morvael -> RE: War in the East Q&A (2/2/2020 7:40:07 PM)
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Routing units try to move towards supply source, and have to move certain minimum range too (also bear in mind that some retreat first, and then rout resulting in double move). However it's true that units can move more MP than their normal allowance (also, they ignore ZOCs). I was testing it with standard MP limits, and it produced way higher losses than previous versions of the game, so had to be ditched in order not to change balance too much. It was quite hard to make the algorithm a) fast b) better at saving units in certain situations c) selecting a path like a human would do.
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