RE: War in the East Q&A (Full Version)

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thedoctorking -> RE: War in the East Q&A (2/28/2018 10:29:54 PM)


quote:

ORIGINAL: martinsmit

in ver 1.11.01 in german transport airgroup, aircraft do not transfer from the reserve (28 ас) to ready (9 ас), this happens not only in one mission. Supply OK. Is it bag?


Yes. Intended to be fixed in an upcoming patch. Introduced in an earlier patch as an unintended consequence of an attempt to nerf German air supply, I think. Did a really good job.




morvael -> RE: War in the East Q&A (3/1/2018 10:04:11 AM)

Yes, it's a problem that will be corrected in next patch. You have to move them to reserve or have at least 100% fuel needs in an airbase to increase the speed of conversion from reserve to ready.




morvael -> RE: War in the East Q&A (3/1/2018 10:06:42 AM)


quote:

ORIGINAL: thedoctorking
Introduced in an earlier patch as an unintended consequence of an attempt to nerf German air supply, I think. Did a really good job.


Return from reserve to ready always required at least 100% fuel need in airbase, unlike return from damaged to ready (don't know why).
Earlier transports became damaged after flying air supply missions, but thinking it's too severe I changed this to becoming reserve.
This made the first issue very visible.




uw06670 -> RE: War in the East Q&A (3/2/2018 2:18:32 AM)

I think morvael just said it was someone else's bug[;)]




martinsmit -> RE: War in the East Q&A (6/6/2018 5:39:59 PM)

hi!
in ver 1.11.02 the game does not work in PBEM mode (new game)




weinsoldner -> RE: War in the East Q&A (6/7/2018 1:51:11 PM)

Both players should have the same version of the game installed




martinsmit -> RE: War in the East Q&A (6/7/2018 1:56:43 PM)


quote:

ORIGINAL: weinsoldner

Both players should have the same version of the game installed

both players have the same version. At the beginning of the game there is no password entry field




Telemecus -> RE: War in the East Q&A (6/7/2018 2:00:19 PM)


quote:

ORIGINAL: martinsmit


quote:

ORIGINAL: weinsoldner

Both players should have the same version of the game installed

both players have the same version. At the beginning of the game there is no password entry field

Does the save file have .sav suffix or .psv suffix?




morvael -> RE: War in the East Q&A (6/7/2018 2:09:44 PM)

I will check this ASAP.




morvael -> RE: War in the East Q&A (6/7/2018 2:34:03 PM)

I can confirm the problem, this is caused by a secret fix which prevented certain cheat from working. I will try to push a fix for this as soon as possible.




Icier -> RE: War in the East Q&A (6/8/2018 1:58:42 AM)


quote:

ORIGINAL: morvael

I can confirm the problem, this is caused by a secret fix which prevented certain cheat from working. I will try to push a fix for this as soon as possible.


Was this the infamous P....n move that I heard so much about.[:-]




morvael -> RE: War in the East Q&A (6/8/2018 7:12:00 AM)

No, it was something else. A way to partially circumvent fog of war :)




EwaldvonKleist -> RE: War in the East Q&A (6/8/2018 7:56:00 AM)


quote:

ORIGINAL: morvael

I can confirm the problem, this is caused by a secret fix which prevented certain cheat from working. I will try to push a fix for this as soon as possible.

I did not know the fix you planned was to disable the whole PbeM function morvael [:D]




Joneleth -> RE: War in the East Q&A (6/8/2018 9:48:02 AM)


quote:

ORIGINAL: EwaldvonKleist


quote:

ORIGINAL: morvael

I can confirm the problem, this is caused by a secret fix which prevented certain cheat from working. I will try to push a fix for this as soon as possible.

I did not know the fix you planned was to disable the whole PbeM function morvael [:D]


If people cant play, they cant cheat, its simple really.




morvael -> RE: War in the East Q&A (6/8/2018 10:29:25 AM)

And a game no one plays can claim it is perfectly balanced...

Be careful what you wish for [:)]




SparkleyTits -> RE: War in the East Q&A (6/8/2018 10:54:52 AM)

We did it guys perfect balance for all the playerbase has been acheived!

Congrats [:D]




juv95hrn -> RE: War in the East Q&A (6/16/2018 4:09:22 PM)

What is the latest and best document to get back into the game as of 1.11.03? The 1.07 manual? Or can anyone direct me to a more recent document with info I need to play the game.




thedoctorking -> RE: War in the East Q&A (6/17/2018 1:50:02 AM)


quote:

ORIGINAL: juv95hrn

What is the latest and best document to get back into the game as of 1.11.03? The 1.07 manual? Or can anyone direct me to a more recent document with info I need to play the game.

Questions here or in the WitE Discord channel. There are patch notes for each of the patches since 1.7 but nothing more than that. Still waiting on WitE 2.0...




Catop -> RE: War in the East Q&A (3/13/2019 7:44:40 AM)

Who knows good WITE sound mod? Thanks in advance




schmolywar -> RE: War in the East Q&A (3/23/2019 3:12:41 PM)

Is some of the information presented in the video relevant to WITE? As I understand it the soviets had no corp structure in 42. I this correct?

https://www.youtube.com/watch?v=wDslsMgnphI




juv95hrn -> RE: War in the East Q&A (11/2/2019 12:45:05 AM)

Is there any advantage to assigning "reserve" USSR Army HQs from STAVKA, to a static Front HQ far behind the front? (FX. Orel, Kharkov. N. Caucusus Front HQs, etc.) The Front or STAVKA HQ will be out of range to support (right?) so isnt it better to keep the Armies under STAVKA and their (presumably) better leader?

