Feb. 18/43 Update (Full Version)

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SqzMyLemon -> Feb. 18/43 Update (4/22/2012 9:51:50 PM)

Feb. 18/43:

Sub Ops:

SS KXIV is sighted near Tandjoengselor by PB escorts. No ASW attack. This submarine just won't go away. [sm=nono.gif]

SS S-42 is spotted by SC Ch 11 near Choiseul Bay and attacked. Three near miss hits are recorded.

SS Grayback duds on DD Yugiri near Russel Islands.

The Solomons:

Lunga is hit by another naval bombradment. Results are great from two BB's, the AAR follows:
--------------------------------------------------------------------------------
Night Naval bombardment of Lunga at 114,138

Japanese Ships
BB Ise
BB Fuso

Allied ground losses:
365 casualties reported
Squads: 1 destroyed, 6 disabled
Non Combat: 15 destroyed, 50 disabled
Engineers: 3 destroyed, 7 disabled
Guns lost 5 (2 destroyed, 3 disabled)
Vehicles lost 15 (5 destroyed, 10 disabled)

Airbase hits 5
Airbase supply hits 1
Runway hits 18
Port hits 6

F1M2 Pete acting as spotter for BB Ise
BB Ise firing at 27th Infantry Division
F1M2 Pete acting as spotter for BB Fuso
BB Fuso firing at Lunga

This is boding well. As I refine my bombardment tactics and the composition of the TF's, I think I can sustain this pace of bombardment operations over the next three weeks while ground forces move overland from Tassafaronga. I'm causing disruption, disablements and destroying a small numer of squads each bombardment. The non-combat squads seem to be hit particularly hard more often than not. So far I'm only using BB's, when I get closer to being able to launch a Deliberate Assault, Lunga will be hit hard with everything I have. [sm=00000036.gif]

Troops continue to land on Tassafaronga. The next few days are critical, as the bulk of two infantry divisions are unloading. A small force will also land on Tulagi tomorrow, with the intention of building up the airfield to allow fighters to be deployed directly. The 1st Air Division HQ has landed at Munda. Vella Levella is now level two and can support 48 fighters. I'm moving LBA forward, including Val's and Kate's, and everything is torpedo capable. The Solomons are quickly becoming a bastion of LBA which will allow my CV's to perform...other duties. [sm=00000622.gif]

China:

Chinese forces in open terrain east of Chungking at 79,44 are bombed and suffer 3(32) infantry and 0(6) non-combat squad losses totalling 272 casualties.

Kienko's airbase is damaged with 2 AB, 3 ABS and 3 Runway hits complements of the Sonia's today. I noticed last turn that Kienko seemed to be held only by a small Chinese LCU consisting of just 16 guns. Helen's (16) and Ann's (22) destroy 13 guns and disable the remaining three. I decide to drop the 1st Raiding Rgt. to capture the base and block the road behind a force of six Chinese units east of the base across the river. If bombing can slow the ground troops long enough, I may be able to maul this force before they retire across the river. I expect the paratroopers to get wiped out, but I thought I'd rattle the cage.
--------------------------------------------------------------------------------

Ground combat at Kienko (78,41)

Japanese Shock attack

Attacking force 302 troops, 3 guns, 0 vehicles, Assault Value = 18

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 15

Allied adjusted defense: 1

Japanese assault odds: 15 to 1 (fort level 1)

Japanese forces CAPTURE Kienko !!!

