RE: PLEASE READ: Public Beta Guidelines (Full Version)

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Scott_USN -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 5:02:54 AM)

Holy Hell you guys have been busy for us. Appreciate it!

That is a hell of a patch and I see many player concerns in there. Best support ever.

Hope it improves a masterpiece but not sure how you do that. :)




Templer_12 -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 5:17:42 AM)

On my Intel Pentium 4 Hyperthreading system the -cpu# switches donīt work.
If I use them my combat animationen start hanging for 10,12, 15 even more seconds.




witpqs -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 5:18:48 AM)

I never cared for the combat animations so I don't run them. Sorry I can't help.




Templer_12 -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 5:28:34 AM)


quote:

ORIGINAL: witpqs

I never cared for the combat animations so I don't run them. Sorry I can't help.


thx for the fast reply.
Well my post was just a information.
On my system WitP:AE ist running satisfactory. So I donīt use the -cpu# switch.




Kull -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 5:31:32 AM)

Nice job! Pretty comprehensive set of fixes, but in particular, thanks very much for fixing the hugely annoying LRCAP bug.




rockmedic109 -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 6:22:33 AM)

Great Job!  Thanks guys!





John 3rd -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 6:55:11 AM)

Good, fast work! 




Reg -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 7:08:47 AM)


Absolutely top notch support, way above and beyond the call..... [&o][&o][&o]

Thanks a lot to all concerned!!!





Dixie -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 8:14:25 AM)

Having had a quick look through the aircraft replacement schedules, it appears that the Australian Spitfire VIII is a nightfighter [X(]




steveh11Matrix -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 9:55:35 AM)

I note that the list of data changes does not include the Guadalcanal scenario or, unless I'm mistaken, any of the smaller scenarios.

Are there any plans to update these in the 'official' patch?

Steve.

Edit: In my rush to ask the question - cos I'm in the middle of Guad right now, I forgot to say - WELL DONE GUYS!




Captain57 -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 11:27:09 AM)

OK, I'm having problems with it. I keep getting a pop up saying invalid serial number everytime I try to run the beta patch. My serial is valid and registered. I have tried both pasting from my license file and hand typing. It always comes up with invalid serial number. I have the 1st patch applied. Any ideas?

---------------

Now to be fair, I am running a Macbook pro 13" intel with OS X 10.5 and using parallels to run this one an only beloved windows game. And yes, WitPAE screams on it. Time to convert my friends.




Kumppi -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 11:28:10 AM)

Thanks for the beta patch. Great work!




Smeulders -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 12:00:19 PM)

Looks good, thanks for the patch




Erik Rutins -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 1:32:32 PM)


quote:

ORIGINAL: steveh11Matrix
I note that the list of data changes does not include the Guadalcanal scenario or, unless I'm mistaken, any of the smaller scenarios.
Are there any plans to update these in the 'official' patch?


They were also updated, we just didn't have the change list from those designers yet.




Erik Rutins -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 1:33:16 PM)


quote:

ORIGINAL: Tankist
OK, I'm having problems with it. I keep getting a pop up saying invalid serial number everytime I try to run the beta patch. My serial is valid and registered. I have tried both pasting from my license file and hand typing. It always comes up with invalid serial number. I have the 1st patch applied. Any ideas?


E-mail me your serial number to erikr@matrixgames.com exactly as you entered it and I'll double check.




Erik Rutins -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 1:33:37 PM)


quote:

ORIGINAL: Templer
On my Intel Pentium 4 Hyperthreading system the -cpu# switches donīt work.
If I use them my combat animationen start hanging for 10,12, 15 even more seconds.


Right, if they cause any issues then don't use them. You can try the other switches though. -SingleCpuStart or SingleCpuOrders might help you.




steveh11Matrix -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 1:39:45 PM)


quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: steveh11Matrix
I note that the list of data changes does not include the Guadalcanal scenario or, unless I'm mistaken, any of the smaller scenarios.
Are there any plans to update these in the 'official' patch?


They were also updated, we just didn't have the change list from those designers yet.


Thanks, Erik. I think I noticed at least one change (F4F-3 drop tanks) that didn't get carried into Scenario 04; I'll try to create some sort of list.

Oh, and someone might want to check out the assigned airgroups for HMNZS Leander: S10 to S17/700 Sqd FAA are ALL assigned to this lucky ship!

Steve.




Flying Tiger -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 1:53:37 PM)

great job. thanks!

i noticed that the map no longer scrolls when trying to set search arcs. i'm sure it scrolled before?




leehunt27@bloomberg.net -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 2:44:02 PM)

thanks again to the developers for the new AE and working out all the bugs with the new patch :) I know from my own limited experience and friends who are programmers that "bug hunting" is exhausting and tedious at times. But we appreciate it!!




crsutton -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 5:03:05 PM)




quote:

ORIGINAL: PzB

Zero's don't have much of an advantage in the early war at all. Can handle Beer-barrels but is already struggling against Warhawks and Wildcats. It could however be that Allied fighters are overperforming.

One of my carrier strikes went in unescorted, 10 Kates against 1 Warhawk. Over 2 intercepts I lost 7 Kates...

Lots of ppl have blown their fuses arguing against the reductions in Jap air / sea prowess, so I hope you didn't chase away all the JFBs - cause you need someone to even out the AFBs dominating presence.

Consider me a voice for those who left in protest!
(This one's for you Pauk!) [:-]

- turning of the slight irony -

Looking forward to test the new patch! Well done to fix so much in so little time [:)]

quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: PzB
Can't find anything about such an update but thought this was a planned change to give the Japs more of an edge in the early war.


As far as we can tell, Japanese air is fine in the early war, with the exception of the Coral Sea scenario, where an issue was fixed. What else are you seeing? In all our testing the Zeros are pretty much matching their historical performance.






