RE: WitPTracker AE Release 1.9 Available! (Full Version)

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floydg -> RE: WitPTracker AE Release 1.9 Available! (5/8/2012 3:11:38 AM)


quote:

ORIGINAL: scout1


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: scout1

quote:

ORIGINAL: scout1

Question as to Tracker Exporting info (via CSV format) ....

Looking to export info that covers land unit name, AV value and location (by name rather than just coordinates if it exists) for any given turn. Can Tracker do this ?


Never mind ... [8|]

One other question .... If I am running 3 games, obviously in 3 different save game slots, do I need to run 3 different occurrences of Tracker ? 3 full independent directories, or is it simplier than that ?

That's how I do it.



did you merely copy the existing directory over and make the appropriate changes to specific files, or did you do a complete re-install into a new location ?


Both achieve the same result, so do what's easiest for you.




larryfulkerson -> RE: WitPTracker AE Release 1.9 Available! (5/8/2012 3:11:50 AM)

merely copy the existing directory over and make the appropriate changes to specific files is what I did and it's working perfectly for me.




scout1 -> RE: WitPTracker AE Release 1.9 Available! (5/8/2012 3:21:05 AM)


quote:

ORIGINAL: scout1


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: scout1

quote:

ORIGINAL: scout1

Question as to Tracker Exporting info (via CSV format) ....

Looking to export info that covers land unit name, AV value and location (by name rather than just coordinates if it exists) for any given turn. Can Tracker do this ?



And since I'm on a roll ..... Can I use Tracker to extract info to CSV files for turn 0 ? To help with planning ?
Never mind ... [8|]

One other question .... If I am running 3 games, obviously in 3 different save game slots, do I need to run 3 different occurrences of Tracker ? 3 full independent directories, or is it simplier than that ?

That's how I do it.



did you merely copy the existing directory over and make the appropriate changes to specific files, or did you do a complete re-install into a new location ?





scout1 -> RE: WitPTracker AE Release 1.9 Available! (5/8/2012 3:22:33 AM)

And since I'm on a roll ..... Can I use Tracker to extract info to CSV files for turn 0 ? To help with planning ?




floydg -> RE: WitPTracker AE Release 1.9 Available! (5/8/2012 3:24:47 AM)


quote:

ORIGINAL: scout1

And since I'm on a roll ..... Can I use Tracker to extract info to CSV files for turn 0 ? To help with planning ?


Load whatever save file you want and then export.




scout1 -> RE: WitPTracker AE Release 1.9 Available! (5/8/2012 3:26:26 AM)


quote:

ORIGINAL: floydg


quote:

ORIGINAL: scout1

And since I'm on a roll ..... Can I use Tracker to extract info to CSV files for turn 0 ? To help with planning ?


Load whatever save file you want and then export.


thank you .....




witpqs -> RE: WitPTracker AE Release 1.9 Available! (5/8/2012 3:45:20 AM)

quote:

ORIGINAL: scout1

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: scout1

quote:

ORIGINAL: scout1

Question as to Tracker Exporting info (via CSV format) ....

Looking to export info that covers land unit name, AV value and location (by name rather than just coordinates if it exists) for any given turn. Can Tracker do this ?


Never mind ... [8|]

One other question .... If I am running 3 games, obviously in 3 different save game slots, do I need to run 3 different occurrences of Tracker ? 3 full independent directories, or is it simplier than that ?

That's how I do it.



did you merely copy the existing directory over and make the appropriate changes to specific files, or did you do a complete re-install into a new location ?

This one. And I make separate shortcuts for each PBM (AE & Tracker).




Hanzberger -> RE: WitPTracker AE Release 1.9 Available! (5/8/2012 4:34:31 AM)

Just wanted to say THANK YOU to Damian and Floyd.





Empire101 -> RE: WitPTracker AE Release 1.9 Available! (5/8/2012 8:24:22 PM)


quote:

ORIGINAL: Hanzberger

Just wanted to say THANK YOU to Damian and Floyd.




I second that....thanks guys for your hard work, much appreciated[8D].




