RE: WitPTracker AE Release 1.0 (Full Version)

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haegint -> RE: WitPTracker AE Release 1.0 (9/7/2020 7:56:26 AM)

No! To start Tracker you must double-click ("open")the "WitPTracker.bat" file from the tracker install folder. This will open the black box command window and will start tracker after some delay. And when you're finished with tracker, you exit tracker from within (File menu) and then you have to manually close the black abox by clicking any key.

Or, more smoothly, you can download the Tracker_exe.zip, extract the file (it's only one) and put it into the tracker installation folder and double-click this .exe file to start Tracker program. This works nicer than the manual process via the .bat file.

Then on your desktop you make a shortcut pointing to this .exe file and you can double-click the shortcut to start Tracker. I have it set up like this.

The download link is provided on the Support page of their website (you have the link) at the very bottom end of the page:
Tracker_exe.zip (175k)
To download you need to hit the little blue arrow on the very right hand side.




AtParmentier -> RE: WitPTracker AE Release 1.0 (9/7/2020 8:04:54 AM)

I don't know if this is the right place, but can somebody explain differences in stats of the Tracker compared to the editor/ingame stats to me?
For example the Sherman in game and editor has 45mm of armour, on the otherhand in the tracker the armour is 90mm
Another example is the range of several allied CD guns, which in the tracker have longer range than shown in the editor or the game.

Could somebody explain this to me, please?
Thank you.




Alfred -> RE: WitPTracker AE Release 1.0 (9/7/2020 10:51:30 AM)


quote:

ORIGINAL: AtParmentier

I don't know if this is the right place, but can somebody explain differences in stats of the Tracker compared to the editor/ingame stats to me?
For example the Sherman in game and editor has 45mm of armour, on the otherhand in the tracker the armour is 90mm
Another example is the range of several allied CD guns, which in the tracker have longer range than shown in the editor or the game.

Could somebody explain this to me, please?
Thank you.


Tracker reads the saved files. The data is the same as that provided ingame. Any differences you are seeing will be the result of different scenarios being read. Device data does vary between different scenarios.

Alfred




789456281 -> RE: WitPTracker AE Release 1.0 (9/7/2020 7:56:41 PM)

Ok thanks I just recently updated java like a week and a half ago when the window popped up asking for a newer version to be installed could that be a problem?
Also when the DOS window opens up and asks for any key to be pressed after that I hit the "jar" file this is when the wipttracker opens yes? because when I do the mouse goes its "wait" mode till open and then nothing,is working and just not finding a save file yes?




789456281 -> RE: WitPTracker AE Release 1.0 (9/7/2020 8:04:05 PM)

Oh I forgot to ask does the game have to be running in order to access witptracker I'm guessing no but they say ask a stupid question you get an answer despite what they think of the person asking it.




haegint -> RE: WitPTracker AE Release 1.0 (9/7/2020 10:43:51 PM)

No, the game needs not to be running in order to run tracker and look at its data.




789456281 -> RE: WitPTracker AE Release 1.0 (9/8/2020 5:41:25 AM)

I have an image of the dos box in witptracker How do I upload it here jpeg,HTML etc...?




789456281 -> RE: WitPTracker AE Release 1.0 (9/8/2020 7:41:19 PM)

test

[image]local://upfiles/59899/71E5F607B91D4DD2A2C782BCE1198921.jpg[/image]


Ok figured it out...is there anything wrong here in this image?




789456281 -> RE: WitPTracker AE Release 1.0 (9/8/2020 7:43:15 PM)

My first uploaded image I'm so proud.




Nomad -> RE: WitPTracker AE Release 1.0 (9/8/2020 7:49:01 PM)

From the witptracker web site - support section:

This will show up as an error message:
Can't load IA 32-bit .dll on a AMD 64-bit platform
This error message is usually because you haven’t installed the Microsoft C++ libraries. But if you have then it can also be because you’ve not got Java 32 installed and configured properly.
Solutions:
Step 1. Check C++ Libraries.
Check you have the C++ Libraries installed, if not, install the 32 bit version (even if you have a 64 bit OS.)
Check here for installation.

Step 2. Check you have 32 bit Java
Check you have 32 bit Java installed. If you are working on a 64 bit OS, then you can have both installed.

Change your witptracker.bat file to point to the 32 bit Java executable (you need the quotes because of the space) - this varies on different machines so you'll need to check the path:
32bitOS users
C:\"Program Files"\Java\jre6\bin\java -Xms384m -Xmx512m -jar "WitPTracker.jar"
pause
64bitOS users
"C:\Program Files (x86)\Java\jre6\bin\java.exe" -Xms384m -Xmx512m -jar "WitPTracker.jar"
pause
You must run WitPTracker from the batch file. There is an executable file that might solve your problem if you've done the step above at the bottom of this page.




