Basement Command -> OOB, Command Hierarchy (6/12/2002 4:46:19 AM)
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Just how closely does UV model OOB and command hierarchies? I have a pretty good handle on the need to place appropriate support units into a base to support the combat and engineer units there. But just how much attention should I be paying to the actual OOB? For example, if I move all the units attached to Northern Command to a base, does it matter which HQ I move to that base to provide support? Of course, it looks better if I move the NC HQ to that same base, but do the game units really care if it is their HQ providing support, or would any HQ do as long as the support points provided are sufficient for the other units there? How about moving a major HQ such as SWPAC to a forward base and having it eliminated in a battle. Does that affect the command structure of the game, or is that simply a matter of having so many support points eliminated from your support "bucket"? What I'm thinking of is games like the John Tiller Battleground series where the relationship between Brigade / Division / and Corps Commanders is modeled to the point that the only Brigade commander that will provide any support value to a brigade (modeled as fighting and disruption/rout characteristics for the brigade) is that commander specifically assigned to that brigade in the OOB. Moving another unit's brigade commander to a combat unit's hex does nothing at all. The Brigade Commander also draws benefits from proximity to his Division Commander & so on. If a Corps commander is killed, a Divisional Commander will be promoted into his place and any other needed promotions needed to fill subsequent voids are also carried out. Does UV do anything like this? If so, where can I see an OOB org chart to be sure I have the right commanders in position to support subordinant commands?
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