siam, so maybe those left are of lesser quality (Have the two units that got beaten out of Siam retreated further that you know off) ? On the other hand, you said you opponent is pretty careful, if so he won't be using Chinese units to guard important hexes. You could go and have a look with one weak corps though, if he sees the arrow going to his rear, he might just pull back some troops for extra security, if not, well Chinese troops are expendable.



Bugger !




aztez -> RE: May 1942 begins... (10/20/2009 6:14:56 PM)

Rob: I didn't know you kicked some butt in china on the classic witp! Too bad indeed that those guys forfeit the game after those moves. Another prime example why it is important to find reliable opponent.

I like the basic principle you are aiming at and I might give a whirl in minor scale at first. The more he becomes aware that the game is far from finished the better.

I think the supply paths work a bit diffrently with AE. Now you cannot cut the whole supply vacuum with an small unit but instead you need larger forces to accomplish this.

I think the stunning victory might be a bit too much but we shall indeed fight to the last men here.

I know you have more tricks on your sleeves (we all have) so don't be too modest.

Smeulders:
The recon is bad. I must admit that but I will try to improve things and will move RAF recon unit into china. This unit has served its purpose near burma so it can be moved into more important sectors.

I don't know where those 2 hammered brigades are but I would assume they are out of Sian area for good.

I will do just what you suggested and 1 medium size corp unit will move into the hex 40 miles south of sian. We will soon find out what he has guarding this monster spearhead.

Yeah, he is most definately careful but maybe he is feeling the "victory disease". I doubt it but worth the shot anyway.

LoBaron: You better not get too comfortable since I know Rob has a lot of tricks in his ammo belt.

I agree those hex can make you head spin. Almost an daily feeling after hard day at work.

What I gather your analysis is quite spot on. The ZOC control system is sometimes hard to figure out but I think I will gain the hex control once I enter the hex 40 miles south of sian. To gain it back he needs to throw those chinese infantry units out.

Very good and solid analysis you made!




aztez -> RE: May 1942 begins... (10/20/2009 6:15:49 PM)

China (may 16th - 17th 1942)

The second assault came in may 16th. Another massive ground battle which the chinese were able repulse.

Yet again we disabled a lot of units. I wonder how much time it take to gain full strenght with japan? It is deffinately slow going with the chinese infantry units.

--------------------------------------------------------------------------------

Ground combat at Sian (83,41)

Japanese Deliberate attack

Attacking force 170773 troops, 1309 guns, 498 vehicles, Assault Value = 4744

Defending force 126324 troops, 924 guns, 0 vehicles, Assault Value = 3278

Japanese adjusted assault: 1121

Allied adjusted defense: 3051

Japanese assault odds: 1 to 2 (fort level 4)

Combat modifiers
Defender: forts(+), leaders(+), disruption(-), experience(-)
Attacker: disruption(-)

Japanese ground losses:
16343 casualties reported
Squads: 80 destroyed, 829 disabled
Non Combat: 72 destroyed, 733 disabled
Engineers: 7 destroyed, 118 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Vehicles lost 85 (1 destroyed, 84 disabled)


Allied ground losses:
14378 casualties reported
Squads: 150 destroyed, 464 disabled
Non Combat: 506 destroyed, 558 disabled
Engineers: 28 destroyed, 26 disabled
Guns lost 38 (26 destroyed, 12 disabled)


Now with these two battles here both sides have lost around 40 000 men either destroyed/disabled. That is one bloody affair we got ongoing here.

Japanese are supporting this advance heavily with their lba bombers/fighters. Last turn alone there were +150 bombers in total assaulting the city. Needless to say AVG cannot handle such an force.

He seems to be moving more units into Ankang road. Two more enemy units appeared there last turn.

In further south those two enemy brigades have now withdrawn into Nanning. I guess he saw any further advance as an hopeless affair.

[image]local://upfiles/15617/38BBDAC35F5D47A9A6AE5B317A3F0FFD.jpg[/image]




aztez -> RE: May 1942 begins... (10/20/2009 6:17:31 PM)

The Pacific (may 16th - 17th 1942)


This is the detailed view that show main events from the last turn of action.