AtParmentier -> RE: WitPTracker AE Release 1.0 (9/9/2020 5:16:11 PM)

quote:

ORIGINAL: Alfred


quote:

ORIGINAL: AtParmentier

I don't know if this is the right place, but can somebody explain differences in stats of the Tracker compared to the editor/ingame stats to me?
For example the Sherman in game and editor has 45mm of armour, on the otherhand in the tracker the armour is 90mm
Another example is the range of several allied CD guns, which in the tracker have longer range than shown in the editor or the game.

Could somebody explain this to me, please?
Thank you.


Tracker reads the saved files. The data is the same as that provided ingame. Any differences you are seeing will be the result of different scenarios being read. Device data does vary between different scenarios.

Alfred


Weird, it's the same scenario I'm looking at and comparing the list in game of the save file, they are different.

Ah, found it. Different versions of the same scenario (2).




789456281 -> RE: WitPTracker AE Release 1.0 (9/10/2020 5:45:04 AM)

I give up looks like this suckers not going in.Well I did buy another hard drive and windows 10 maybe I can get it to work their one
things for sure its not gonna work in windows 7.KRIP!




Nomad -> RE: WitPTracker AE Release 1.0 (9/10/2020 3:35:56 PM)


quote:

ORIGINAL: 789456281

I give up looks like this suckers not going in.Well I did buy another hard drive and windows 10 maybe I can get it to work their one
things for sure its not gonna work in windows 7.KRIP!


Good luck with that. Tracker was developed using eithere Vista or XP, Windows 7 was easier to get it to work than Windows 10.




789456281 -> RE: WitPTracker AE Release 1.0 (9/10/2020 11:49:42 PM)

well a new day a new attitude ill guess I keep trying and banging away with windows 7




davidjruss -> RE: WitPTracker AE Release 1.10 Available! (9/12/2020 11:41:58 AM)

I have had to repair my laptop which resulted in my having to reinstall WITPAE + TrackerAE over various configurations. Started
an IronBabes B game but now my Tracker programme refuses to run after installation ( I had it running ok previous to my laptop problem ).

Can anyone advise a solution to user not found ?

DavidR



[image]local://upfiles/6590/4E3729B23BB441CAA7F6D1F8E747BB9A.jpg[/image]




789456281 -> RE: WitPTracker AE Release 1.10 Available! (9/13/2020 2:34:06 AM)

where did you install witptracker desktop witp ae folder? just curious last night I tried getting rid of java 8 64 bit and installing
java 32 bit got missing DLL in 32 instead still wont run





FeurerKrieg -> RE: WitPTracker AE Release 1.10 Available! (9/13/2020 5:04:27 AM)

Hi all! Getting back into the game after a long hiatus. I've got tracker up and running again (how I missed thee...) but seeing as this game is my first go with stacking limits, I thought I'd check tracker for an 'over stacked' base list. I check the Bases report, however, most of the bases still say unlimited, and the rest are the old standard 6,000, 30,000 and 60,000 limits. Is there somewhere else in tracker that reads the newer stacking limits for each base? Apologies if this has been answered many times - I tried Google and forum search before I asked!

Thanks!




Nomad -> RE: WitPTracker AE Release 1.10 Available! (9/13/2020 2:16:07 PM)


quote:

ORIGINAL: FeurerKrieg

Hi all! Getting back into the game after a long hiatus. I've got tracker up and running again (how I missed thee...) but seeing as this game is my first go with stacking limits, I thought I'd check tracker for an 'over stacked' base list. I check the Bases report, however, most of the bases still say unlimited, and the rest are the old standard 6,000, 30,000 and 60,000 limits. Is there somewhere else in tracker that reads the newer stacking limits for each base? Apologies if this has been answered many times - I tried Google and forum search before I asked!

Thanks!



Not that I am aware of.




offenseman -> RE: WitPTracker AE Release 1.10 Available! (10/5/2020 11:58:45 PM)

Greetings, having an issue. Have had no trouble like this before and in fact it run fine on turn one. Does not run for turn two and get this. Any ideas are appreciated

C:\Matrix Games\WITP-AE for New Asia Road Map\BTS 5.7>java -Xms512m -Xmx768m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
WitP Tracker AE tables loaded in 3 seconds
Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: -55
at java.lang.String.substring(Unknown Source)
at witptracker.TextFileHandler.LoadOperationsFile(TextFileHandler.java:954)
at witptracker.Main.main(Main.java:259)

C:\Matrix Games\WITP-AE for New Asia Road Map\BTS 5.7>pause
Press any key to continue . . .




floydg -> RE: WitPTracker AE Release 1.10 Available! (10/6/2020 12:10:11 AM)


quote:

ORIGINAL: offenseman

Greetings, having an issue. Have had no trouble like this before and in fact it run fine on turn one. Does not run for turn two and get this. Any ideas are appreciated

C:\Matrix Games\WITP-AE for New Asia Road Map\BTS 5.7>java -Xms512m -Xmx768m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
WitP Tracker AE tables loaded in 3 seconds
Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: -55
at java.lang.String.substring(Unknown Source)
at witptracker.TextFileHandler.LoadOperationsFile(TextFileHandler.java:954)
at witptracker.Main.main(Main.java:259)

C:\Matrix Games\WITP-AE for New Asia Road Map\BTS 5.7>pause
Press any key to continue . . .


