Sheytan -> RE: Torpedo Ordnance (8/23/2009 11:15:14 PM)
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The HQ Radius needs to be 1 hex for this purpose... The HQ needs to be a AIR HQ for this purpose...THAT Air HQ needs to have ready torpedos available as per the new air support units/hqs with them stocked. Not simply...sufficent supply. I thought that was the entire PURPOSE of those new units. The recon to strike issue is a NON issue, I would simply park subs in impending target hexes where I knew the allies are massing... Why would you need to put the entire unit hq there? I would bet you can probably effect the same thing with a HQ fragment no? This really is a very bad compromise to what people had been saying about the IJ torpedo bomber mania from WITP, as I said its easier now, not harder. I can set up a torpedo bomber overlap that would span the areas from tarawa all the way to india under this system now. Further the escort comment is a no issue as well, since allied CVs are few and far between for a consideralbe portion of the game, meaning...and uncapped TF is going to get murdered by these bombers. Very disappointed... quote:
ORIGINAL: Brady quote:
ORIGINAL: Shark7 quote:
ORIGINAL: EUBanana quote:
ORIGINAL: Sheytan So once again betty abuse is going to be too easy to effect...wow. Now im really disappointed with the game. Wasnt enough said about IJ torpedo bomber abuse in WITP? [:@] in essence there IS NO limitations at all here. They aren't as good as in stock when in the air, as they die like flies up against fighters, even small numbers of them. One Beaufighter VIC squadron in my game has four aces in it after just one week of combat with Betties. That said I do think this is a sorry state of affairs, if only because now the buggers can be anywhere. I think that makes some of the CENTPAC island chains unbelievably defensible. No longer is Kwajalein the key to an island chain, you have to suppress every single atoll with an airfield 2 which is basically impossible, and with leaky CAP - would you want to risk it? I think it makes it very historical. No longer can the AFB put everything into taking a single base and cripple the Japanese player in the area. You're going to have to actually provide air cover to defend Kwajelien, and take Eniwetok and Wotje to secure it. You can still bypass the little dot bases, but you aren't going to be able to control the entire Marshall Islands chain just by taking one base. Except this doesent realy work that way in practile terms, for a Human in a PBEM game as the Japanese they will nead to move an HQ in with suficient range to cover all those isalnds, most HQ's have short ranges and basicaly cant cover much more than their own hex. Thier are other factors that compound the problem of defending the Mandates as well, some of which I illuted to above, non the least of which is spoting enemy TF's at ranges beyond 12 hexes. Stacking is an obvious one as most of the Mandates are limited to 6K for stacking, you put a big HQ their and you have used up a lot of stacking space. Human Japanese players nead to wory over the mandates, particluarly in PBEM games, that is if keeping them is something their interested in doing.
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