thunar -> RE: HOI3 (10/2/2009 8:55:00 AM)
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I am a fan of Matrix and Paradox titles, both, but the HOI3 release was awful. For example, you have Fascist Japan devoting 95% of it's entire Industrial Output to Consumer Goods that makes it impossible to do more than build an infantry division at a time. This is with every policy and minister selected that reduces the focus on a civilian economy. When Marco Polo fires in '37, the Chinese actually rout the Japanese out of Manchuria in most games. Ridiculous stuff, like the handful of US divisions being out-of-supply in Los Angeles when the US isn't even at war in 1936; fanboys saying that's because Eisenhower hadn't developed the interstate highway system yet [8|] (never heard of 'the golden spike' and apparently Stalin built an I-80 between Gorky and Vladivostok by 1936 to supply Zhukov on the Amur River). A Mexican D-day in 1940 near Calais; every nation joining the Allies by '38, including Finland... Switzerland joining the Comintern... just ridiculous, ludicrous results. HOI games are fun for the big "What If" (What if Japan conquered China, left the DEI alone, and focused on electronics, nukes, and carriers?) but the way HOI3 plays out, it's more than ahistorical. It's obvious that there was literally no beta testing, really the game is in Alpha. With the two patches, it's early Beta. EU3 and Rome were buggy on release but not totally broken like this game. I have every Paradox Title from EU1 to Rome:Vae Victus. HOI3 is like the MOO3 of WW2 gaming. And that's being too harsh on MOO3. Did I mention that Stalingrad isn't on the Volga, but about 500km away? The GOOD news, looks like Battle of Britain/Bombing the Reich just came out, so this weekend and for many weeks to come I'll be playing that instead of HOI3. Maybe in a year, with the expansion, HOI3 might be playable. That's why I never mind waiting, a few months - err... another few Friedman Units for Matrix Games.[;)]
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