This is an error parsing something in the operations file. You can ignore it -- the rest of the turn should load fine.




offenseman -> RE: WitPTracker AE Release 1.10 Available! (10/6/2020 12:28:39 AM)

Nothing happens after that. Tracker doesn't load.




floydg -> RE: WitPTracker AE Release 1.10 Available! (10/6/2020 12:32:01 AM)


quote:

ORIGINAL: offenseman

Nothing happens after that. Tracker doesn't load.


Can you send me the appropriate operations.txt file that's being loaded? Send to witptracker@gmail.com




Nomad -> RE: WitPTracker AE Release 1.10 Available! (10/6/2020 12:44:11 AM)


quote:

ORIGINAL: offenseman

Greetings, having an issue. Have had no trouble like this before and in fact it run fine on turn one. Does not run for turn two and get this. Any ideas are appreciated

C:\Matrix Games\WITP-AE for New Asia Road Map\BTS 5.7>java -Xms512m -Xmx768m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
WitP Tracker AE tables loaded in 3 seconds
Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: -55
at java.lang.String.substring(Unknown Source)
at witptracker.TextFileHandler.LoadOperationsFile(TextFileHandler.java:954)
at witptracker.Main.main(Main.java:259)

C:\Matrix Games\WITP-AE for New Asia Road Map\BTS 5.7>pause
Press any key to continue . . .


If this is turn 2 I don't understand the highlighted line in the output.




castor troy -> RE: WitPTracker AE Release 1.10 Available! (10/10/2020 4:34:09 PM)

I've got already over 800 turns loading each time, which always takes a while. Which file do I have to delete to have it starting from scratch?




witpqs -> RE: WitPTracker AE Release 1.10 Available! (10/10/2020 4:49:28 PM)


quote:

ORIGINAL: castor troy

I've got already over 800 turns loading each time, which always takes a while. Which file do I have to delete to have it starting from scratch?



[image]local://upfiles/14248/5C7A563DA45F4F068906C65ADDB715D6.jpg[/image]




castor troy -> RE: WitPTracker AE Release 1.10 Available! (10/10/2020 5:36:31 PM)


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: castor troy

I've got already over 800 turns loading each time, which always takes a while. Which file do I have to delete to have it starting from scratch?



[image]local://upfiles/14248/5C7A563DA45F4F068906C65ADDB715D6.jpg[/image]


thank you Sir!




rsallen64 -> RE: WitPTracker AE Release 1.10 Available! (10/12/2020 9:38:55 PM)

I'm getting the same message that Admiral Dadman got above:

D:\Tracker>java -Xms512m -Xmx1024m -jar "WitPTracker.jar" nomap
WitP Tracker AE tables loaded in 10 seconds
Exception in thread "AWT-EventQueue-0" java.lang.UnsatisfiedLinkError: D:\Tracker\pwsdll7.dll: Not enough memory resources are available to process this command
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at JNIpws.JNIpws.<clinit>(JNIpws.java:20)
at witptracker.SaveFileReader.ReadScenarioTurnNumber(SaveFileReader.java:339)
at witptracker.GUIMain.ReadNewTurn(GUIMain.java:148)
at witptracker.GUIMain.actionPerformed(GUIMain.java:527)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

I restarted, tried the trick with pulling the power cord and pressing the power button for 10 seconds, and still get this message when trying to run a new turn. I've had the same settings for Tracker and have been able to run about 220 turns without a problem. Any suggestions?




floydg -> RE: WitPTracker AE Release 1.10 Available! (10/13/2020 12:24:17 AM)

The Java settings are as large as you can set them, so all I can think of is other programs running on the computer and your free RAM. If that's not it, it could be the size of the database.




Nomad -> RE: WitPTracker AE Release 1.10 Available! (10/13/2020 12:41:31 AM)

I don't think the size of the data base has anything to do with it. I have trackers with databases that are over 1TB in size and they load and get next turns
with no problem( the only problem is how long they take to load ). I think it has to do with what else is running. Make sure nothing else is running. And it may
be a process that is running that you do not see without going to Task Manager. The other thing is that I have had problems in the past with using -Xmx1024m.
Try changing it to -Xmx768m instead and see what happens.

This is my bat file for tracker.

"c:\32 bit java\java.exe" -Xms256m -Xmx768m -jar "WitPTracker.jar"
pause

And BTW, notice that I an not using the nomap option, as far as I can tell, it makes no difference in memory usage. It is interesting to watch the resources in task manager while you load tracker and then load a turn.





rsallen64 -> RE: WitPTracker AE Release 1.10 Available! (10/13/2020 3:42:13 AM)

Thanks for the above suggestions. It was indeed a program running in the background, Dropbox, which had always been there but for some reason (maybe an update) was no absorbing much more memory. Once I shut it down, everything worked fine.




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