panzerlehr62 -> RE: Pegasus Bridge No Axis Entry Point (11/29/2009 3:56:19 PM)
|
Hi Guys, One of the things FK and I have been looking into is trying to offer BGs entering maps (be it by depot or just entering) a little more area to work with and possible be able to survive the opening battle. We found on some maps the entry point was 1 in from the edge, that seemed to give a little more area to work with. So were we could we moved them all in the same on all the maps (again trying to be consistant). We also adjusted some maybe 1 up or down from a road to push it further away from a river to basically keep the BG on that side of the river making the bridge the bottleneck that it was designed to be. I did look at the maps of that area very carefully (I even wanted to use Amfreville as the "from town" but didn't want to confuse the other town used in the game). Yes, below the Troarn bridge (south) is the exact spot I would choose if you wanted to be 100% historically accurate. Because it is after that point the road splits and would be the logical location for a German counter attack to come from. It could be placed there, but I think that would be worse then coming in from the west side of the map (as far as making it past one turn). Now if this isn't a game error to leave off the axis entry location on this map (only 1 in the game I know of), then my error. I just found it odd overall. The fact the Germans can come from the Benouville area (Top area map) from time to time is odd to me also esp. when the allies could be in control Benouville(which was the case when I seen it happen). I actually thought that spot to the lower east worked great for a German entry point and seperated the allied drop point at the same time plus offered the Germans some relief from the buildings in the north (again I am looking at this playablity wise as well as being as historically accurate as possible). Also I realize these maps are only a small portion of the area they are deplicting and thus units could actually be coming from any area if one so desired but it does seem the design of the game tends to try and use the most logical choice (ie the area around the strategic map). Again, no big deal to me, it was just somethg I noticed that was a little diffrent from the way the rest of the depot maps were done. Hopefully the German BG will reform to the west in the GC FK and I have going this turn and we can see how that plays out. Gz..
|
|
|
|