Drive on Minsk (Full Version)

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siRkid -> Drive on Minsk (12/4/2009 7:31:43 PM)

My latest turn one drive on Minsk.[:D]

[image]local://upfiles/5534/85BA8C8BAE994E0BB541039D96A9E9B8.jpg[/image]




Sigurd Jorsalfare -> RE: Drive on Minsk (12/4/2009 8:14:05 PM)

Looks great. Beautiful map, nice counters. The scale looks great as well. Not too many counters but still great flexibility in maneuvers. Thanks for posting.




siRkid -> RE: Drive on Minsk (12/4/2009 8:37:10 PM)

I've selected the option that shows hex control. The dark green hexes are hexes I've taken control of this turn. Newly controlled hexes cost more to move through. As you can see, I've cut off several groups of Soviet units. The ones with the black stripe with the "R" are units that I have routed. Because I've opened up mutable hex corridors, my opponent will have a hard time reopening up the supply lines to them. I’m not too concerned that he will cut off my lead units because I’ve destroyed or routed so many of his units.




Sigurd Jorsalfare -> RE: Drive on Minsk (12/4/2009 8:41:38 PM)

What are the chances for the russians to break out? Do the units go dead in the water as soon as supply is cut or does it take a couple of turns before the OOS-effects are felt?




siRkid -> RE: Drive on Minsk (12/4/2009 9:06:48 PM)

While cut off your units are severely limited; however, as soon as you open up a supply line, they recover their combat capability but not all their movement capabilities. So, its always possible but early in the game the Russians are so weak that they really don't stand much of a chance. At best my opponent can keep them alive one or two more turns and use them to slow me down. But notice all the slower moving German inf divisions coming up. [sm=sterb020.gif]

Units do not suffer as soon as they are cut off. Only during the supply phase of the owning player's turn.




siRkid -> RE: Drive on Minsk (12/4/2009 9:12:54 PM)

Riga Turn 1

[image]local://upfiles/5534/25CE3F4197204C5387716DFC0AB85CD1.jpg[/image]




Silvanski -> RE: Drive on Minsk (12/4/2009 9:28:08 PM)

a quick dash to Riga is a must... and nice to see hexside rivers




Sabre21 -> RE: Drive on Minsk (12/5/2009 4:55:18 AM)

quote:

ORIGINAL: Sigurd Jorsalfare

What are the chances for the russians to break out? Do the units go dead in the water as soon as supply is cut or does it take a couple of turns before the OOS-effects are felt?


If he does it right there is no chance, but I always look for a way when in that situation. Those pockets he shows on these screen shots of the center are pretty rock solid.

That group of units to the west of Riga can escape by sea if they make it to port in time, some will..some won't since his infantry will most likely take the remaining port up there next turn.

Oh well..come blizzard, it will be payback time..by the way..I'm his opponent [:)]

Rick well knows as the Soviet player I will do everything I can to slow him up or cut his supply.




elmo3 -> RE: Drive on Minsk (12/5/2009 8:42:28 AM)

Can the Germans immediately bring supply forward along those captured rail lines or must they be converted first?




siRkid -> RE: Drive on Minsk (12/5/2009 9:59:46 AM)

You have to repair the rail line. As you can see in this graphic, I've repaired three rail hexes last turn. The unit highlighted in yellow is one of the 5 repair units that the player controls. There are many construction units that the AI controls that are out there repairing rail lines and helping the units build fortifications.

[image]local://upfiles/5534/9316931A98654758B15F11F2A59B258D.jpg[/image]




siRkid -> RE: Drive on Minsk (12/5/2009 10:01:01 AM)

You can bring in supplies throgh captured ports. That is why I went for Riga.




siRkid -> Supply (12/5/2009 10:06:16 AM)

Here is turn 2’s screen shot of the units cut off from my drive on Minsk. The red highlight means that they are isolated and will surrender if defeated in combat. They only got into this state after Andy’s supply phase was over. Also, note that there are no dark green hexes indicating that I have full control over those hexes and my movement through them will be at the normal rate.

[image]local://upfiles/5534/286CAD99BB6A4AB097CBA5F1539BBB50.jpg[/image]




siRkid -> RE: Supply (12/5/2009 10:18:22 AM)

Now in the south it’s a different story. I did not have enough forces to keep him from opening up two supply paths and isolating two of my PZ divisions. I’m not concerned because I air dropped some supplies to them in anticipation of this and I will be able to reopen the supply line to them easy enough. Note that their Mps are still high but the combat factor is low. The MP are high due to the air dropped supplies and as soon as I open up a route their combat factor will return to normal.

[image]local://upfiles/5534/604AFBA63B4943CA9C682D38ED4FDF4D.jpg[/image]




Joshuatree -> RE: Supply (12/5/2009 12:57:49 PM)

Is it possible to move the control buttons, which are now located on top of your screen, to the right hand side of your screen? I ask this because my 24" monitor has more space in the width than in the height, if you get my point.




elmo3 -> RE: Supply (12/5/2009 1:16:47 PM)

Thanks for the answer on rail conversion. I assume you guys are testing via PBEM.  Does it require more than one email from each player to resolve a turn?  Thanks.