SuluSea -> RE: WitPTracker AE Release 1.9 Available! (5/8/2012 11:44:26 PM)


quote:

ORIGINAL: floydg

Tracker Fans -

After over a year, a new release of WitPTracker AE is now available. Life and play got in the way of programming, but the release does add some good features and fix some annoyances.

New Features:
  • Victory points for LCU losses are counted
  • Economic multipliers are read from the save file, supporting custom scenarios
  • Support for larger pilot pool size
  • Paratroop/cavalry notation on infantry units is now shown in LCU panel and LCU production panel
  • Nation filter in Aircraft panel and Ships panel
  • Additional details added for pilots in the Summary panel
  • Ship withdrawal/return shown on ships
  • Comments can be added to the witptracker.properties file (start the line with a hash (#) character)
  • Device end date shown in Device panel (on upgrade everything shows as 0/0, but after reading a turn, it will be properly updated)
  • CSV export of Resource panel information
  • SigInt file import possible with two-day turn cycle games
  • Ship panel added CV-related information, fuel/hex, cargo/fuel/hex, and filter for AK-t ships
  • Base panel filter for bases with damage
  • Ship Class panel added number of ships and ships-to-come counts, fuel/hex, cargo/fuel/hex, conversion types in details, grouped-types in filter
  • Air Groups panel shows plane deficit/overage (active - max)
  • TF Panel shows fuel usage/day
  • Resources panel shows region and filter added for region
  • Engine planning 18 months out
  • LCU Panel shows packed/unpacked state and alert added when packed or unpacked
  • EDIT: Ship movement shown in Map panel. Green squares are at-sea locations and green lines are drawn directly to connect them. Blue squares show in port locations.

    Bugs Fixed:
  • Proper handling of two-day turns for SigInt files
  • Port, AF and fort expansion that was out of range for the database is fixed (shows as 101%)
  • Support types from an LCU counted towards the base regardless of the LCU's operations mode
  • Engineer count in the LCU panel corrected
  • Pilot filter on Group only shows pilots that are active in a group
  • Device type ELINT corrected
  • Special sunk conditions corrected (e.g., hit obstruction, grounding, eaten by giant whale [:D])
  • Air Group target fixed (needs to read a new turn to get corrected)

    Known Issues:
  • Ship Class Upgrades get confused when there are multiple of the same device in the same place
  • Ship withdrawal alert may show too often
  • Purchased LCUs with non-standard TOEs show database errors when they go back into the reinforcement queue (harmless, but annoying)
  • Scenarios where units have a delay of 9999 are shown, but a filter should be added to hide them

    In case you forgot, the release is available here: https://sites.google.com/site/witptracker/home

    This release is also packaged with the latest pwsdll.dll file, so hopefully we'll never need to worry about that issue again.

    And again, a special thanks to Michael M for his assistance deciphering things.

    Enjoy!

    Damian and Floyd



  • Your work is very much appreaciated guys.


    [image]http://www.realairsimulations.com/images/bravo_zulu.png[/image]





    Crackaces -> RE: WitPTracker AE Release 1.9 Available! (5/9/2012 1:32:25 AM)

    Ok I am trying to help my opponet install and run Witp Tracker

    History:

    1. JRE6u25 installed
    2. New C++ distributables Installed
    3. pwsdll.dll is the Beta2 version ..

    Error:

    quote:

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>"C:\Program Fil
    es (x86)\Java\jre6\bin\java.exe" -Xms384m -Xmx768m -jar "WitPTracker.jar"
    WitP Tracker AE tables loaded in 3 seconds
    Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
    0 >= 0
    at java.util.Vector.elementAt(Unknown Source)
    at witptracker.LCUPanel$1.getValueAt(LCUPanel.java:233)
    at witptracker.LCUPanel$1.getColumnClass(LCUPanel.java:248)
    at javax.swing.table.TableRowSorter.useToString(Unknown Source)
    at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
    at javax.swing.DefaultRowSorter.sort(Unknown Source)
    at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
    at witptracker.LCUPanel.actionPerformed(LCUPanel.java:1359)
    at javax.swing.JComboBox.fireActionEvent(Unknown Source)
    at javax.swing.JComboBox.contentsChanged(Unknown Source)
    at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
    at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
    at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
    at javax.swing.JComboBox.addItem(Unknown Source)
    at witptracker.LCUPanel.PopulateCombos(LCUPanel.java:1165)
    at witptracker.LCUPanel.<init>(LCUPanel.java:929)
    at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:864)
    at witptracker.GUIMain$5.run(GUIMain.java:1020)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>pause
    Press any key to continue . . .