[image]local://upfiles/15617/40B3C0BDE173406597060692E555F53C.jpg[/image]




seydlitz_slith -> RE: May 1942 begins... (10/21/2009 3:46:00 AM)

The KB has probably gone to Truk or Japan to replenish. He flew a lot of sorties during his last series of landings.

If he takes Fiji then New Zealand would be a perfectly logical target for him. With NZ and Noumea He can base Nells and Betties with Zero escorts that can essentially control all sea access to Australia from the east. With all of the small islands in his hands he forces the allies to use carriers against his land based forces. That would be a gamble that he would be willing to take most likely through all of 1942 and well into 1943.

I am watching developments around Sian closely.

We need to figure out a way to attrition his supply path. If you look at rules section 8.3.1 Overland Movement, the table tells the supply cost per hex. Rules Section 15.3 Ground Unit Supply tells you that he must be able to generate a positive supply number for a unit to be supplied. If I remember correctly, the formula is 100 minus the supply cost of each hex in the supply chain back to the base providing the supply. He can't trace supply through an enemy held or enemy contested hex.

The Rough+Wood hexes between Sian and Nanyang or Loyang cost 20 each if he can not trace using the road. Of course with the road they cost only 3. The trick would be to find a way to deny the road since even if he is able to trace supply I believe that the amount of supply is reduced by the amount of the cost. I don't know if the is is 1 to one or a fraction, but if forcing him to trace supply through two or three hexes of rough woods cuts his supply in half then it would really help. We need to figure out how to make that happen. I don't have the answer yet. Maybe someone else will.




LoBaron -> RE: May 1942 begins... (10/21/2009 9:16:30 AM)


quote:

ORIGINAL: aztez

Rob: I didn't know you kicked some butt in china on the classic witp! Too bad indeed that those guys forfeit the game after those moves. Another prime example why it is important to find reliable opponent.

I like the basic principle you are aiming at and I might give a whirl in minor scale at first. The more he becomes aware that the game is far from finished the better.

I think the supply paths work a bit diffrently with AE. Now you cannot cut the whole supply vacuum with an small unit but instead you need larger forces to accomplish this.

I think the stunning victory might be a bit too much but we shall indeed fight to the last men here.

I know you have more tricks on your sleeves (we all have) so don't be too modest.

Smeulders:
The recon is bad. I must admit that but I will try to improve things and will move RAF recon unit into china. This unit has served its purpose near burma so it can be moved into more important sectors.

I don't know where those 2 hammered brigades are but I would assume they are out of Sian area for good.

I will do just what you suggested and 1 medium size corp unit will move into the hex 40 miles south of sian. We will soon find out what he has guarding this monster spearhead.

Yeah, he is most definately careful but maybe he is feeling the "victory disease". I doubt it but worth the shot anyway.

LoBaron: You better not get too comfortable since I know Rob has a lot of tricks in his ammo belt.

I agree those hex can make you head spin. Almost an daily feeling after hard day at work.

What I gather your analysis is quite spot on. The ZOC control system is sometimes hard to figure out but I think I will gain the hex control once I enter the hex 40 miles south of sian. To gain it back he needs to throw those chinese infantry units out.

Very good and solid analysis you made!



Aztez no worries. Im far from comfortable.

I have seen enough of Rob´s posts, situational analysis and creativity that im currently rather expecting to get my a** handed on a plate when playing against him. [:D]
Theres always hope though and whichever way it goes im expecting quite fun times ahead.




Rob Brennan UK -> RE: May 1942 begins... (10/21/2009 5:04:43 PM)

LoBaron - Don't overestimate my ability , Read LittleJoes and my AAR back in the Witp Forums, we carried on till autumn/fall 44 but ditched the AAR earlier as the game slowed to a trickle. You may well learn something and i hope you enjoy the read if you decide to do so.

