Nemo121 -> RE: Review @ Out of Eight (10/12/2009 6:48:34 PM)
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HS, to be fair to the reviewer ( and others ) I don't think that this is an issue of not wanting menus. I think this is an issue of there being a BETTER way to present the menus than we currently have. E.g. Imagine, if you would, a menu for production featuring, along the top, generic pictures of "single-engined day fighter", "twin-engined day fighter", "night fighter", "Jabo" Click on "night fighter" and below these generic pictures a new page pops up with pictures of the planes on the left in one column, a second column showing a picture of avionics etc ( parts ) and a third column showing a generic picture of plane engines ( 1 engine for single-engined planes, two engines for twin-engined planes ) There's a number below each plane, part and engine which shows the number required at present for that plane type and the total number being produced in total. Click on a picture and a new box pops up showing you a list of the factories ( and their sizes ) producing that plane assembly or avionics or engine. If you want to change production you can select more than one of the factories at a time and then when you select change all of the selected factories will change to whatever you want at the same time. When you close this sub-menu the main page will update all the figures letting you instantly see the effect of what you are doing on night-fighter production, assembly,m parts and engine requirements. On one page you have all of the data you need to change production for ALL of your night fighters. Same for the other types. It is displayed somewhat graphically with a clear communication to players of what engine and parts types are required for which planes, how many of each you need and what the total production for each is. Is the current aspergery menu a game-breaker for me? No but neither is it even close to being as user-friendly as something along the lines of what is outlined above. Bottom lines: 1. The issue isn't with menus it is with the user-unfriendliness of menus. 2. If you want pretty menus etc don't get a Grigsby game.
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