Larry Reese -> RE: Brigade generals (11/2/2009 11:23:43 PM)
|
Okay, let me ask this on a different level. Lets say I have a division of 5 brigades. Is it useful (if you have them) to have one 2-star (div c.o.) and four 1-star for each brigade? A total of 5 generals in the division? I this useful in quick combat, or not? Also, on quick combat: which attributes of generals are most important in quick combat? Do only the top three generals in rank count? Some insight to how the mechanics work would be nice. Also, are unified armies getting rooked? Let's say I have 150,000 men in an army, and opponent has 75,000 each in two armies in adjacent provinces. If I attack one, in the quick combat box, I can only place 30 units. The opponent, places 30, plus others called as reinforcements from the other province. I read somewhere (I think) that my other 150 should cycle through, but they do not - that I can tell. So about half my force is of no use, while the enemy can make maximum use of forces separated by 10s or even 100s of miles. What's the deal? If the rest of my force is going to cycle through, shouldn't it appear in teh route and defense boxes after I've placed the initial group? Is this a purposeful design of FOF? Just doesn't seem to make sense to me. Thanks for the information (and yes, I'm fully patched). LR
|
|
|
|