PyleDriver -> RE: Supply (12/5/2009 1:42:29 PM)

To answer your question Joshuatree, the right area is reserved. If you left click on a hex the unit info box appears. Heres a ss of what I mean...
elmo3 one e-mail is all you need to send via PBEM...

[image]local://upfiles/20468/07D57B6529124BE0AB4010843E4B237F.jpg[/image]




Joshuatree -> RE: Supply (12/5/2009 9:57:48 PM)

@ Pyledriver

Ah yes ofcourse, thx for the answer. The place has already been taken, looks very nice too. I'm glad I went for a 24" a few months ago!




elmo3 -> RE: Supply (12/6/2009 12:31:32 PM)


quote:

ORIGINAL: PyleDriver
...elmo3 one e-mail is all you need to send via PBEM...


Thanks.




Fred98 -> RE: Supply (12/7/2009 1:14:06 AM)

In the screen shot at the top, I see the germans have converted 3 Russain rail hexes to German gauge.

1. Given one rail repair unit, howm any hexes can be converted/ repaired per turn?

2. Is there a short cut key that highlighs all the friendly rail repair units on the map?

3. Can rail repair units, travel across hexes, that have no rail lines?



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PyleDriver -> RE: Supply (12/7/2009 1:38:10 AM)

1) Theres 5 FEB units controled by you. They can repair from 1 to 4 rail hexs depending on terrain and weather. Theres also many AI controled repair units that only repair one hex...

2) Yes, Rick (kid) posted a ss that displayed it...

3) Yes, but they can only repair off a railhead...




Captain -> RE: Supply (12/7/2009 2:00:47 PM)

beautiful game, nice screenshots.very nice.

This may be a silly question, but I see turn 1 is dated 6/22 and turn 2 is dated 6/26, a 4 day difference. I thought the turns were a week long. Am I missing something?




Helpless -> RE: Supply (12/7/2009 3:16:01 PM)

quote:

This may be a silly question, but I see turn 1 is dated 6/22 and turn 2 is dated 6/26, a 4 day difference. I thought the turns were a week long. Am I missing something?


There is an exception for the first turn of 1941-45 Campaign.




Hard Sarge -> RE: Supply (12/7/2009 4:15:22 PM)


quote:

ORIGINAL: Joshuatree

@ Pyledriver

Ah yes ofcourse, thx for the answer. The place has already been taken, looks very nice too. I'm glad I went for a 24" a few months ago!


I got a 25.5, and it looks great on that




latosusi -> RE: Supply (12/7/2009 6:50:24 PM)

Can we see screenshots of Russian units as well, please?




Captain -> RE: Supply (12/7/2009 8:20:01 PM)


quote:

ORIGINAL: Helpless

quote:

This may be a silly question, but I see turn 1 is dated 6/22 and turn 2 is dated 6/26, a 4 day difference. I thought the turns were a week long. Am I missing something?


There is an exception for the first turn of 1941-45 Campaign.


thanks.

I'm sure all OstFront grogs are looking forward to this game.




Sabre21 -> RE: Supply (12/7/2009 10:23:57 PM)

Ok..I guess since Rick started this with our game, here is a Soviet turn 4 taken down south. Here he has already taken Rovno and is about 160 miles west of Kiev. The reddish tinted hexes indicate those the Axis player has contol of. This is currently a hot key function. The dark grey indicates a hex that the current player (me) has taken control of this turn

He had one of my Tank divisions surrounded, but the Gross Deutschland unit was adjacent to it, so I attacked it with several waves of aircraft then followed that up with a combined attack from an infantry division and an anti-tank brigade. This attack forced the GD to retreat 1 hex back allowing my tank division to break out and regain supply.

This doesn't happen very often this early in the war for the Soviets, usually the pockets that the German can create are rock solid, but now and then you can slip someone thru.

Fog of War is active, that is why the Axis counters are only partially visible, some I am sure I don't even see. Air recon really helps in raising the detection level high enough so that I can make out what type of units are behind the front lines.

You also see a Partisan Cadre (PC) forming up in his rear area. Once it becomes a full Partisan unit (P), it will then go active and interdict his supply by blowing up rail lines. This is computer controlled and the player can only resupply them by air.

[image]local://upfiles/3042/04976D8F4E774BAA900E0D5F16A2C906.jpg[/image]




Fred98 -> RE: Supply (12/7/2009 10:43:34 PM)


quote:

ORIGINAL: Sabre21

This attack forced the GD to retreat 1 hex......




Why did it retreat to that hex and not another hex?

Or: are there Retreat Priorities?

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Sabre21 -> RE: Supply (12/7/2009 11:09:48 PM)

quote:

ORIGINAL: Joe 98


quote:

ORIGINAL: Sabre21

This attack forced the GD to retreat 1 hex......




Why did it retreat to that hex and not another hex?

Or: are there Retreat Priorities?



I couldn't answer that. From what it looks there were 3 possibilities..any of which would have suited me..as long as it did.




Zovs -> RE: Supply (12/8/2009 12:51:18 AM)

I am guessing the first number is the combat strength and the second the movement factors?




Fred98 -> RE: Supply (12/8/2009 1:43:31 AM)

quote:

ORIGINAL: Sabre21

I couldn't answer that......it looks there were 3 possibilities......




Perhaps you could ask?

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