jaw -> RE: War in the East Q&A (12/15/2009 1:31:09 PM)
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quote:
ORIGINAL: Arstavidios hello, A few questions: 1 - It seems the soviets can build some units in addition to the reinforcements they get. What kind of things can they build? 2 - Support units do not appear on the map how are they handled? I guess there's some kind of general pool......... 3 - what kind of support units are there, I suppose there are corps assets like artillery units, engineers, antitank units, assault gun units.......? 4 - how do airbases work? are there some airstrip or do you suppose it is preexisting wherever the airbase units moves to? Can you attach additional support units to airbase like AA units? 5 - stacking is three units. Do HQS count? Airbases? 6 - Germany cannot create any additional units. This means everything is recieved through production, including airbases, support units and corps army and army group HQ? No possibility to create an additional army HQ for exemple? 7 - Some units have to be withdrawn for vatious reasons. I suppose it's a specific unit at a specific time. what happens when a unit is supposed to withdraw for refit whereas it is in good shape? are the benefits of the rebuild lost? 8 - the german army used large numbers of soviets for various duties like garrison, construction work, cooks, drivers, anti partisan duties....... In all well over 1000000 men. Is this factored into the game and in the TOE of the units like osttruppen support or infantry squads for exemple? ar they just factored into the general replacement rates? 9 - does the production system adjust to produce what is most needed or is there a fixed production of each item like allied production in witp. For exemple I may be short of 105 mm guns whereas I may have a surplus of 150mm howitzers, or I may need some infantry squads whereas I have plenty of support squads in the pool, what happens then? 1. They can build army headquarters, rifle & cavalry divisions, and a variety of brigades. Larger units like rifle, cavalry, tank, and mechanized corps (1942 & later) are built by combining on map units. For example, tank and motorized brigades can be combined to form a tank corps. 2. Support units not attached to on map units at the beginning of a scenario arrive as reinforcements in the OKH and STAVKA headquarters units or attached to headquarters arriving as reinforcements. 3. You got it. 4. Air bases are on map units which can be moved by normal movement or strategic movement (rail & naval). They contain organic anti-aircraft units. 5. Any on map unit counts against stacking. Support units, which are not on the map, do not count. 6. The Axis player only receives new units as reinforcements. He can re-build destroyed units from cadres. 7. Units required to withdraw must be at least a certain minimum strength or they will remain frozen until they re-build to that strength. There is no benefit to trying to "use them up" prior to withdrawal. 8. I cannot answer that question with certainty as those aspects of production have yet to be spelled out in detail in the rules. The TOEs do not make any allowance for "Ost Truppen" and no Russian volunteers exist as a separate nationality in the combat units. 9. Only AFVs and aircraft have fixed production. All other units are produced "on demand".
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