    I previously saw one other post awhile ago with a simular trace but .. the question was answered in a PM ....

    Any thoughts on what to do next?




    scout1 -> RE: WitPTracker AE Release 1.9 Available! (5/9/2012 2:50:44 AM)


    quote:

    ORIGINAL: floydg


    quote:

    ORIGINAL: scout1

    And since I'm on a roll ..... Can I use Tracker to extract info to CSV files for turn 0 ? To help with planning ?


    Load whatever save file you want and then export.


    OK, I'm searching for my error as I can't get a save file for turn 0 to open in tracker. Get some exception in the command window about "does not exist" .... I have been sucessful with tracker for an on-going game. So that means

    a) I have err'd somewhere and haven't found it
    b) A turn 0 save isn't tracker friendly ...

    I'll search for 'a'. Has anyone had success with 'b' ?




    scout1 -> RE: WitPTracker AE Release 1.9 Available! (5/9/2012 3:29:27 AM)

    error message for my AI game, turn 0 attempt

    [image]local://upfiles/13786/53D13DA53C5A49F2AB6F4B4D5CC9DCCA.jpg[/image]




    n01487477 -> RE: WitPTracker AE Release 1.9 Available! (5/9/2012 3:37:17 AM)


    quote:

    ORIGINAL: Crackaces

    Ok I am trying to help my opponet install and run Witp Tracker

    History:

    1. JRE6u25 installed
    2. New C++ distributables Installed
    3. pwsdll.dll is the Beta2 version ..

    Error:

    quote:

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>"C:\Program Fil
    es (x86)\Java\jre6\bin\java.exe" -Xms384m -Xmx768m -jar "WitPTracker.jar"
    WitP Tracker AE tables loaded in 3 seconds
    Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
    0 >= 0
    at java.util.Vector.elementAt(Unknown Source)
    at witptracker.LCUPanel$1.getValueAt(LCUPanel.java:233)
    at witptracker.LCUPanel$1.getColumnClass(LCUPanel.java:248)
    at javax.swing.table.TableRowSorter.useToString(Unknown Source)
    at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
    at javax.swing.DefaultRowSorter.sort(Unknown Source)
    at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
    at witptracker.LCUPanel.actionPerformed(LCUPanel.java:1359)
    at javax.swing.JComboBox.fireActionEvent(Unknown Source)
    at javax.swing.JComboBox.contentsChanged(Unknown Source)
    at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
    at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
    at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
    at javax.swing.JComboBox.addItem(Unknown Source)
    at witptracker.LCUPanel.PopulateCombos(LCUPanel.java:1165)
    at witptracker.LCUPanel.<init>(LCUPanel.java:929)
    at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:864)
    at witptracker.GUIMain$5.run(GUIMain.java:1020)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>pause
    Press any key to continue . . .


    I previously saw one other post awhile ago with a simular trace but .. the question was answered in a PM ....

    Any thoughts on what to do next?

    This looks like the DB wasn't read in correctly. Delete all the trackerdb.* files and try again please.




    n01487477 -> RE: WitPTracker AE Release 1.9 Available! (5/9/2012 3:38:33 AM)


    quote:

    ORIGINAL: scout1

    error message for my AI game, turn 0 attempt

    [image]local://upfiles/13786/53D13DA53C5A49F2AB6F4B4D5CC9DCCA.jpg[/image]

    PM sent for file




    floydg -> RE: WitPTracker AE Release 1.9 Available! (5/9/2012 3:43:05 AM)


    quote:

    ORIGINAL: scout1


    quote:

    ORIGINAL: floydg


    quote:

    ORIGINAL: scout1

    And since I'm on a roll ..... Can I use Tracker to extract info to CSV files for turn 0 ? To help with planning ?


