jwilkerson -> RE: Japanese fighters (11/8/2009 7:05:32 PM)
|
quote:
ORIGINAL: Barb 1. use fighter sweeps 2. use altitude that gives your fighter best edge over the enemy CAP (in maneuvreability) 3. use primarily Zeros for sweep, Oscar for escort, Nate for CAP Because Nik and I are in a 2x2 game and I am the IJA and he is the IJN, I do not normally allow myself to use Zeros in combination with IJA fighters, I use Oscars for front line work and Nates for rear area CAP. The best Oscar units I use on Sweep the others on CAP. But you have to assume your larger strikes will miss coordinate some times. On attack, I put my main bomber force together with their escorts at a small number of large bases (level 5 or above) and with air headquarters. This improves the chance of more people flying. If possible I'll put some sweeping fighters closer to the targets. Sweep first, then launch a bomber attack, then maybe rest the bombers but sweep with spare fighters. Sweep every turn, bomb about every other turn. If there are lots of enemy fighters at the base comming up, you may lose lots of bombers for a while, but if you have more fighters and more bombers eventually you will drive the enemy fighters back as they can't take the losses on the ground and in the air. In large battles over Malaya, my Sally, Oscar Nate force lost maybe 30% but did drive out the enemy fighters from Singapore. On defence, use multiple groups at Multiple altitudes, some lower, some higher. You might get more of the lower altitude planes into the fight, but having a few on higher altitude might give you a better ability to take out enemy sweepers. Some bombers will get through, the days of the "Uber CAP" in WITP are gone in AE.
|
|
|
|