Wake Island might be a little crowded? (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition



Message


LST Express -> Wake Island might be a little crowded? (11/25/2009 3:40:38 AM)

In my game vs the J-AI it's Feb 43 and it looks like the Japanese have 23,000 plus troops on Wake. I'm thinking life must be pretty miserable on that little Island with that many soldiers bumping in to each other every day. Maybe I should just run a carrier group by there from time to time to add to their misery? Seems like a good little prison to me. [:)]




rockmedic109 -> RE: Wake Island might be a little crowded? (11/25/2009 4:00:57 AM)

Think of the long lines for the latrine.




Pascal_slith -> RE: Wake Island might be a little crowded? (11/25/2009 6:12:32 AM)


quote:

ORIGINAL: rockmedic109

Think of the long lines for the latrine.


Think of the smell!




Mike Scholl -> RE: Wake Island might be a little crowded? (11/25/2009 8:59:40 AM)

Think of the supply and troop losses to over-stacking! [;)]




John Lansford -> RE: Wake Island might be a little crowded? (11/25/2009 9:10:47 AM)

The AI landed 12000+ troops on Canton early in the war to take it back from me.  It took them several months to get enough of them back off to get down below the supply/disruption penalties.  I guess my cruiser TF's operating out of Suva and Palmyra didn't help them much with that either...




castor troy -> RE: Wake Island might be a little crowded? (11/25/2009 10:07:18 AM)

thought AI isnīt effected at all by stacking limits?




Chickenboy -> RE: Wake Island might be a little crowded? (11/25/2009 12:03:55 PM)


quote:

ORIGINAL: castor troy

thought AI isnīt effected at all by stacking limits?

That's right. The AI isn't suffering from this one iota. [8|]




Mike Scholl -> RE: Wake Island might be a little crowded? (11/25/2009 12:46:02 PM)

That's just not right.  Giving the AI some bennies is one thing..., but letting it play by a different set of rules is too much.




joey -> RE: Wake Island might be a little crowded? (11/25/2009 2:23:04 PM)


quote:

ORIGINAL: Mike Scholl

That's just not right.  Giving the AI some bennies is one thing..., but letting it play by a different set of rules is too much.



Agreed!




ckammp -> RE: Wake Island might be a little crowded? (11/25/2009 2:30:08 PM)

This is more proof that the AI is a greater challenge than PBEM.

Thus, playing vs. AI is the best, most satisfying method of enjoying WitP:AE. [:)]




joey -> RE: Wake Island might be a little crowded? (11/25/2009 2:34:23 PM)


quote:

ORIGINAL: ckammp

This is more proof that the AI is a greater challenge than PBEM.

Thus, playing vs. AI is the best, most satisfying method of enjoying WitP:AE. [:)]



Your kidding - right????




Chad Harrison -> RE: Wake Island might be a little crowded? (11/25/2009 3:17:20 PM)


quote:

ORIGINAL: ckammp

[:)]



I would think that was in jest [:D]




Lecivius -> RE: Wake Island might be a little crowded? (11/25/2009 5:12:00 PM)

Actually, in playing the Japanese AI in Scen 8, I am holding Wake.  The AI has landed a Division, a Air HQ & a Base Force.  AV was 482.  They have been there for over 2 months.  Recon shows only 9602 Japanese left there, but any attack still hits 482 AV.  I landed a Marine Regiment and 2 brigades of artillery and shelled them until supply ran out( that many units really eats up supply, they go through it faster than a dozen supply convoys can deliver it).

This part of the game is broken badly, IMHO.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
4.125