Terrain scale? (Full Version)

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jackx -> Terrain scale? (9/30/2009 4:09:10 PM)

So, I've been toying with the idea of re-doing Chotusitz, Hohenfriedberg and Soor with the 150 yards/hex scale, since I'm not a big fan of regular infantry with a firing range of 2 hexes. It just leads to too much stacking of fire on individual units, which is exploitable and reeks of being game-y to me...

Anyways, that's besides the point, I'm not here to rant about gameplay preferences.
However, I had some time on my hands today and had a closer look at the scenarios, and made a rather unexpected discovery: There's barely any difference between the old Dragoon maps for those scenarios and the current ones, despite the clear difference that is stated for terrain scale.

So now I have to ask - what scale is the terrain actually in? 150 yards/hex or ~100 yards/hex?
If someone who knows could tell me, that'd be great, and a lot faster than trying to figure it out based on maps...




PrinzHenrich -> RE: Terrain scale? (9/30/2009 4:28:58 PM)

You should better to get original map and do the terrain again without scaling previous terrain.




Tim Coakley -> RE: Terrain scale? (9/30/2009 4:43:08 PM)

Jackx,
not surte if anyone currently involved in the project could give you an answer on this. We picked up the game at the Prussia's Glory point, so any older Dragoon info is before our time.

Tim




Tim Coakley -> RE: Terrain scale? (9/30/2009 4:44:08 PM)

PrinzHenrich,
sent you a PM and e-mail about scenarios.

Tim




PrinzHenrich -> RE: Terrain scale? (9/30/2009 5:19:26 PM)

I PM-ed you back [;)]




Sertorius1 -> RE: Terrain scale? (10/1/2009 12:02:25 AM)

Jack,

The original HnM scenarios from around 2004 used 150 yards for their scale. The reason why you are getting long range fire in Chotusitz is due to "2" being used in the "Units property sheet/Weapons firing and ranges table" in the editor. This is where the 75 yards comes from, half of 150. I personally think that this value should be a "1" due to the range here. On the other hand, units like the grenzers should use "2" for being equipped with rifles.

In reality, if the second box in the "Weapons firing and ranges table" had "1" checked the unit would fire only at a range of one hex. Anything above one would cut the scale to 115 or less yards.

You can be creative here as the person who designed the Assault on Krezeczhorz in the Kolin folder was. There the scale is set for 37.5 yards with five minute turns.

You can find some more information in the manuel on pages 72 and 78 for the "Scale Unit Movement" option.




jackx -> RE: Terrain scale? (10/1/2009 12:45:36 AM)

I know about that, and it's one of the reasons why I maintain that in practice, the HnM series doesn't work well with smaller unit scales (company or below), because it just turns into a race to gang up on individual units. I made a fictional generic AWI scenario for PG, involving Hessians and some Continentals and Militia, and so long as you make every unit engage the unit that fired at it, it works great, but you can break it easily by stacking your fire.
Though, to give credit where it's due, the Assault on Krzeczhorz scenario actually does work fairly well, despite that flaw.


What brought about my initial question is that while unit properties were changed (to reflect a scale of ~100 yards/hex), the map and terrain features weren't really changed to fit the new scale (The Graner-Koppe and Pilgrimshain are a hex larger each, for instance, but most of the distances are unchanged). In Dragoon, the Prussians start 600 yards distant from the Graner-Koppe, in PG and now FTG, it's 460 yards.
A quick comparison of ingame terrain to maps I had at hand (mostly Duffy) resulted in a scale of about 125m/hex, i.e. roughly the middle between the two different scales.

But, as PH already pointed out, it's a moot point really - I'm better off starting from scratch... trying to create scale-accurate hex-overlays for what maps I have atm, with the 150 yard hexes and no way (that I can see) to set elevation modifiers, any representation fo the terrain will still be fairly abstract.




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