Smirfy -> RE: War in the East Q&A (5/24/2010 10:27:44 PM)
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ORIGINAL: ComradeP To continue the discussion of the mud season: I think the effects of mud as described are too serious. For starters: the game uses 1 week turns. If you move 1 mile/hour for 16 hours during a day due to mud conditions, you still advance 11 hexes in game terms. Perhaps the effects of mud would be more accurate if hasty attacks were not possible and deliberate attacks would require significantly more MP's. Yes, the mud would certainly make it difficult to attack, but you have an entire week to prepare for it, so you'd still get 8.000 out of 10.000 guys into battle, it just takes a lot more preparation and the breakthroughs will be less significant. If mud basically shuts the entire front down, imagine what a typical Russian rain storm in July 1941 (or any other random weather out of season mud turn) would do to the German advance: the Soviets get another week to move in troops/fortify and the Germans are more or less stuck where they are. Mud might be terrible, but it didn't shut down operations like a serious blizzard. Everything was slowed down to a crawl, but movement and attacks were still possible. The problem with mud in Russia was not just movement, logistics became impossible units were left with what they had to hand. Fire off your ammo and thats it. Right through the war in Russia the mud brought an end to campaigning in Autumn and Spring . The late thaw in 44 forced Hitler to lend the Eastern front Lehr, 9th SS 10th SS and 349th after he gambled on an early thaw and lost. In 43 Manstein's counter came to an end once the thaw came.
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