EUBanana -> RE: Torpedo Ordnance (8/24/2009 5:41:57 PM)
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ORIGINAL: Icedawg You can cover, but you can't really overlap much (in case you lose or key base or something). It is true that if you zap the air HQ then you shut down a whole sectors worth of Netties, but thats almost impossible without a combination of dereliction of duty on part of the Jap player and blind luck on the part of the Allies. In WITP you knew where the Netties were - the level 4+ airfields. If you could trash them you could advance without CVs, though it would be risky. Now you don't know. They could be anywhere. And with a sufficient command radius, they could not be merely be anywhere, they could be everywhere. Bomb one airfield to crap and they could transfer to a nearby backup, still in range, and launch. I really don't see how this is somehow a limit on torpedo use. There are plenty of air HQs you can use. No real shortage. You dont need Betties in the interior, and an HQ is the easiest unit to evac when things go south, being av support + supply. It's true that supply might limit their use, but really, thats a totally separate concern. Supply limits the use of everything after all, but torpedoes were supposedly worthy of a special extra ruleset to make them especially scarce. Far as I can see it's not done that at all, it's merely given the Netties more flexibility as to where they can deploy, so it does, in fact, make them better. That said, they do die like flies, so the changes aren't all in the Netties favour by any means. I just don't think the limited torpedo system is in practice a limit at all.
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