crsutton -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 5:03:05 PM)
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quote:
ORIGINAL: PzB Zero's don't have much of an advantage in the early war at all. Can handle Beer-barrels but is already struggling against Warhawks and Wildcats. It could however be that Allied fighters are overperforming. One of my carrier strikes went in unescorted, 10 Kates against 1 Warhawk. Over 2 intercepts I lost 7 Kates... Lots of ppl have blown their fuses arguing against the reductions in Jap air / sea prowess, so I hope you didn't chase away all the JFBs - cause you need someone to even out the AFBs dominating presence. Consider me a voice for those who left in protest! (This one's for you Pauk!) [:-] - turning of the slight irony - Looking forward to test the new patch! Well done to fix so much in so little time [:)] quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: PzB Can't find anything about such an update but thought this was a planned change to give the Japs more of an edge in the early war. As far as we can tell, Japanese air is fine in the early war, with the exception of the Coral Sea scenario, where an issue was fixed. What else are you seeing? In all our testing the Zeros are pretty much matching their historical performance. Right now most of us are playing the AI. Zeros do Ok in the AI game but not great. However, I just started my first pbemail campaign and there is a big difference in how things work. My experienced email opponent is usings the sweep then bomb tactics, (with rinse and repeat) and the zeros are doing a plenty good job of shooting all of my fighters out of the sky. Since most of us will end up playing email games, I would not recommend wholescale changes until there are a good number of pbemail games under way. I was worried that Allied subs were too sucessful and that is the case in my AI games. However, my opponents skilled use of escort and ASW in our email game is causing me to think twice. Best to wait a while and see.
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