Combat modifiers
Attacker: shock(+), leaders(-)

Assaulting units:
1st Raiding Rgt /1

Here are a couple more actions in China:
--------------------------------------------------------------------------------

Ground combat at 81,41 (near Ankang)

Japanese Bombardment attack

Attacking force 12544 troops, 102 guns, 0 vehicles, Assault Value = 903

Defending force 8396 troops, 76 guns, 0 vehicles, Assault Value = 308

Assaulting units:
6th Division
35th Division

Defending units:
33rd Chinese Corps
47th Chinese Corps
1st War Area
2nd Group Army
--------------------------------------------------------------------------------

Ground combat at 79,44 (near Chungking)

Japanese Shock attack

Attacking force 18233 troops, 146 guns, 42 vehicles, Assault Value = 671

Defending force 2939 troops, 0 guns, 0 vehicles, Assault Value = 100

Japanese adjusted assault: 1092

Allied adjusted defense: 24

Japanese assault odds: 45 to 1

Combat modifiers
Defender: experience(-)
Attacker: shock(+)

Japanese ground losses:
364 casualties reported
Squads: 1 destroyed, 27 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 4 disabled

Allied ground losses:
1869 casualties reported
Squads: 93 destroyed, 3 disabled
Non Combat: 77 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
Units retreated 3
Units destroyed 1

Defeated Allied Units Retreating!

Assaulting units:
32nd Division
5th Ind.Mixed Brigade
12th Army

Defending units:
83rd Chinese Corps
39th Chinese Corps
89th Chinese Corps
13th Group Army

I'm advancing everywhere in China. I will shock attack the Chinese force N.W. of Ankang tomorrow. I'm moving on Kweiyang and will have troops positioned to the S.W. and S.E. in the next two days. Chinese forces continue to march west and I expect Kweiyang to be either abandoned or defended by a small rearguard. I have about 8000 AV available to capture the base.

The Gilbert Islands:

The Allies continue to forcus on this theatre. B-25C Mitchell's (15) and B-26B Marauder's (10) wipe out Beru's defenders, the 43rd Naval Guard Unit, today. I'm looking at providing a small roadblock to the Allies in the Gilbert's, if time allows and does not detract from operations against Guadalcanal.

Miscellaneous:

Japan:

Japanese forces CAPTURE Kienko !!!

Georgetown expands fortifications to size 3
Tuyun expands airfield to size 2

Aircraft D4Y1 Judy advances R&D (The Judy is now in production, a month early, and the goal is 75-100/month by the end of March)

Allied:

Boise expands airfield to size 8

Thoughts:

I have only one factory producing the D3A1 Val and 172 aircraft in the pool. With the coming conversion of naval air units, this number will quickly increase towards 300. I have three factories capable of producing the D4Y1 Judy, but would prefer to leave two set on R&D for the next Judy model. Does it make sense to convert the Val factory to Judy production?




SqzMyLemon -> RE: Feb. 18/43 Update (4/23/2012 12:49:24 AM)

China Theatre:


[image]local://upfiles/33192/D6F65A7B223D43C0B3540465E27CF9ED.jpg[/image]




obvert -> RE: Feb. 18/43 Update (4/23/2012 11:07:32 AM)

You're making good progress there in China. I think you should have it all before long. Of course, it would be great if you could now take out as many Chinese units as you can. Having them in Burma in 6 months doesn't sound great either.

I don't suppose there's any hope of setting up a roadblock at Paoshan is there?




SqzMyLemon -> RE: Feb. 18/43 Update (4/23/2012 3:56:55 PM)

quote:

ORIGINAL: obvert

I don't suppose there's any hope of setting up a roadblock at Paoshan is there?


I am going to try. I'm taking a chance and actually sending reinforcements to Burma. I will use three divisions, including one armoured, to try and take Paoshan. I fear it is too late, but the effort still has to be made I think. I'm working on a few ideas, but time will be the crucial factor in whether anything comes of them.

It's a scary future if those Chinese units sort themselves out and get supply from Burma. I definitely have learned the importance of pushing into China from Burma with Japan to prevent any chance of supply reaching the starving masses.




