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jackx -> RE: Terrain scale? (10/1/2009 12:45:36 AM)
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I know about that, and it's one of the reasons why I maintain that in practice, the HnM series doesn't work well with smaller unit scales (company or below), because it just turns into a race to gang up on individual units. I made a fictional generic AWI scenario for PG, involving Hessians and some Continentals and Militia, and so long as you make every unit engage the unit that fired at it, it works great, but you can break it easily by stacking your fire. Though, to give credit where it's due, the Assault on Krzeczhorz scenario actually does work fairly well, despite that flaw. What brought about my initial question is that while unit properties were changed (to reflect a scale of ~100 yards/hex), the map and terrain features weren't really changed to fit the new scale (The Graner-Koppe and Pilgrimshain are a hex larger each, for instance, but most of the distances are unchanged). In Dragoon, the Prussians start 600 yards distant from the Graner-Koppe, in PG and now FTG, it's 460 yards. A quick comparison of ingame terrain to maps I had at hand (mostly Duffy) resulted in a scale of about 125m/hex, i.e. roughly the middle between the two different scales. But, as PH already pointed out, it's a moot point really - I'm better off starting from scratch... trying to create scale-accurate hex-overlays for what maps I have atm, with the 150 yard hexes and no way (that I can see) to set elevation modifiers, any representation fo the terrain will still be fairly abstract.
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