Two screenshots (Full Version)

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Joel Billings -> Two screenshots (10/31/2009 4:58:22 AM)

I'm going to post two screenshots. The first shows a selected stack of German units on the border after one of the divisions launched two hasty attacks over the border. Not all of the graphics on the top menu and the unit bar on the right are done (but most are). The map is not finalized, but it's close enough to show. There are many player preferences that impact things you're seeing on the screen. Army/Front colors that color code units is one (you can turn it off). Show Allowed Move that shades areas you can move through and based on player control of hexes. If I had that turned this off you wouldn't have darkened areas on the map. This is at the "In" zoom level in 1024x768 window area. We have five, Max-In, In, Medium, Out, Maxi-Out. I'll leave it to testers (or Jim if he wants to) to answer specific questions you may have about these screenshots seeing.

[image]local://upfiles/1268/86F30017D7F94FC9B8DFF0BB8A9E2419.jpg[/image]




Joel Billings -> RE: Two screenshots (10/31/2009 5:05:24 AM)

This is the unit info window for the Panzer Division that launched the attacks. You would never actually do this in a game, as you would save the Panzer Division's MPs to move through the gap the infantry will blast in the front line. This window's layout has not been completed, and it's missing livetext/buttons that will be on the final window, but it does show you the kind of detail that is tracked in each unit. You can click on any of the weapons in this window to get details about the weapon. You can click on the TOE to see a page showing the standard TOE for this unit versus what is in the unit. I hope this gives you an idea of what we've been working on.

[image]local://upfiles/1268/09686D6385BD4083B0BFB699C606320F.jpg[/image]




siRkid -> RE: Two screenshots (10/31/2009 11:46:40 AM)

If you'll look in the lower right hand side of the Unit Information screen, you'll see the ASSIGN/FORM option. You can use this to attach support units directly to this division.

[image]local://upfiles/5534/BEA065F19CAE4943B9CB25AEE88BE3F6.jpg[/image]




Kharkov -> RE: Two screenshots (10/31/2009 12:37:56 PM)

Map is looking fantastic [:)]

Couple of questions then :

1) Is the max stack 3 units?

2) Looking at the TOE screen, when you click on a weapon what does the detail screen show you? A picture of the actual tank/plane/gun would be great!

3) How do you know when a division is ready to be upgraded? For example, the LSSAH in 1942 upgraded to a Panzer Grenadier divison which would change its TOE. Would this happen in game and if so, what prompts the upgrade during the game?





Hard Sarge -> RE: Two screenshots (10/31/2009 12:44:05 PM)


quote:

ORIGINAL: Kharkov

Map is looking fantastic [:)]

those screenshots do not do it justice

Couple of questions then :

1) Is the max stack 3 units?

yes

2) Looking at the TOE screen, when you click on a weapon what does the detail screen show you? well, the details :), name, data info, and all of that good stuff A picture of the actual tank/plane/gun would be great! it is early, it has been asked

3) How do you know when a division is ready to be upgraded? For example, the LSSAH in 1942 upgraded to a Panzer Grenadier divison which would change its TOE. Would this happen in game and if so, what prompts the upgrade during the game?

couple part answer, some units will be withdrawn and when they come back, they will come back as upgraded, others, once set to refit, if the stuff is in stock, they will start to upgrade






wosung -> RE: Two screenshots (10/31/2009 1:18:18 PM)

UI is looking very clear and well organized compared to older GG & friends games. Good move!

Regards




Zort -> RE: Two screenshots (10/31/2009 2:04:00 PM)

For units that are to be withdrawn, will there be some type of warning a turn or two before the unit is to leave. Always hate it when a unit just disappears. Would be nice if a either a warning box or the unit flashed the turn before so you can move it out of the line. Looking great, thanks.




Great_Ajax -> RE: Two screenshots (10/31/2009 3:27:44 PM)

There is an arrival/withdrawal screen that will show you when units are scheduled to arrive and depart.

Trey




Montbrun -> RE: Two screenshots (10/31/2009 3:44:32 PM)

Wow! - I'm so groovin' on this game....




Terminus -> RE: Two screenshots (10/31/2009 4:08:23 PM)


quote:

ORIGINAL: el hefe

There is an arrival/withdrawal screen that will show you when units are scheduled to arrive and depart.

Trey


The status also changes, i.e. from "Ready" to "Withdrawing".




Rasputitsa -> RE: Two screenshots (10/31/2009 5:55:41 PM)

Like the look of the map, great improvement on other games, which were a little dark, can't wait. [:)]




thackaray -> RE: Two screenshots (10/31/2009 7:23:25 PM)

Looks great.

At the moment I'm just confused by the different counter symbols but I'll learn them when I get the game.




thackaray -> RE: Two screenshots (10/31/2009 7:25:46 PM)

On the right hand side, where the name of each unit and assigned korp is, what does the 1/5 mean after the korp number ?




Helpless -> RE: Two screenshots (10/31/2009 7:27:48 PM)

quote:

On the right hand side, where the name of each unit and assigned korp is, what does the 1/5 mean after the korp number ?