SqzMyLemon -> RE: Feb. 18/43 Update (4/23/2012 4:00:49 PM)

I thought I'd be able to start producing the Judy, but the text in the factory menu is blue and it still shows as an R&D factory. I know things changed in the patch, do I have to do something specific to switch it to production now?




crsutton -> RE: Feb. 18/43 Update (4/23/2012 5:44:26 PM)

You are in excellent position in China. As good as any that I have seen for the date. Your big goal should be cutting off any sort of retreat towards Burma. Don't worry so much about Chungking so much. Once surrounded there is no way the units there can keep in supply-even with the light industry factory. Islolate them then bomb the city for a few months. It will drop their morale and eventually they will all die. Once you take Chunking, no Chinese unit will return. The fewer that you allow to escape to Burma the better. At this point the roads to Burma are much more inportant than anything else.




SqzMyLemon -> Strategic Musings (4/23/2012 7:56:02 PM)

The current situation in China has resulted in a new appraisal of the overall strategic situation.

The threat of an Allied linkup with Chinese forces via Burma is a real problem now, and steps must be taken to eliminate the threat or contain it. I'll have to post a screenshot of Burma next update to show the current force distribution, but I do have substantial forces there. In fact, I have 11 divisions in Burma, two of which are armour. I plan on further reinforcing Burma with the 21st Division from Sumatra.

The problem I face is how much strength can I remove from Burma for an offensive against Paoshan without weakening my position against Commonwealth forces at Shwebo? Mandalay is about to reach level 6 forts so I'm good there, but an Allied move to cut the railway between Mandalay and Lashio, or bypass Mandalay all together and flank my position could unhinge Burma completely. I need the railway to sustain supply for an offensive against Paoshan, but any offensive towards China will weaken my ability to hold it. A tough call. Now I wish I'd marched on Kunming those many months ago when I first mentioned it! [:D]

Another option is somehow blocking the Chinese from reaching Burma with my forces actually in China. This is a far tougher problem, as the Chinese are already on the move and will most likely win that race. I do have some ideas, but a lot will depend on where the Chinese are in the mountains near Kunming. There are 24 units unaccounted for and they can already be in position to block me reaching Kunming.

The best option is attack from Burma, but should I risk losing Burma to knock China out? I will post the screenshot of Burma later so everyone can understand the situation more clearly.




Chickenboy -> RE: Feb. 18/43 Update (4/23/2012 9:55:43 PM)


quote:

ORIGINAL: SqzMyLemon
I have only one factory producing the D3A1 Val and 172 aircraft in the pool. With the coming conversion of naval air units, this number will quickly increase towards 300. I have three factories capable of producing the D4Y1 Judy, but would prefer to leave two set on R&D for the next Judy model. Does it make sense to convert the Val factory to Judy production?


It makes sense to convert it to something. Perhaps you want to wait until some fighters come on line and make the change there. But if you want Judys in the short term, you'll have to produce 'em with a production (versus a research) factory.




obvert -> RE: Feb. 18/43 Update (4/23/2012 10:06:57 PM)


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: SqzMyLemon
I have only one factory producing the D3A1 Val and 172 aircraft in the pool. With the coming conversion of naval air units, this number will quickly increase towards 300. I have three factories capable of producing the D4Y1 Judy, but would prefer to leave two set on R&D for the next Judy model. Does it make sense to convert the Val factory to Judy production?


It makes sense to convert it to something. Perhaps you want to wait until some fighters come on line and make the change there. But if you want Judys in the short term, you'll have to produce 'em with a production (versus a research) factory.


Also, before you convert/upgrade the Judy factories from research to production, consider how many you still want to get the later models and turn off the upgrade for those.




SqzMyLemon -> RE: Feb. 18/43 Update (4/23/2012 10:36:00 PM)

quote:

ORIGINAL: Chickenboy

It makes sense to convert it to something. Perhaps you want to wait until some fighters come on line and make the change there. But if you want Judys in the short term, you'll have to produce 'em with a production (versus a research) factory.