Seydlitz

quote:


We need to figure out a way to attrition his supply path. If you look at rules section 8.3.1 Overland Movement, the table tells the supply cost per hex. Rules Section 15.3 Ground Unit Supply tells you that he must be able to generate a positive supply number for a unit to be supplied. If I remember correctly, the formula is 100 minus the supply cost of each hex in the supply chain back to the base providing the supply. He can't trace supply through an enemy held or enemy contested hex.


Maybe my initial ex-secret plan would work then by forcing his supply through the wooded areas and small chinese spoiling forces could easily block them if needed.

Aztez
quote:

You better not get too comfortable since I know Rob has a lot of tricks in his ammo belt.
My belts widening fast at my age .. both realistically and metaphorically [:D].. Also regarding opponents i couldnt agree more , although i would happily accept a game stop if one side or the other really isnt enjoying it. after all its a game and therefore supposedly enjoyable to both parties.

Actually that was my one and only main land combat trick , used it as both allies and japan to divide and conquer mainly in china(allies) and the PI (as japan). I usually make up my plans as i go along to be honest, so you could say im a flexible rather than a good planner . Both attributes are beneficial but to be the best (Nemo/PzB etc.) you have to be both and imo thats a born instinct.


Also Aztez , another thing to start considering is AK conversions .. its a freaking pain to find the right ships (i cycle through those disbanded in SF) as you can now get some much needed AKE's and iirc some DD's change to DE's ..(DD-DE also some british DD's do this and im convinced its a good move as they keep the same speed , so no slow 19kt DE's in AE) AK to AG seems pointless and AKx to APx adds very little pasenger space for a large chunk of cargo room, so its not a no brainer conversion by any means.






aztez -> RE: May 1942 begins... (10/21/2009 6:32:49 PM)

seydlitz: The Truk is most propably correct guess since he is definately not leaving the southern pacific just yet.

I would like to airmine the Truk are but I don't have any suitable aircraft to do so.

Yeah. That would make sense allthough I looked up in the north and noticed few potential targets if he chooses to keep his forces far down in the south. He has been very modest and careful with the Betty bombers so far. Few raids which all ended up in disasters for him and haven't seen them action since. If you take out china ofcourse.

As for southern pacific I got very intresting intel last turn. It was an quiet turn but allied signit revealed quite a lot. More on that on the pacific map pic. (see below)

First I must admit and thank for your ideas regarding ground battles in china. Eventhough I'am still suffering so are his troops too. The concept you put up in the crisis situation was dearly needed. The most obvious evidence came last turn when my intel showed 11 units outside Sian. These must be those hammered units. He still has 37 units at Sian but that is far less than +50.

Also thankful that we agreed few more HR here swiftly after both thought there was something wrong.

I know the supply is key there and what you said above is absolute truth. Unfortunately I don't see how to make that happen. I do not have supplies nor troops to pull that off even if I think it would make a lot of diffrence. Dave is still simply too strong and I doubt he has the same problems I'am facing.

I'am very impressed on your Russian adventure. It is going forward and will pay in dividens if your opponent cannot stop and to be honest he will have hard time in that game. Excellent AAR in many ways.

LoBaron: You don't need to be modest. The comments you have made here show how capable "emperor" you are and I have doubt that the game you two are about to enter shall be very intresting one.

Rob: The little joe AAR is definately good read too bad it never saw the 1945's and 1946's. You were pushing hard when it ended.

The "belt"! I could say the same but I always contest that I'am still 24! So, I cannot admit to anything just yet.

That is true. It needs to enjoyable for both. The 1st encounter vs Dave was very much depressing affair a longtime. The Wake island battle turned it around in 1944. You must have respect to your opponent and keep in mind that PBEM games needs both participants. Dave already asked if I was enjoying the game. That shows character and also stated that if that situation changes than we need to look for solutions to fix that problem.

I agree all what you said but you forgot the luck part. If you get lucky once or twice it really can change the rhythm of the game. I have learned a lot from the oldtimers in these boards and this AAR/Thread has already shown that even if you think you are solid player than think again. At least to me this has become quite obvious after these good views/debates.