Distance to HQ - 1 , maximum distance supported by HQ - 5 (Corps HQ)




Pford -> RE: Two screenshots (10/31/2009 8:12:16 PM)

Looks great, it's shaping up as the definitive hex-based wargame. But keep working on those more manageable, smaller scenarios!




Silvanski -> RE: Two screenshots (11/1/2009 8:20:46 AM)


quote:

ORIGINAL: Kid

If you'll look in the lower right hand side of the Unit Information screen, you'll see the ASSIGN/FORM option. You can use this to attach support units directly to this division.

[image]local://upfiles/5534/BEA065F19CAE4943B9CB25AEE88BE3F6.jpg[/image]

Are these support units selected from a unit pool or something like that?




siRkid -> RE: Two screenshots (11/1/2009 10:55:53 AM)


quote:

ORIGINAL: Silvanski

Are these support units selected from a unit pool or something like that?


The game starts out with all the support units attached to HQ units as they were historically. You can use admin point to move them around.




bairdlander2 -> RE: Two screenshots (11/3/2009 12:31:35 AM)

Does rdy mean readiness or the number of said unit?Example Motorized Rifle Squad under rdy says 86.86 is number of squads correct?




siRkid -> RE: Two screenshots (11/3/2009 2:24:44 AM)

quote:

ORIGINAL: bairdlander

Does rdy mean readiness or the number of said unit?Example Motorized Rifle Squad under rdy says 86.86 is number of squads correct?


Yes, that is the number of units ready for combat.




Ursa MAior -> RE: Two screenshots (11/4/2009 6:34:23 PM)

Looks great. I would have two questions

1. Fatigue is understood as readiness? If not what can I do with a unit which is 99% fatigued?
2. Can I split up units? In the original (which I play even nowaday occasionally) in 1941 for the soviets in  1943-45 for the germans the low number of air units is a real problem (mostly fighter units).




Hanal -> RE: Two screenshots (11/4/2009 8:24:29 PM)

quote:

ORIGINAL: Pford

Looks great, it's shaping up as the definitive hex-based wargame. But keep working on those more manageable, smaller scenarios!


I could not agree more....It would be nice to have a few 10-20 turn introductory scenarios...they would not need to be tutorial scenarios, but small enough in both counter and map size to allow a novice player to use all of the rule and features in a small contained game.....once mastered, then it would be on to the larger scenarios....




Fred98 -> RE: Two screenshots (11/4/2009 11:27:20 PM)

In my view 20 turn scenarios are easily PBEM'd

30 turn scenarios are also good to PBEM.

Every scenario needs to be PBEM'd right through to it's end else you will never get a balanced result.

-








Fred98 -> RE: Two screenshots (11/4/2009 11:39:35 PM)

From the first screen shot in that stack of 3:

Can you select 1 unit, 2 units or 3 units as you see fit?

If you select multiple units, I presume the movement allowance of the stack is based upon the slowest unit?


Suggest using the Space Bar to move units from the top to the bottom of the column

When you clicjk in a hex the unit unit at the top of the column should always be the one selected.

Suggest: Hold down Shift and click on 2 units on the column to the right thereby selecting 2 units in the hex.





Rolandnc -> RE: Two screenshots (11/5/2009 8:03:55 PM)

This looks incredible!   I look forward to this game.. along with Combined Arms ....   Just not enough time in this life to enjoy them all:<(






Terminus -> RE: Two screenshots (11/5/2009 9:07:07 PM)


quote:

ORIGINAL: Joe 98

From the first screen shot in that stack of 3:

Can you select 1 unit, 2 units or 3 units as you see fit? YES

If you select multiple units, I presume the movement allowance of the stack is based upon the slowest unit? YES


Suggest using the Space Bar to move units from the top to the bottom of the column

When you clicjk in a hex the unit unit at the top of the column should always be the one selected. NOT NECESSARY. THERE'S ONLY THREE UNITS, AND YOU SELECT THEM IN THE INFO PANEL TO THE RIGHT.

Suggest: Hold down Shift and click on 2 units on the column to the right thereby selecting 2 units in the hex. NO GO. SHIFT IS USED FOR SOMETHING ELSE.








comte -> RE: Two screenshots (11/6/2009 9:27:53 AM)

Wow looks great eagerly awaiting this [:)]




Fastheinz -> RE: Two screenshots (11/6/2009 3:28:55 PM)

[&o]




Shadrach -> RE: Two screenshots (11/7/2009 1:10:35 PM)

Yes, really looking forward to this, being an old WiR fan.

But, stupid question I'm sure; can hex sides be turned off [&:]




Duck Doc -> RE: Two screenshots (11/7/2009 2:26:52 PM)

[&o][&o][&o][&o][&o]

What do the icons bearing the numbers 27, 30 & 39 indicate in the first screenie?




USSLockwood -> RE: Two screenshots (11/7/2009 2:31:21 PM)

1024x768 is the max resolution?




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