I think I need to convert the D3A1 factory to D3A2's [:(]. With PDU off I can't cherry pick my upgrades. I just checked most of my Val units and they can't upgrade directly to the D4Y1 Judy, they apparently must first convert to the D3A2. Unless I'm missing something, I'll have to switch the D3A1 factory to D3A2's since I've not produced any the entire war, thinking I wouldn't need to.

I keep running across these problems, but they are self induced. I think it best to produce everything with PDU Off, as my upgrade paths are completely pre-determined and I can't skip a model.

quote:

ORIGINAL: obvert

Also, before you convert/upgrade the Judy factories from research to production, consider how many you still want to get the later models and turn off the upgrade for those.


I have kept two R&D factories set to the D4Y2 Judy and want to covert the other to production of the D41Y. Does that mean I set the R&D factories to upgrade and the planned production factory to not upgrade? Right now they are all blue and I've already switched two of them to R&D the D4Y2 manually and kept the other set to D4Y1 with the intention to convert it to production. Will it convert automatically, or is there something I must now do?





obvert -> RE: Feb. 18/43 Update (4/23/2012 10:53:59 PM)


quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Chickenboy

It makes sense to convert it to something. Perhaps you want to wait until some fighters come on line and make the change there. But if you want Judys in the short term, you'll have to produce 'em with a production (versus a research) factory.


I think I need to convert the D3A1 factory to D3A2's [:(]. With PDU off I can't cherry pick my upgrades. I just checked most of my Val units and they can't upgrade directly to the D4Y1 Judy, they apparently must first convert to the D3A2. Unless I'm missing something, I'll have to switch the D3A1 factory to D3A2's since I've not produced any the entire war, thinking I wouldn't need to.

I keep running across these problems, but they are self induced. I think it best to produce everything with PDU Off, as my upgrade paths are completely pre-determined and I can't skip a model.

quote:

ORIGINAL: obvert

Also, before you convert/upgrade the Judy factories from research to production, consider how many you still want to get the later models and turn off the upgrade for those.


I have kept two R&D factories set to the D4Y2 Judy and want to covert the other to production of the D41Y. Does that mean I set the R&D factories to upgrade and the planned production factory to not upgrade? Right now they are all blue and I've already switched two of them to R&D the D4Y2 manually and kept the other set to D4Y1 with the intention to convert it to production. Will it convert automatically, or is there something I must now do?



As far as I know at the beginning of the month it'll just start making them if it's set to upgrade. I don't know any way to start it manually.

Sorry about the D3A2. That sucks. At least you'll have a good pool of Judy soon. The A2 Val could go into land unit and ASW I guess.




SqzMyLemon -> RE: Feb. 18/43 Update (4/23/2012 11:06:19 PM)

I think I'll be ok with the D3A2. I will produce just enough to convert two units at a time and then they can quickly switch over to Judy's, then rinse and repeat until I'm all switched over. This should allow me to get a nice pool of Judy's built up as you mentioned for a quick turnaround.

So I have to wait until the end of the month to actually start production of the Judy? That's like 10 days away yet! [:D] That first 500kg bomb hit on an Allied ship will make up for it though!

Just waiting on the turn and I'm hoping it arrives soon. I'm at dog class with the pooch tonight, since my spouse wants me to see what goes on there. If I can run the turn first, then I can mentally prepare my next turn while watching the pooch jump hurdles and still score brownie points at the same time!

[8D]




ny59giants -> RE: Feb. 18/43 Update (4/23/2012 11:31:08 PM)

China did not turn out as well for me as Japan. Since it is my first game as Japan, I will cut myself some slack. Next game will involve a stronger push like you mentioned from Burma.

You should be able to use PP to buy out a division per month (or more if you select division that have been trashed in combat). It will take two to three Allied divisions to overcome it once you get it deployed to Burma.