To be honest I have been so busy jumping around the hoops to prevent disaster after disaster that I haven't even started looking at those conversions. Now that you said it this must be done soon. I have a lot of xAK and xAP ships sailing towards west coast from Oz and India. Once these arrives than it is time to really think things through. At the moment I'am just shipping troops/aircraft/supplies into frontlines with any ship available.




aztez -> RE: May 1942 begins... (10/21/2009 6:33:35 PM)

Pacific (may 18th - 19th 1942)


Another quiet turn but that really didn't sum up as uneventful.

The most intresting fact was that our spies/recon revealed that there will invasion attempt launched if not already in motion. (see map below)

[image]local://upfiles/15617/C989C6929C77471792B6ED3D7227251F.jpg[/image]




jrlans -> RE: May 1942 begins... (10/21/2009 6:48:57 PM)

Hmm so looks like NZ is the next big target. The real question is will Dave just let Fiji rot knowing that supplies will be almost imposible to get there or do you expect a major attack there?

Personaly i still dont see the gain from hitting NZ, after the allied push back thru SoPac it becomes isolated and irrelivant. Any troops left staitioned there would be as good as lost not to mention it pushes his immediate supply lines even further burning more fuel and using up more shipping that would otherwise be devoted to fueling the war industry. The only thing that makes sense to me would be a conquer and abandon strategy, just to score points and eliminate the units on the islands.

That being said, if he does attack NZ it may provide you with an opportunity to sink some jucy merchant targets. If you can get some decently long legged TBs you could base them so that you could hit the beach he unloads at and then get out before the base gets shut down. I think sinking even 15 merchants total would be a win for you.

Edit: I realy am not sure as to the ranges between Aus and NZ as NZ is hardly ever threatened in any of my games. So if you cant get a planes that can transfer between the two then disregard my idea about hitting his convoys cause its obviously not worth lossing the squdns




Yamato_Blitzer -> RE: May 1942 begins... (10/21/2009 9:44:50 PM)

Seydlitz makes a point about capturing NZ and stationing LB's in the area. But I still think it's folly and I have to agree with jrlans. In the end and considering that you'll soon field a strong naval and amphib force it seems like a really pointless exercise by Dave. An unnecessary and senseless expenditure. By the time he takes NZ it'll be to late to exploit the gains and advantages of it. It'll sync up with the entering of strong Allied forces from the U.S. he's better off going directly for OZ.




bklooste -> RE: May 1942 begins... (10/21/2009 11:18:31 PM)


With such huge stacks in XIan and decent forces in the South of China he must be weak in other parts of China . What about Wuchang , IChang and Nanchang ? Hangkow and places like that are probably empty so if you can crack him at a place he left weak he is wide open.
The best way is to surround these places as he is likely to only have a single unit once cut off he will be forced to send other units. DO this at a number of cities and his spear heads will be weakened a lot.


Note while numbers may be ok the quality will be much lower ( eg few guns) , he has his decent units at the front ( or sent them overseas) and half the Japanese units in China are bad.




Q-Ball -> RE: May 1942 begins... (10/22/2009 12:02:37 AM)

Taking New Zealand was much more appealing in WITP than it is in AE.

In WITP, taking New Zealand, coupled with patrolling of the West map edge, cut Australia off completely. This neutralized Australia as an offensive platform.

In AE, it's still a problem for the Allies, but less so.

First, there are still safe lines of supplies and fuel to Australia via Capetown/Aden.

You do cut off direct moves from US West Coast, but you can still get troops and planes there the long way, it's just MUCH longer than straight accross the Pacific. But it's possible.

The Allies get extra goodies in AE, not in WITP (some extra troops I think). It's also costly for Japan in terms of fuel expenditure, which will hurt in the long run.

Still, it's a problem for the Allies, I will grant that.




seydlitz_slith -> RE: May 1942 begins... (10/22/2009 6:04:54 AM)

I do agree with Q Ball. NZ looks good to a Japanese player in 1942 as they usually have victory fever and forsee only the ways that they can make life difficult for the allies.
Usually there is an assumption that they will be able to move enough fuel and supplies down there to handle expected needs. However, by late 1943 and into 1944 it becomes painfully clear that Japan doesn't have the fuel to support operations south of Guadalcanal. Of course, that in no way prevents him from taking NZ anyways. In fact, if I was as flush with victory fever as he must be after taking all of that territory I certainly would go after NZ as a next logical target.

