witpqs -> RE: PLEASE READ: Public Beta Guidelines (8/26/2009 10:38:20 PM)
|
Erik, Fantastic list - thanks much! [:)] Two quickies, one question and one comment. I have a single 'hyper-threaded' Intel cpu. The -dual switch was a fantastic step up (didn't need any of the fancy work-arounds you helped people with). Do I understand correctly that I need no switch to do that now (with the public beta)? Second: quote:
41. Gameplay Change: The way that surface radar is used in naval combat has been modified as follows: Visual confirmation is now required before ships will open fire, meaning that ships must close to visual range first. Also, in situations where range is increasing, if it goes beyond visual range (factoring in Detection Level) fire ceases. I respect your call for results after rubber meets the road, and I almost always have such in hand when I give feedback. In this case I beg your indulgence to offer an observation. The absolute nature of not allowing opening fire with radar only may present a realism problem with surface combat as the USN improves skill-wise and equipment-wise (as time passes in the game/war). Please hold for consideration checks along the lines of crew skill, leader skill, equipment, date, as in: - Earlier in war = Less chance of fire with radar only, progressively increasing as time goes on (but never even close to 100%). - Better crew skill = Better chance of fire with radar only (low crew skill = NO chance). - Leader checks (captain and TF flag) for fire with radar only. - Better equipment (the radar sets) = Better chance of fire with radar only. As the USN improved there were times when opening fire and/or launching torpedoes based on radar only had a major impact. If it could be worked in - but only in the right situations of crew, leaders, equipment, and date (for doctrine implementation) - that would be best for the long run. As I said, if you would be good enough to 'hold this thought' for consideration at the appropriate time.
|
|
|
|