Mike Solli -> RE: Feb. 18/43 Update (4/23/2012 11:40:35 PM)


quote:

ORIGINAL: SqzMyLemon

I think I need to convert the D3A1 factory to D3A2's [:(]. With PDU off I can't cherry pick my upgrades. I just checked most of my Val units and they can't upgrade directly to the D4Y1 Judy, they apparently must first convert to the D3A2. Unless I'm missing something, I'll have to switch the D3A1 factory to D3A2's since I've not produced any the entire war, thinking I wouldn't need to.



You don't need to build any D3A2s. On 15 Sep 43, you get a reinforcement D3A2 unit with 2 aircraft. Upgrade that one to the D4Y1 when the time comes and then use the 2 planes to upgrade each D3A1 unit and then immediately upgrade again to the D4Y1. You do not need a full load of planes to upgrade. You only need 1.




Mike Solli -> RE: Feb. 18/43 Update (4/23/2012 11:43:18 PM)

Actually, it depends on when you get the D4Y2. If you're getting it soon, convert a small factory to the D3A2 and build 1-2 planes. That's all you need.




SqzMyLemon -> RE: Feb. 18/43 Update (4/24/2012 12:54:56 AM)

quote:

ORIGINAL: Mike Solli

You don't need to build any D3A2s. On 15 Sep 43, you get a reinforcement D3A2 unit with 2 aircraft. Upgrade that one to the D4Y1 when the time comes and then use the 2 planes to upgrade each D3A1 unit and then immediately upgrade again to the D4Y1. You do not need a full load of planes to upgrade. You only need 1.


I may not have a fleet by September 43 Mike! [:D]

I'll produce a few D3A2's anyway, just to have some on hand and in case some units can't upgrade beyond this model. I'll definitely do the one aircraft upgrade suggestion, but it's moot until I actually produce some Judy's anyway.

Sigh...no turn tonight. The pace of turns is agonizingly slow these days on both our ends. I'm feeling a little vulnerable at Tassafaronga again and the sooner my troops are ashore, the sooner I can rest easy.




SqzMyLemon -> Merchant shipping points pool (4/24/2012 6:16:21 PM)

At what point do you use up your merchant ship points pool? I have 65k+ and figure I better start accelerating a bunch of large tankers. Is there any reason to having points in the pool after 1943? I already have a bunch of smaller merchant shipyards turned off to conserve HI.

Still no turn. Bart's either extremely busy, or planning to hit me at Tassafaronga and he's triple checking his orders! [:D]




SqzMyLemon -> RE: Merchant shipping points pool (4/24/2012 10:55:42 PM)

The next turn has arrived. [sm=happy0065.gif]

The agenda for today is get troops offloaded onto Tassafaronga as quickly as possible. I tend to use large amphibious TF's of smaller transports to accomplish this, but this time I'm using larger ships than normal, so I think they will take longer to unload. As long as there are no surprises, I will have three Divisions and two infantry regiments on Guadalcanal when they complete unloading. These troops will take 15 days to arrive at Lunga by marching overland from Tassafaronga. I will land artillery, engineer, tank and other support units directly at Lunga prior to the first deliberate attack. I also have the 48th Division en route as a reserve, but it is still at least a week away.

I will then have a total of five divisions against the enemy 27th Division, 1st USMC Tank Bn., 102nd Combat Engineer Rgt., 2nd RNZAF Base Force and the XIII Fighter Cmd. HQ.

In the meantime, I will hit Lunga over the next two weeks with more naval bombardments and prevent any Allied reinforcements arriving. I can start sustained bombing of Lunga with Sally's that have just arrived since redeploying from China. Another naval bombardment should go ahead today, although my positioning was different and the route to Lunga is as well. I hope it goes smoothly. These two weeks will allow further airbase expansions to increase my ability to deply LBA against any Allied threats.

I expect the first ground assault against Lunga to go ahead near the end of the first week of March/43. The goal remains to have Guadalcanal fully in Japanese hands by the end of March.