BTW, here is another ground combat tip for you that you may already know. If you get a stack of units locked into combat in a hex and the odds were in your favor or about even but as a result of the combat you have some units with high disruption, then you can put some (no more than about 20%) of your units into reserve (no pursuit) and they will recover from the disruption much faster. Your enemy can't see when you do this so as long as you leave enough units in combat mode this is a fairly safe gambit. Often one or two units will take the brunt of the disruption in a combat. If you set that one unit to reserve it will pull down the disruption very fast. Often I will do this one unit at a time, often leaving the artillery units to bombard, and cycle which units are in reserve over a few turns to get them all down to low disruption quickly. If you are doing this and your opponent is not doing it, you can often recover from disruption much quicker than he and launch an attack with better chances of success while he still has many units disrupted.





aztez -> RE: May 1942 begins... (10/22/2009 4:36:10 PM)

jrlans: There were more allied signit intel revealing that NZ is under real enemy threat. Units seem to be planning for Wellington as well as Auckland.

You can go around losing even if you lose southern areas. That only means he must garrison these areas and thus he has less troops available for central and northern areas.

I doubt he will just leave Fiji alone since it is not impossible to lift the "siege" if/when it becomes isolated. I think that would be an huge mistake on my books.

This would be the 1st time NZ is under threat in my games either. I checked and Oz is too far away from NZ thus it is impossible to fly in aircraft even with drop tanks in place. Maybe some bombers can get in but no fighters.

Yamato_Blitzer: I think this NZ adventure might be an "victory parade show" since he has captured quite large areas of the map already. He still has plenty off transports and naval assets available and maybe he just feels it would make an great conquest.

Really even losing NZ doesn't mean Oz will be surrounded. Not by an long shot in AE.

I'am recieving nice amount of troops within 10 days in the west coast area. I might be too weak at the moment to seriously push towards japan but the time will come when tables are turned.

bklooste:
I think he has pulled a lot of units out of those areas. The problem with advancing towards them is that he has few stacks threatening my flanks if I go around and switch into offensive mode.

If you look at the map he definately has sizeable forces threatening Changhsa from two diffrent directions.

I did just fly in an recon unit into china so I should be getting better intel on these areas soon. Once these reports are in than we might consider some flanking movements.

Another thing to keep in mind is that the new railroad system is fast in AE. He can move units around in order to counter any move I make in central china. I bet he has some sort of an mobile reserve force on strategic movement command at place.

..and I have lost a lot of troops here which is taking its toll plus the supply levels are far from good either.

Q-Ball: Agreed. Losing NZ in classic witp meant total disaster for in the Oz. I read few AAR's where it was lost and it wasn't pretty after that.

The off map bases in AE guarantee that Oz cannot be isolated and that is historically correct.

Only benefit to me seems to be the fact he can cut off NZ reinforcements from arriving unless ofcourse they show up in Oz if new zealand is lost. I do not know the answer for this.

Be as it may it really seems Dave has set his focus on the NZ adventure.

Nice going btw on your allied allied AAR. I think you are putting up an good fight vs Cuttlefish.

seydlitz: I think Dave has calculated his fuel consuption for 43's and 44's so he must feel that this kind of operation id doable.

I have actually flown some recon on the capture SRA/ABDA and it seems most of the bases that were captured had industrial assets intact. That is weird to notice or my intel is completely wrong.

As for the analysis on an whole I think you are spot on. He has the "victory fewer" but I wonder when does he think he needs to start preparing for his defenses! I mean surely he must do that in order prepare himself for later years.

Actually I wasn't aware on how the reserve mode actually does work! So, that is an nice hint indeed. I haven't used the reserve button much at all. I will give it a whirl to see what kind of an impact it can make.