This seems somewhat counter-intuitive since Id like to sort out my armies in colour codes along the forming front as the game develops...




juv95hrn -> RE: War in the East Q&A (11/2/2019 1:39:49 AM)

How important is the Front/AG commanders Stats? Is Fx. a low Mech rating very detrimental or useful? As per above, many times, this HQ wont be in range to support its subordinates under Army/Corps command. Im hestitant to put Soviet armour under bad Mech Rating Front commanders, but I dont know how much it really matters.




Telemecus -> RE: War in the East Q&A (11/2/2019 2:23:31 PM)

quote:

ORIGINAL: juv95hrn
How important is the Front/AG commanders Stats? Is Fx. a low Mech rating very detrimental or useful? As per above, many times, this HQ wont be in range to support its subordinates under Army/Corps command. Im hestitant to put Soviet armour under bad Mech Rating Front commanders, but I dont know how much it really matters.


The morale stat is very important as it never has any penalties for range or for being over the command capacity limit. The others get increasingly less useful the further away from the unit. That is not to say they are ever detrimental, there is always some positive effect (ratings are never out of range), but it will start to become vanishingly small. Generally I would ignore the mech rating of front commanders and only look at army commanders. Whether that number is large or not is so many times more important that it is a bit like worrying over the molehill (front stats) when you should be looking at Everest (army stats). Only look at the non-morale stats of a front commander if they are very close to the unit anyway - or you are a real femto manager.

quote:

ORIGINAL: juv95hrn
Is there any advantage to assigning "reserve" USSR Army HQs from STAVKA, to a static Front HQ far behind the front? (FX. Orel, Kharkov. N. Caucusus Front HQs, etc.) The Front or STAVKA HQ will be out of range to support (right?) so isnt it better to keep the Armies under STAVKA and their (presumably) better leader


Yes as it still adds an extra layer of ratings checks - remember they are always positive not matter how far away although they can be very small. Occasionally it can be a bad idea if your next highest leader (e.g. STAVKA) has much much better stats than the level you were going to skip out (e.g. Front) - in which case you would be better off losing one level of ratings checks but having the top one with smaller modifications to their stats. If they are about the same or close then you will always be better off having as many levels of command as possible no matter how far they are away. Again there is no such thing as being our of range for support. The only support given by the higher HQs is ratings which only diminish with distance.

quote:

ORIGINAL: juv95hrn
Id like to sort out my armies in colour codes along the forming front as the game develops...


There is an option to colour your armies, or even individual units, in any colour you like. So there is no need to keep a unit or formation in a particular command structure for it to have any particular colour.




thedoctorking -> RE: War in the East Q&A (11/2/2019 7:00:40 PM)

One thing: because of the range penalties on higher headquarter skill checks (aside from morale), I tend to put the Front HQ's within (if possible) three hexes of their army HQ's. Ideally, you want the Army HQ five hexes from its combat units, and then the Front HQ three hexes farther back. And, as Tele said, bad ratings do not reduce the combat effectiveness of the unit, they just don't enhance it. You always have some chance to have an effect.

And don't overload your fronts. Generally, four armies and one independent corps (those airborne corps HQ's work well) is the ideal lineup for a front.




Light4bettor -> nevermind (1/26/2020 12:18:46 AM)

a1




thedoctorking -> RE: 239th Inf Division? (1/26/2020 12:21:54 AM)

239th Infantry Div shows as part of XI Corps, 11th Army, just south of Chernovsty in the 1941-45 CG. Which scenario were you looking at?




Light4bettor -> RE: 239th Inf Division? (1/26/2020 12:22:59 AM)

Ha, ha my mistake, its there.




juv95hrn -> RE: 239th Inf Division? (2/1/2020 8:55:21 PM)

Question about retreats and routs out of ports.

I have seen in AARs, that when a port city falls to an attack, and the defender routs, it can retreat by sea to the nearest port.

But could a unit that is attacked outside the port city, and routs, with no outer route open, retreat through the defender in the port, and then out to sea and on to a friendly port? Or would they be disbanded due to no available retreat path?




Telemecus -> RE: 239th Inf Division? (2/1/2020 9:13:20 PM)


quote:

ORIGINAL: juv95hrn

Question about retreats and routs out of ports.

I have seen in AARs, that when a port city falls to an attack, and the defender routs, it can retreat by sea to the nearest port.

But could a unit that is attacked outside the port city, and routs, with no outer route open, retreat through the defender in the port, and then out to sea and on to a friendly port? Or would they be disbanded due to no available retreat path?


in v1.11.03 units could certainly rout with no available retreat path (port or not). Similar examples to what you are describing have been the attacks on the two hexes next to Sevastopol in many AARs I assume. In those cases the units routed to the Kuban peninsula.




juv95hrn -> RE: 239th Inf Division? (2/2/2020 3:33:15 AM)

Thank you. So this makes it a viable tactic to defend hexes outside Sevastopol, even if there is no space for them to retreat there.

I think I have seen defenders surrender when losing siege assaults in Talinn and Odessa early war. Shouldnt they always rout from there, considering there is an open sea route? They weren´t shattered.




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