So far so good.




ny59giants -> RE: Merchant shipping points pool (4/25/2012 12:53:52 AM)

quote:

At what point do you use up your merchant ship points pool? I have 65k+ and figure I better start accelerating a bunch of large tankers. Is there any reason to having points in the pool after 1943? I already have a bunch of smaller merchant shipyards turned off to conserve HI.


Turn if off!! Turn it off!! [sm=scared0008.gif]

I would accelerate all your CVEs, then large TKs, and maybe some of your Std A and B xAKs.




SqzMyLemon -> RE: Merchant shipping points pool (4/25/2012 4:23:09 AM)

quote:

ORIGINAL: ny59giants

Turn if off!! Turn it off!! [sm=scared0008.gif]

I would accelerate all your CVEs, then large TKs, and maybe some of your Std A and B xAKs.


[:D] Ok Michael, I'll start a crash acceleration program to use up the merchant points! I've already started some tankers, so might as well add a few CVE's into the mix. I will also turn off merchant shipyards until the pool is used up.

I figured I'd let it go too long. I did the same with naval points, but have since got the pool down to just over 2k.




SqzMyLemon -> Feb. 19/43 Update (4/25/2012 5:26:45 AM)

Not a good turn for Japan. Some poor results today and I was careless ordering a Shock Attack in China without checking all the units involved for supply first.

Feb. 19/43:

Sub Ops:

SS Seawolf misses E W-26 near Babeldoab.
SS Seawolf does not miss her next target and sinks the xAK Nittai Maru with 3 out of 4 torpedoes exploding, the fourth was a dud. This transport was easy pickings though, as she was heavily damaged in a prior collision and was trying to reach Manila. She could only make 4 knots. E W-26 launches an ASW attack scoring no hits.

SS KXIV is once again spotted near Donggala, but once again my ASW forces fail to launch a DC attack. I have about four ASW TF's trying to nail this one enemy submarine, yet I can never get an attack launched against her. Extremely frustrating since she's picked up constantly by air and naval ASW.

China:

Air bombing of Chinese forces N.W. of Ankang preparatory to a Shock Attack yields 1(17) infantry and 0(8) non-combat squad losses totalling 158 casualties. The ground assault is a total failure though, as I only checked supply of the 6th Division prior to giving the order to attack, the 35th Division had only 1/3 needed supply. The AAR follows:

--------------------------------------------------------------------------------

Ground combat at 81,41 (near Ankang)

Japanese Shock attack

Attacking force 24808 troops, 225 guns, 56 vehicles, Assault Value = 903

Defending force 8244 troops, 76 guns, 0 vehicles, Assault Value = 293

Japanese adjusted assault: 836

Allied adjusted defense: 907

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+), supply(-)

Japanese ground losses:
907 casualties reported
Squads: 4 destroyed, 76 disabled
Non Combat: 2 destroyed, 9 disabled
Engineers: 0 destroyed, 16 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)

Allied ground losses:
482 casualties reported
Squads: 0 destroyed, 32 disabled
Non Combat: 1 destroyed, 16 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
6th Division
35th Division
5th Medium Field Artillery Regiment

Defending units:
33rd Chinese Corps
47th Chinese Corps
1st War Area
2nd Group Army

How the Chinese force had supply is a mystery to me and despite prior air attack still yielded the full 3x terrain benefit with no disruption, while my force with one undersupplied unit was completely neutered. My force is fully supplied this time around and I launch another shock attack tomorrow. Lesson learned, check every unit for supply prior to launching any assault.

Chinese forces in clear terrain near Chungking were bombed and suffered 0(23) infantry, 0(11) non-combat and 1(0) engineer squads lost totalling 204 casualties.

The Gilbert Islands:

Tarawa's airbase was hit by Allied bombers for 13 AB, 13 ABS and 29 Runway hits. One H8K1 Emily was destroyed on the ground. Pretty good results from just 28 Allied 2E bombers. I envy Allied air power.