We had anohter ground engament at Sian last turn. Again big losses for both sides. One thing that could be golden is to figure out how to speed up disabled units recovery. That could make an big diffrence here.




aztez -> RE: May 1942 begins... (10/22/2009 4:37:15 PM)

China (may 20th - 21st 1942)


The battle at Sian rages on. Last turn saw the enemy make 3rd assault againts our troops defending Sian.

--------------------------------------------------------------------------------

Ground combat at Sian (83,41)

Japanese Deliberate attack

Attacking force 148572 troops, 1202 guns, 246 vehicles, Assault Value = 4381

Defending force 107626 troops, 747 guns, 0 vehicles, Assault Value = 2772

Japanese adjusted assault: 1958

Allied adjusted defense: 2391

Japanese assault odds: 1 to 2 (fort level 4)

Combat modifiers
Defender: leaders(+), experience(-)
Attacker:

Japanese ground losses:
7358 casualties reported
Squads: 30 destroyed, 666 disabled
Non Combat: 36 destroyed, 826 disabled
Engineers: 24 destroyed, 51 disabled
Vehicles lost 27 (1 destroyed, 26 disabled)


Allied ground losses:
6579 casualties reported
Squads: 204 destroyed, 216 disabled
Non Combat: 439 destroyed, 365 disabled
Engineers: 40 destroyed, 17 disabled
Guns lost 9 (2 destroyed, 7 disabled)

Assaulting units:
35th Division
13th Ind.Mixed Brigade
59th Division
7th Ind.Mixed Brigade
6th RGC Division
3rd/A Division
69th Division
15th/A Division
110th Division
8th Ind.Mixed Brigade
41st Division
3rd/C Division
12th Tank Regiment
26th Recon Regiment
37th Division
15th/B Division
13th Indpt Infantry Regiment
28th Engineer Regiment
6th Division
3rd/B Division
4th Ind.Mixed Brigade
8th NCPC Infantry Brigade
12th Indpt Infantry Regiment
26th Engineer Regiment
9th Ind.Mixed Brigade
15th RGC Temp. Division
11th Indpt Infantry Regiment
15th/C Division
North China Area Army
51st Ind.Mtn.Gun Battalion
2nd Ind. Mountain Gun Regiment
52nd Ind.Mtn.Gun Battalion
8th Ind.Hvy.Art. Battalion
1st Mortar Battalion
5th Ind.Hvy.Art Battalion

Defending units:
95th Chinese/C Corps
72nd Chinese Corps
92nd Chinese Corps
30th Chinese/A Corps
78th Chinese Corps
57th Chinese Corps
90th Chinese/C Corps
48th Chinese Corps
85th Chinese Corps
30th Chinese/B Corps
76th Chinese Corps
13th Chinese Corps
53rd Chinese Corps
95th Chinese/B Corps
3rd Prov Chinese Corps
14th Chinese Corps
42nd Chinese Corps
94th Chinese Corps
63rd Chinese/A Corps
61st Chinese Corps
29th Chinese Corps
60th Chinese/A Corps
34th Group Army
10th Chinese Base Force
2nd Group Army
4th Chinese Base Force
1st Construction Regiment
15th Chinese Base Force
31st Group Army
3rd Group Army
4th Group Army
15th Group Army
Red Chinese Army
18th Group Army
39th Group Army
7th Group Army
2nd Construction Regiment
2nd War Area
4th Construction Regiment

...now we are nearing for 50 000 casualties reported for both sides. I know FOW can play an role here but it most certainly has been bloody affair.

He has kept sweeping and bombing Sian via his airforce. This cannot be stopped since he several airbases around this region. AVG will be overwhelmed soon enough. There really isn't much help coming chinese airforce either since I receive 1 fighter as replacement per day. That is not much.

Otherwise the china theatre was peaceful. There were no other ground engaments only few airstrikes in the south and changhsa region.

[image]local://upfiles/15617/682D73F47E054A018F528FD4DF413D9F.jpg[/image]




aztez -> RE: May 1942 begins... (10/22/2009 4:38:09 PM)

The Pacific (may 20th - 21st 1942)

[image]local://upfiles/15617/CCE3BEF2F89D463EB8082540E3177AB0.jpg[/image]




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