Right now most of us are playing the AI. Zeros do Ok in the AI game but not great. However, I just started my first pbemail campaign and there is a big difference in how things work. My experienced email opponent is usings the sweep then bomb tactics, (with rinse and repeat) and the zeros are doing a plenty good job of shooting all of my fighters out of the sky. Since most of us will end up playing email games, I would not recommend wholescale changes until there are a good number of pbemail games under way.

I was worried that Allied subs were too sucessful and that is the case in my AI games. However, my opponents skilled use of escort and ASW in our email game is causing me to think twice. Best to wait a while and see.





TheTomDude -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 5:55:20 PM)


quote:

ORIGINAL: TheTomDude

Fantastic patch. Many thanks.

- What about the "PT TFs not leaving a conquered port" or "No scuttling of costal ships in conquered port" problem? Will this be in the patch? Can't find it on the list.



Has this been taken care of Erik?
Thanks




NormS3 -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 6:16:58 PM)

Ok, quick questions

All I have to add to the quick start link is a -w at the end in order to run the game windowed?

so it would look like this

C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -w

Does this mean that the game can only be run windowed?





Templer_12 -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 6:36:29 PM)

-fd switch is for [&:]

The manual write: -fd : Full screen, daily autosave.

Iīm running WitP:AE without using this switch in the command line.
I get full screen and daily autosave. So why this option (-fd) exists?




Erik Rutins -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 6:44:14 PM)

Normally, you run full screen and the autosave is overwritten every day. If you use -fd, an ongoing sequence of autosaves are saved in the /autosave sub-folder of your save folder. They don't overwrite, you get a continuing archive.




PzB74 -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 7:35:38 PM)

Actually AndyMac tells me that Scen 2 now has a substantially increased Japanese starting air xp!
This is good news and should give Japan that extra drive and Zero scourge in the early war that they should have! [:)]

Only catch is that we have to restart scen 2 to see the effect...!


quote:

ORIGINAL: crsutton

quote:

ORIGINAL: PzB

Zero's don't have much of an advantage in the early war at all. Can handle Beer-barrels but is already struggling against Warhawks and Wildcats. It could however be that Allied fighters are overperforming.

One of my carrier strikes went in unescorted, 10 Kates against 1 Warhawk. Over 2 intercepts I lost 7 Kates...

Lots of ppl have blown their fuses arguing against the reductions in Jap air / sea prowess, so I hope you didn't chase away all the JFBs - cause you need someone to even out the AFBs dominating presence.

Consider me a voice for those who left in protest!
(This one's for you Pauk!) [:-]

- turning of the slight irony -

Looking forward to test the new patch! Well done to fix so much in so little time [:)]

quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: PzB
Can't find anything about such an update but thought this was a planned change to give the Japs more of an edge in the early war.


As far as we can tell, Japanese air is fine in the early war, with the exception of the Coral Sea scenario, where an issue was fixed. What else are you seeing? In all our testing the Zeros are pretty much matching their historical performance.






Right now most of us are playing the AI. Zeros do Ok in the AI game but not great. However, I just started my first pbemail campaign and there is a big difference in how things work. My experienced email opponent is usings the sweep then bomb tactics, (with rinse and repeat) and the zeros are doing a plenty good job of shooting all of my fighters out of the sky. Since most of us will end up playing email games, I would not recommend wholescale changes until there are a good number of pbemail games under way.

I was worried that Allied subs were too sucessful and that is the case in my AI games. However, my opponents skilled use of escort and ASW in our email game is causing me to think twice. Best to wait a while and see.







Andy Mac -> RE: PLEASE READ: Public Beta Guidelines (8/27/2009 8:51:41 PM)

You still neeed to use tactics though they are not an I WIN button [:D][:D]




SuluSea -> RE: PLEASE READ: Public Beta Guidelines (8/28/2009 2:29:25 AM)

Am I the only one not being able to turn off replacements using this screen? I click toggle off replacements and the writing you see is the result.

[image]http://i16.photobucket.com/albums/b11/Noopers/replacements.jpg[/image]




bradfordkay -> RE: PLEASE READ: Public Beta Guidelines (8/28/2009 7:27:23 PM)

"26. Gameplay Change: Adjustments have been made to the routine steaming damage function to make it more difficult to keep PTs at sea for long periods. It was modified to accumulate considerable damage for PTs under extended steaming and also increase chances for major events (breakdowns, running aground or on reef, etc)."

Does this mean that you will need to keep PT TFs docked in your port to avoid this higher steaming damage, or does this just apply to PT TFs that are not in a friendly port hex?




romanovich -> RE: PLEASE READ: Public Beta Guidelines (8/28/2009 8:04:17 PM)


quote:

ORIGINAL: erstad


quote:

ORIGINAL: StoneAge

55. When calculating the bonus for land unit planning for a target, the land unit and its HQs (corps and command) must be planning for same target to get the bonuses.

What Does this mean?
Does this mean that the 14th Army can only have 1 planning target set for the whole 14th Army at one time



As it reads literally, it's even worse. Everything within Southern army only gets a bonus if Southern Army HQ is planning for the same target they are. Is that really what this means? That's quite a change...

Also, does it matter how much prep the command HQ has? Could you have units, at, say 100 prep for various spots and change the command HQ each day to change the unit(s) that get the bonus?



Has this been answered somewhere?




Valgua -> RE: PLEASE READ: Public Beta Guidelines (8/28/2009 9:08:51 PM)


quote:

ORIGINAL: Flying Tiger

great job. thanks!

i noticed that the map no longer scrolls when trying to set search arcs. i'm sure it scrolled before?

quote:

arc


I had the same issue. Is it a bug?




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