The Solomons:

Poor showing from the Lunga bombardment today, especially when compared against yesterday's results. AAR follows:

--------------------------------------------------------------------------------
Night Naval bombardment of Lunga at 114,138

Japanese Ships
BB Haruna
BB Kongo

Allied ground losses:
58 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 1 destroyed, 14 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 6 (1 destroyed, 5 disabled)

E13A1 Jake acting as spotter for BB Haruna
BB Haruna firing at 27th Infantry Division
BB Kongo firing at 27th Infantry Division

Sally's should have hit Lunga today, but were grounded due to weather. [:@]

As feared, only half my troops disembarked at Tassafaronga today, so the larger transports will have to remain and hopefully will put everyone ashore tomorrow. The smaller TF's made up of xAK's all emptied their loads and can be withdrawn. It's not so much the delay, but the risk of losing a lot of high VP ships if the Allies can get at them. I will not use the larger ships again in a combat zone, they will be relegated to shifting troops around behind the scenes.

Regardless, the majority of troops are ashore and marching on Lunga.

Support units have landed on Tulagi and airbase expansion is underway. I've laid some open Ocean minefields to hopefully bag a submarine or two. My ships can bypass the danger. I'm running out of time though, Ndeni just reached a level 5 airbase. It won't be long until the P-38 sweeps followed by Allied 2E and 4E bombing attacks begin. It can also provide enough LRCAP to even the fight against Allied CV's, so this base must be dealt with sooner than later. I will take losses suppressing it though, it's mined, protected by PT's and if my bombardment TF's get hung out they are at risk of serious LBA interdiction, not to mention any Allied surface forces that may be committed.

Miscellaneous:

Japan:

Kusaie Island expands port to size 2
Vella Lavella expands airfield to size 2
Manado expands port to size 3

DD Shinonome beginning refit in shipyard at Kobe
Zuiho-1 converting to A6M3a Zero

281 Ku S-1 arrives at Maizuru (A6M2 Zero unit)

Allied:

Ndeni expands airfield to size 5
Fenton expands airfield to size 9

Thoughts:

Tick...tick...tick...




ny59giants -> RE: Feb. 19/43 Update (4/25/2012 10:28:00 AM)

Tassafaronga - how much Naval Support did you bring here?? That is why as Japan those "Shipping Engineers" need to be in the first wave to help unload, especially over under developed ports. The Allies get 6 of those Port Service units which help early in the war at size 2 or smaller ports.




SqzMyLemon -> RE: Feb. 19/43 Update (4/25/2012 4:54:48 PM)

quote:

ORIGINAL: ny59giants

Tassafaronga - how much Naval Support did you bring here?


None [sm=00000280.gif]

All my shipping engineer units are facilitating fuel/oil loading at various ports. It's funny you mention the naval support though, as I was just looking at addressing that particular issue. I am moving a Special Base Force forward and the 8th Fleet HQ.

I couldn't cover everything considering the ad hoc nature of the entire operation. Now that the initial rush of ground troops will be ashore soon, I can get the specialized units in place.

This operation always has the potential to fail, but I tell you, I'm figuring out tons of ways to do things better and more efficiently. It's helped me stay engaged and as you can probably tell I'm quite enjoying the game right now. I appreciate all the comments, often they remind me of something I overlooked or just didn't consider.

The priority after the ground troops are ashore is to get the port and airbase level built up so I can stockpile more supply.




SqzMyLemon -> RE: Feb. 19/43 Update (4/25/2012 5:09:27 PM)

I forgot to mention in the last turn update that Kweiyang has been completely abandoned by the Chinese. It looks doubtful whether the Chinese will stand and fight anywhere other than the north and possibly Chungking if it comes to that. The chances to inflict losses on the enemy will be few until I reach Kunming, and then it will be more siege than assault. It's going to be interesting trying to maneuver to get an advantage. The lack of fighting is definitely helping me move forward and conserving my strength though.