    Load whatever save file you want and then export.


    OK, I'm searching for my error as I can't get a save file for turn 0 to open in tracker. Get some exception in the command window about "does not exist" .... I have been sucessful with tracker for an on-going game. So that means

    a) I have err'd somewhere and haven't found it
    b) A turn 0 save isn't tracker friendly ...

    I'll search for 'a'. Has anyone had success with 'b' ?


    What is the exact exception? Also, if you send the save to me at witptracker@gmail.com, I can see for myself.




    floydg -> RE: WitPTracker AE Release 1.9 Available! (5/9/2012 4:15:57 AM)


    quote:

    ORIGINAL: n01487477


    quote:

    ORIGINAL: scout1

    error message for my AI game, turn 0 attempt


    PM sent for file


    File loaded fine for me... [&:]




    Knyvet -> RE: WitPTracker AE Release 1.9 Available! (5/9/2012 4:50:44 AM)

    Thanks Damian and Floyd (and assist thx to Michael M).

    As a JFB, I use Tracker extensively - at this point, I doubt my ability to run the Japanese economy without it.




    Crackaces -> RE: WitPTracker AE Release 1.9 Available! (5/9/2012 2:38:14 PM)


    quote:

    ORIGINAL: n01487477


    quote:

    ORIGINAL: Crackaces

    Ok I am trying to help my opponet install and run Witp Tracker

    History:

    1. JRE6u25 installed
    2. New C++ distributables Installed
    3. pwsdll.dll is the Beta2 version ..

    Error:

    quote:

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>"C:\Program Fil
    es (x86)\Java\jre6\bin\java.exe" -Xms384m -Xmx768m -jar "WitPTracker.jar"
    WitP Tracker AE tables loaded in 3 seconds
    Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
    0 >= 0
    at java.util.Vector.elementAt(Unknown Source)
    at witptracker.LCUPanel$1.getValueAt(LCUPanel.java:233)
    at witptracker.LCUPanel$1.getColumnClass(LCUPanel.java:248)
    at javax.swing.table.TableRowSorter.useToString(Unknown Source)
    at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
    at javax.swing.DefaultRowSorter.sort(Unknown Source)
    at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
    at witptracker.LCUPanel.actionPerformed(LCUPanel.java:1359)
    at javax.swing.JComboBox.fireActionEvent(Unknown Source)
    at javax.swing.JComboBox.contentsChanged(Unknown Source)
    at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
    at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
    at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
    at javax.swing.JComboBox.addItem(Unknown Source)
    at witptracker.LCUPanel.PopulateCombos(LCUPanel.java:1165)
    at witptracker.LCUPanel.<init>(LCUPanel.java:929)
    at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:864)
    at witptracker.GUIMain$5.run(GUIMain.java:1020)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>pause
    Press any key to continue . . .


    I previously saw one other post awhile ago with a simular trace but .. the question was answered in a PM ....

    Any thoughts on what to do next?

    This looks like the DB wasn't read in correctly. Delete all the trackerdb.* files and try again please.



    THAT DID IT!!! [sm=sign0031.gif]

    So for google :)

    1. Install JRE6u25 Edit Witp Tracker to point to this version of Java
    2. Install /Update C++ distributables
    3. Ensure if Beta versions are installed that the pwsdll.dll in the Witp Tracker Directory is the one in the Beta2 directory
    4. Delete the trackerdb.* files




    floydg -> RE: WitPTracker AE Release 1.9 Available! (5/9/2012 6:28:01 PM)


    quote:

    ORIGINAL: Crackaces


    quote:

    ORIGINAL: n01487477


    quote:

    ORIGINAL: Crackaces

    Ok I am trying to help my opponet install and run Witp Tracker

    History:

    1. JRE6u25 installed
    2. New C++ distributables Installed
    3. pwsdll.dll is the Beta2 version ..

    Error:

    quote:

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>"C:\Program Fil
    es (x86)\Java\jre6\bin\java.exe" -Xms384m -Xmx768m -jar "WitPTracker.jar"
    WitP Tracker AE tables loaded in 3 seconds
    Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
    0 >= 0
    at java.util.Vector.elementAt(Unknown Source)
    at witptracker.LCUPanel$1.getValueAt(LCUPanel.java:233)
    at witptracker.LCUPanel$1.getColumnClass(LCUPanel.java:248)
    at javax.swing.table.TableRowSorter.useToString(Unknown Source)
    at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
    at javax.swing.DefaultRowSorter.sort(Unknown Source)
    at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
    at witptracker.LCUPanel.actionPerformed(LCUPanel.java:1359)
    at javax.swing.JComboBox.fireActionEvent(Unknown Source)
    at javax.swing.JComboBox.contentsChanged(Unknown Source)
    at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
    at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
    at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
    at javax.swing.JComboBox.addItem(Unknown Source)
    at witptracker.LCUPanel.PopulateCombos(LCUPanel.java:1165)
    at witptracker.LCUPanel.<init>(LCUPanel.java:929)
    at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:864)
    at witptracker.GUIMain$5.run(GUIMain.java:1020)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>pause
    Press any key to continue . . .


    I previously saw one other post awhile ago with a simular trace but .. the question was answered in a PM ....

    Any thoughts on what to do next?

    This looks like the DB wasn't read in correctly. Delete all the trackerdb.* files and try again please.



    THAT DID IT!!! [sm=sign0031.gif]

    So for google :)

    1. Install JRE6u25 Edit Witp Tracker to point to this version of Java
    2. Install /Update C++ distributables
    3. Ensure if Beta versions are installed that the pwsdll.dll in the Witp Tracker Directory is the one in the Beta2 directory
    4. Delete the trackerdb.* files



    The correct pwsdll.dll file is supplied with Release 1.9 (and I believe that it is compatible with all game releases), so you don't need to perform step 3.




    Treetop64 -> RE: WitPTracker AE Release 1.9 Available! (5/10/2012 3:27:06 AM)

    Many thanks for the new release! [&o]




    MAARTENR -> RE: WitPTracker AE Release 1.9 Available! (5/11/2012 9:28:32 PM)

    I cant download it.




    floydg -> RE: WitPTracker AE Release 1.9 Available! (5/11/2012 9:56:14 PM)


    quote:

    ORIGINAL: MAARTENR

    I cant download it.


    What's not working?




    MAARTENR -> RE: WitPTracker AE Release 1.9 Available! (5/11/2012 9:57:53 PM)

    He Floydg the link doesnt work it doesnt open for witp ae tracker 1.9.
    Thanx for your help.




    floydg -> RE: WitPTracker AE Release 1.9 Available! (5/11/2012 9:59:46 PM)


    quote:

    ORIGINAL: MAARTENR

    He Floydg the link doesnt work it doesnt open for witp ae tracker 1.9.
    Thanx for your help.


    Must be something with your browser, since others can download from there.




    MAARTENR -> RE: WitPTracker AE Release 1.9 Available! (5/11/2012 10:04:46 PM)

    What must i do mate with mine browser i really dont have an idea.




    MAARTENR -> RE: WitPTracker AE Release 1.9 Available! (5/11/2012 10:09:37 PM)

    I get this.

    [image]local://upfiles/11883/5A6365D1B6F1416CABF93DFDBE97AA7C.jpg[/image]




    Dan Nichols -> RE: WitPTracker AE Release 1.9 Available! (5/11/2012 10:35:16 PM)

    Look to the far right, there should be a small down arrow. Click that and you will download the file.




    MAARTENR -> RE: WitPTracker AE Release 1.9 Available! (5/11/2012 10:37:38 PM)

    Thanx Dan founded.[:D]




    MAARTENR -> RE: WitPTracker AE Release 1.9 Available! (5/11/2012 10:54:43 PM)


    quote:

    ORIGINAL: floydg

    Just realized that I left out one of the big features for the release... ship movement was added to the map:


    [image]local://upfiles/12459/4D2B4DA2E2584C0497566A49E4A44D58.jpg[/image]

    Green squares are at-sea locations and green lines are drawn directly to connect them. Blue squares show in port locations.

    [EDIT] I know I can do a lot more with it, so suggestions welcome.

    He Floyd how do i get this? It looks very good.[X(]




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