Anthropoid -> RE: Luxury consumption (8/30/2009 1:20:39 PM)
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You know I agree with this. More fuzziness about what exactly your decisions are doing might be a good thing. But I would still like to have more precise control over how much you allow them to consume. I would like to be able to shut the valve OFF as far as textiles, maybe spice and luxuries too. So you pay the consequences in taking a hit to Nat Morale . . . It can take literally years to build up enough of a Textile stockpile to build a diplomat. Maybe that is a good thing as far as realism goes, but it just feels annoying from a game-play standpoint. I have an SP game as Russia that is up to about 1801. I've whupped Austria in one war, and now taking on Turkey. I have only been able to build ONE diplomat, and I don't think I've built a single Hvy Cav and maybe only one Hvy Arty. Maybe I've played too much Civlization :) quote:
ORIGINAL: Marshal Villars Mus, I don't disagree with you (well, actually I do). :D Just yesterday I was wishing we DIDN'T get so much information about our morale. I wish we just had a "red", "yellow", "orange", "green", and "blue" morale levels and the game would simply tell us if it was increasing or decreasing and PERHAPS which speed. (increasing rapidly, increasing moderately, little change, decreasing moderately, decreasing rapidly). If our national leaders had the kinds of information at their finger tips that we do, running a country would be a snap! I personally would want more "fuzziness", but would perhaps want to be able to turn on the precise numbers for playtesters and troubleshooting (or disable this feature in PBEM, so that everyone is on the same playing field).
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