I just finished buying out all elements of the 28th Division, so they will recombine on Guadalcanal eventually. I'm still short of troops generally, but if Lunga goes well, that will be a lot of troops freed up for deployment elsewhere while leaving behind a stronger force for defence. I'm trying not to get ahead of myself. I haven't captured Lunga yet and there's still a long way to go.

Tomorrow is still critical to get troops ashore unmolested and then switch gears to get the support units organized for the landing at Lunga in about two weeks time. Lot's to do.




obvert -> RE: Merchant shipping points pool (4/25/2012 5:16:57 PM)


quote:

ORIGINAL: ny59giants

quote:

At what point do you use up your merchant ship points pool? I have 65k+ and figure I better start accelerating a bunch of large tankers. Is there any reason to having points in the pool after 1943? I already have a bunch of smaller merchant shipyards turned off to conserve HI.


Turn if off!! Turn it off!! [sm=scared0008.gif]

I would accelerate all your CVEs, then large TKs, and maybe some of your Std A and B xAKs.


I was wondering what to do with all of those little 9 knot xAKLs that won't convert and aren't good for much. Now I know. Don't build them!




SqzMyLemon -> RE: Merchant shipping points pool (4/25/2012 6:05:58 PM)

Yeah, I stopped all those little xAKL of 828 ton capacity a long time ago.

I'm curious to see the HI gains when most of the merchant yards are turned off while I eat into my surplus. I'm definitely accelerating a lot of tankers from now on. I should have done this months ago. I get a couple of 11600 ton tankers right away here. Drill baby, drill!




SqzMyLemon -> Taxman cometh (4/25/2012 10:15:29 PM)

Sigh, finally figured out my taxes today and it doesn't look good. If the AAR slows down, it may be a result of having to spend time on streetcorners selling myself to the older biddies with bunyans to cover the tax bill. That, or I sell off some of the unbuilt model collection.

I need to whack something...perhaps Lunga again with six BB's. That outta relieve some stress.





crsutton -> RE: Taxman cometh (4/25/2012 11:36:41 PM)

RE:Burma or China,

Burma is more important. If you can't win the race to cut him off from Burma then all is not lost. The loss of Chungking will take China out of the war for all purposes and even if you can't take the western portion. You can drive deep enough to set up a very tough defensive line. One which he will never be able to drive you out of unless he uses other Allied troops. And quite frankly, as long as you hold Rangoon, he will not have enough supply flowing into China to mount any offensive. On the other hand, his Chinese troops that flee to Burma can now rebuild and he gets a division's worth of squads every month. And, he can and will use those troops to retake Burma.

At this point if you don't think you can cut his escape then I would clean up China and then set up a strong defensive line around Kumming. Then start shifting some of your freed up Chinese troops the long way to Burma and the DEI. You can't hold Burma forever but the longer the better. Your position in China now assures you that it will never be a suitable base of operations for the Allies. You should not have to worry about it. Your only real purpose in Burma is to hold as long as you can. Be mindful that by late 43 he will have enough amphibious lift to bypass Burma and perhaps trap you. In my game as the Allies, I ignored Burma and landed at Sabang. Besides, once China is lost Burma has no real value to the Allies. It is best for them to just shoot for the DEI and Japanese oil.




PaxMondo -> RE: Taxman cometh (4/26/2012 12:31:14 AM)


quote:

ORIGINAL: crsutton

... once China is lost Burma has no real value to the Allies...

+1




SqzMyLemon -> RE: Taxman cometh (4/26/2012 2:26:23 AM)

Next turn is away.

I've decided not to do anything in Burma just yet after crsutton's and Pax's posts. I don't want to encourage any Allied movement there just yet, and I fear if I move on Paoshan it may just encourage one. We'll see how China goes first and where the Chinese forces end up taking a stand. Short term is grab Kweiyang, chase the Chinese to Kunming and divert forces north to envelop Chungking and capture Chengtu.

Let's see if anything happens in the Solomons.




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