rtrapasso -> RE: USELESS Corsair. (9/21/2010 1:31:25 AM)
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ORIGINAL: rominet quote:
ORIGINAL: rtrapasso The Corsair will almost undoubtedly turn into an absolute killing machine if used correctly... conduct sweeps in strength, try to figure out the enemy altitude and come in around 3K feet above what they operate at. Also, try to conduct sweeps at only small distances... operating at or beyond normal range is a big no-no. Hi What do you mean by "try to figure out the enemy altitude"? I was thinking that at WitP, altitude had no influence on dogfights. And i have never noticed anything in my games. Am i wrong? If there is a subject concerning this point on this forum, i am interested in. Same question concerning the effect of range. Altitude DEFINITELY has an effect on air-to-air combat: you want to set your fighters about 3000 feet above the enemy altitude... you will get many more "bounces" (surprise attacks) on the enemy if you do... too low, and you will just be climbing to the attack (and the enemy will also have the advantage)... too high, and you will lose a lot of time diving (also, you may not spot the enemy if it is cloudy and you have no radar). It is a tricky business trying to guess altitude in the game, though... normally, you "set up" your opponent by bombing at a "set" altitude (say 6,000 feet)... this encourages the enemy to fly at 9-10K feet... then you sweep at around 13,000 feet... it is a guessing game, though. Similarly: range has a drastic effect on combat... fly to far, and you will be at a severe disadvantage (due to fatigue)... also, longer flights tend to fragment formations, so instead of 50 planes arriving in one large flight at (say) a range of 1 hex, you might have 5-6 flights of 8-10 planes if you fly at a range of 5 hexes... Of course, if the enemy has a CAP of 20 planes, it can make mincemeat of 5 flights of 10, whereas it will take serious damage if 100 planes show up all at the same time.
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