explorer2 -> RE: WaW Revised Version R Available (8/14/2009 1:54:00 PM)
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@Appren Regarding GE/SU border garrison requirement: It absolutely bites big time if GE doesn't keep it up. But IMHO it adds a significant game element to have it a variable amount. It gives SU something to hope for by "bull-rushing" the border, but it's a gamble for SU, because if they try that strategy and it doesn't work, GE can just really tear them up. I don't think it's too much to ask the GE player to pay attention a lot to their numbers - they're clearly reported each turn. I'll try to put another warning or 2, but like I said previously, AT message screen has no ability for large fonts, bold, etc.... so it's hard to make a message stand out. Bomber Research: you're right, it will make specializing easier. How much it effects total game balance I think we need some game reports to discover. If it proves to make a significant negative impact, it will be easy to adjust the numbers higher. @Hamburger Hill: From what I've been reading, I think you guys seem to have a pretty good system for housee rules for air. Wish I could make them into game rules, but of course that's not possible. Your idea about winter readiness has merit IMHO. I'd love it if people could weigh in on their thoughts about this. It could have unintended consequences however, since it would also effect land units. I think it probably would have some pretty strong game balance repurcussions, like when/if the West is invading GE held territory. Let's think this one through carefully and get as many voices as possible on this one. If you'd like and have time to test it, I could make a special version that does this and you could test it out. Let me know. Thanks for all the good thinking and discussion here.
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